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Posts by dux

  • Doom (4)

    • dux
    • February 5, 2016 at 7:37 PM
    Quote from (HP)

    I'm insanely hyped for this, sometimes you just want to gib alien undead cyborgs while listening to kickass metal music.

    [Blocked Image: https://upload.wikimedia.org/wikipedia/en/b/b5/Quake2box.jpg]

  • Doom (4)

    • dux
    • February 5, 2016 at 3:22 PM

    Barely saw any of the game this time. Was that a Bethesda request or did they actually think it was too gory for TV?

  • Doom (4)

    • dux
    • February 4, 2016 at 4:58 PM

    It also includes a set of six Hack Modules — one-time consumable items that can give you an edge in a multiplayer match.

    FUCK OFF CUNTS

  • Totalbiscuit, the cinical Brit is dying

    • dux
    • February 4, 2016 at 2:40 AM

    I've lost two family members to cancer, both showed improvements but then went down hill fast for no real reason other than the cancer got bored and thought it would be fun to turn it up to 11. The best thing for TB is that he was diagnosed relatively early on so his chances aren't awful, but, it has a tendency to keep coming back. And the drugs they put you on can work against you pretty badly even if they are to combat cancer (bad as in require limb amputations ). Thought it's good that he is still doing videos because really there's nothing else to do apart from carry on doing what you were doing before and just deal with it.

  • Going to the gym is like a korean MMORPG

    • dux
    • February 2, 2016 at 12:48 PM

    I don't use them personally but I imagine they are all pretty much one and the same. It is essentially what they are for, though: When your grip is letting you down. You could also try chalk that can help a lot.

  • Going to the gym is like a korean MMORPG

    • dux
    • February 2, 2016 at 12:28 AM
    Quote from jackophant

    Got some new PBs!

    Trying to lift 150kg but my grip is failing me!

    Use wrist straps.

  • Doom (4)

    • dux
    • February 2, 2016 at 12:26 AM

    I think the doom 3 double had a wood stock too but you take that from a display case in someone's office which made more sense. Maybe it'll be setup more like that in the final release of doom4. But I do long for the old pump shotgun. Modding community don't let me down.

  • WIP in WIP, post your level screenshots!

    • dux
    • February 1, 2016 at 2:42 PM
    Quote from jackophant

    It looks very nice, but I worry that it's visually too noisy for game play?

    Is there more of the map to see?

    Jacko said pretty much what I thought. No denying it is visually impressive, great work. But for a CS GO map it is very visually noisy.

  • Doom (4)

    • dux
    • February 1, 2016 at 2:39 PM
    Quote from blackdog

    +1 on what @dux wrote in last post. On top of don't liking the characterisation of some demons, I find most annoying the size/position of some weapons. For some I don't like the design as well (getting the shotgun wrong in Doom is a huge handicap to come back from)

    So far I think the double is great. Not amazed by the regular pump action yet. Doesn't feel like it has enough grunt in it's animations. All personal preference though.

  • Doom (4)

    • dux
    • January 31, 2016 at 11:56 PM
    Quote from BJA

    Another preview from german magazine pcgames. They got some new screenshots and a video showing a little bit of our new office.

    http://www.pcgames.de/Doom-2016-Spie…ftware-1183922/


    [Blocked Image: http://www.pcgames.de/screenshots/original/2016/01/Doom_2016_Vorschau_Hands-on_10-pc-games.jpg]

    [Blocked Image: http://www.pcgames.de/screenshots/original/2016/01/Doom_2016_Vorschau_Hands-on_01-pc-games.jpg]

    Ok I like how the game looks in these two screenshots. Warming slightly. Gun model in first shot too big, though.

  • Recruitment companies/headhunters

    • dux
    • January 29, 2016 at 2:11 PM
    Quote from Vilham

    lol. Yeah that's basically an instant red flag and so is a company not willing to pay for your travel to an interview. I have had one company having already offered me the job only offer to pay for a visit (which given it was in a different country would have cost quite a bit to me) to the studio if I took the job at the end. No thanks.

    Yeah it wasn't a great experience overall. I learnt a lot, but it wasn't good. Like Chris said, he paid a silly amount of money to attend these interviews and so did I. I live in/near Pembrokshire and Climax and Bizarre were in Portsmouth and Liverpool. Those were some long ass and expensive drives. All I got offered was a cup of tea. You should of read Bizarre's interview evaluation email they sent to my recruiter. So much sass.

  • Recruitment companies/headhunters

    • dux
    • January 29, 2016 at 2:25 AM
    Quote from 2d-chris

    Interesting, I had a similar experience with Bizarre, got the job offer but I had to go there twice by train (good $150 per journey) which they never offered to refund Given what happened about a year later, things added up I guess.

    Yeah Bizarre really didn't seem like a fun place to work. Some of the people who grilled me in the interview didn't come across as very friendly. One of them even told me off for asking questions. "We ask the questions here." Dick.

  • Need to find a new vein of motivation for personal projects.

    • dux
    • January 28, 2016 at 8:54 PM

    I gave up with my personal projects years ago, I have zero drive or motivation to do anything game making related outside of work. I put focus on cars and gym now instead. I'd like to start making little single player episodes again, sock's Quake 1 stuff really tempted me again to do something for hl1 with the nightwatch textures, which has been on my mind for a while as it's easy and simple to make stuff for. Unlike modern day stuff that requires you to make loads of shit before you get anywhere.

  • Recruitment companies/headhunters

    • dux
    • January 28, 2016 at 8:17 PM

    I went through a few a long time ago for Climax and Bizarre Creations and some other studios. Same old rubbish, Junior position at Climax, I was the best candidate but they gave the job to someone with experience. 5 hours car drive for a 15 minute interview and shown the door. As for Bizarre creations, same story, plus they weren't terribly friendly or enjoyable to be around. And then they closed.

    My opinion, don't bother unless your recruiter chap is very good. Mine was, but the studios weren't.

  • WIP in WIP, post your level screenshots!

    • dux
    • January 27, 2016 at 2:53 PM

    It started out as a HL2 DM map in like 2005/6. Rockdude is basically the worlds slowest mapper.

  • The Division - Closed Beta Codes

    • dux
    • January 26, 2016 at 8:12 PM

    So how much did UbiBad downgrade this one by

  • WIP in WIP, post your level screenshots!

    • dux
    • January 26, 2016 at 3:09 PM

    Only took like 10 years :v

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • dux
    • January 15, 2016 at 2:31 AM

    Well fake or not, he is right about Kelly Bailey making music for Valve again. He did leave but came back to them.

  • Doom (4)

    • dux
    • January 7, 2016 at 11:31 PM

    The cyberdemon still looks like some bad guy mutant from gears of war or something.

  • Gibhard

    • dux
    • December 30, 2015 at 7:50 PM

    Omg the lighting I love it

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