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  3. rockdude86

Posts by rockdude86

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • December 22, 2005 at 6:08 PM

    toying around with some strange geo again...

    [Blocked Image: http://img377.imageshack.us/img377/307/dmdisillusion000127og.jpg]

  • Hitting The Wall..

    • rockdude86
    • December 21, 2005 at 12:33 PM

    i have tried most of the above... but since i live in the netherlands... most of the time i just go to a coffeeshop... score me some weed or hasj and smoke my brains to another level of inspiration lol

  • Programmer or Serial Killer?

    • rockdude86
    • December 20, 2005 at 5:45 PM

    7/10

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • December 9, 2005 at 5:10 PM

    small lighting update

    [Blocked Image: http://img176.imageshack.us/img176/6497/dmquakemix5001521kg.jpg]

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • December 9, 2005 at 1:38 PM

    hehe yeah, thats what happens when there arent that many texture packs for hl2... but i really like these so that doesnt matter to me anyway

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • December 9, 2005 at 12:12 PM

    once again im experimenting with some geomety

    anyway lighting sucks bigtime... guess im a geometry geek :wink:

    [Blocked Image: http://img456.imageshack.us/img456/6091/dmquakemix5001023ub.jpg]

    [Blocked Image: http://img456.imageshack.us/img456/5931/dmquakemix5000923gt.jpg]

    [Blocked Image: http://img456.imageshack.us/img456/1024/dmquakemix5001123bk.jpg]

  • Custom Case mod - Doom 3 style

    • rockdude86
    • December 6, 2005 at 3:03 PM

    allready saw this one a long time a go at http://www.thebestcasescenario.com

    anyway awesome mod case. hope he will finish it soon... cant wait to see the end result

  • dod_salerno

    • rockdude86
    • December 3, 2005 at 11:09 AM
    Quote from Steppenwolf

    really nice map. too bad i dont have dod:s :roll:

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • December 1, 2005 at 7:11 PM

    looks cool DaedleHack.

    couldnt resist doing something else for a few hours

    (also hourences textures)

    dont know if i will continue with it, maybe someday

    for now its just toying around...

    [Blocked Image: http://img226.imageshack.us/img226/1885/1jpg3ew.jpg]

    [Blocked Image: http://img226.imageshack.us/img226/9828/21ut.jpg]

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • November 23, 2005 at 10:20 PM

    yes thats a great map

    the positioning and amount of plants stil has to be changed indeed, just wanted to see how it would look like... im also curently looking for textures (or models) of plants etc.. some kind of vines... to make them go over the bricks...

    also heres another ( a litle bit smaller ) screenshot that shows a new torch... its a bit weird thing... dont know if i will keep it though: (its the only thing that has changed...)

    [Blocked Image: http://img108.imageshack.us/img108/5302/map36001125uj.jpg]

  • FEAR SDK released

    • rockdude86
    • November 23, 2005 at 6:58 PM
    Quote from Fletch

    Hmmm, they forgot to put in a light entity.

    your kidding right??

    downloading now...

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • November 23, 2005 at 6:27 PM
    Quote from Kedhrin

    graal 3d? eh? i smell the textures i was letting unixmad use that philipk made for me back in the day i like it though, however i feel it seems a bit too blocky, imo, i'd like to see more curves, etc.

    other than that its look tasty!

    hehe tnx

    but you will get your curves... have a nice indoor scene in mind to fill up the void....

  • Red Orchestra goes retail....via Steam

    • rockdude86
    • November 23, 2005 at 6:06 PM

    only none valve game that comes to steam that i wil actually buy wil probably be sin episodes... who want to pay for a FREE mod anyway?...

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • November 23, 2005 at 2:35 PM

    hehe ill rezise them when i post some new stuff... forgot that im working on a big ass monitor now

  • Source SDK Beta

    • rockdude86
    • November 23, 2005 at 2:27 PM

    tnx man thats a pretty big change log... well, atleast we now know theyre working on enhancing hammer i would like to see a lot more changes (but we can all think of those cant we :wink: )

  • Source SDK Beta

    • rockdude86
    • November 23, 2005 at 12:36 PM

    got it working when i restarted steam this morning. some really nice fixes i must say, they have finally fixed the clipping tool (when used with the grid at 1 it would always snap to the gridpoint next to the one you clicked at) this saves me tons of time

    (edit)

    is there any information on what has exactly changed?

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • November 22, 2005 at 8:50 PM

    another small update. added some trees and plants that where created bye shiroko and used in cs_jungle... also replaced the ground texture but thats temporary for now until i find some that fit the theme better. also everything way too dark especially the models but i think they fit in nicely.

    C&C...

    [Blocked Image: http://img309.imageshack.us/img309/8568/map3600012wz.jpg]

    [Blocked Image: http://img309.imageshack.us/img309/4186/map3600041ph.jpg]

  • Source SDK Beta

    • rockdude86
    • November 22, 2005 at 10:48 AM

    uhm nothing has changed for me am i missing something here??

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • November 21, 2005 at 3:55 PM

    hmmm yeah now you mention it... should have made them clip brushes

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • November 21, 2005 at 10:37 AM

    everyone tnx for the comments. this is some really early work... im trying out some things with scaling the bricks wich ofcourse would make it a lot better but im mainly after finishing the layout right now. its about 80% complete. i will keep on adding variety to the geometry until im happy with it just like the older pictures posted... also when i get models of plants etc... whatever fits the theme in the map it wil brake up the repetition and hopefully make it look a lot nicer.

    and like nico said.. players wont get stuck in the walls i allready covert them with nodraw brushes... and havent jet found any problems with them. and as for the purpose thing Stratesiz said, im not trying to create a realistic environment here im really going for that quake/unreal look.

    i want it to have the same kind of fast gameplay and you wil have to know the map really wel to get your benefits of that. but i guess we will get to that once its ready to start playtesting. but that will probably take me another month or 2 cause i dont really have much time to work on the map.

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