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  3. dux

Posts by dux

  • Valve to acquire Turtle Rock Studios

    • dux
    • March 5, 2008 at 4:07 PM

    Man I love jim Rossignol. His writing in PC Gamer UK was great to read.

  • Raymond's talking about Game-Movie connections

    • dux
    • March 5, 2008 at 2:30 PM

    "Over 6 million copes worldwide and it's the fastest selling games franchise in the last 10 years."

    True?

    I have to admit it makes me happy to see an attractive and intelligent woman such as jade presenting computer games!

  • Features you would like to see in a HL2 displacement editor?

    • dux
    • March 4, 2008 at 5:49 PM
    Quote from m8nkey

    ah ah! So true... I wonder when valve is going to make another editor, or at least improve the current one! [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

    Off topic but is it really that bad? Why is it so popular? Source has the games I play and hammer has a knowledgebase and familiarity spanning back to the days of Worldcraft. I don't know shit but I'd guess Valve are more likely to build upon what they have rather than start from scratch.

    As I said, Defrag's displacement editor would take care of my only real gripe with Hammer.

    Yes I really think it's that bad I've just come back to it after using Radiant and UnrealEd 4.0 and it feels as ancient and useless as old bones.

  • Series, what are you watching?

    • dux
    • March 4, 2008 at 5:45 PM
    Quote from Cybbe

    The only reason I was interested in the first place was Summer Glau.. But from what I saw, it was sooooo bad D:

    Only reason I watch it.

  • What Are You Playing '08 Thread

    • dux
    • March 4, 2008 at 1:27 PM
    Quote from D3ads

    I thought HL was old and shit?

    Mapping for it is, aye. Nothing wrong with playing a mod on it.

  • Features you would like to see in a HL2 displacement editor?

    • dux
    • March 4, 2008 at 1:25 PM

    I'd like to see a feature that magically makes Hammer not 100 years old.

  • Series, what are you watching?

    • dux
    • March 4, 2008 at 8:33 AM
    Quote from D3ads

    Terminator: The Sarah Connor Chronicles : It's not bad...

  • Battlefield Heroes

    • dux
    • March 3, 2008 at 8:07 PM

    We're so cheap.

  • Unreal Tournament 300

    • dux
    • March 3, 2008 at 12:57 PM

    The only time I ever liked the UT announcer was with the original UT. The new ones are just retarded. For pre pubescent teenagers to giggle at. Sucks. I mean, wicked sick. Wtf is that? Come on.

  • What Are You Playing '08 Thread

    • dux
    • March 3, 2008 at 7:41 AM

    Counter-Strike 1.6.

    lol.

  • Unreal Tournament 300

    • dux
    • March 2, 2008 at 1:13 PM

    HOLY SHIT - SHIT - SHIT

  • post your pic extravaganza 2008!!!~

    • dux
    • March 2, 2008 at 2:59 AM

    Must. Make. Unreal3. Map.

    [Blocked Image: http://aycu03.webshots.com/image/44002/2005079929397745219_rs.jpg]

    /Serious face

  • dod_kolsch

    • dux
    • March 1, 2008 at 2:00 AM

    Damn Americans and their hotdogs.

  • Battlefield Heroes

    • dux
    • March 1, 2008 at 1:25 AM

    While it's an awesome trailer - I wonder if they should be "cartooning" and making WW2 look "fun and friendly". There's lots of WW2 games and they all convey how bloody nasty it was and this just makes it look like playtime with the Tellytubbies which I don't like. Maybe I'm over reacting a little but oh well.

  • Just bought UTIII

    • dux
    • February 29, 2008 at 9:26 PM

    All I can say is this is the most accurate representation of the game.

    [Blocked Image: http://www.penny-arcade.com/images/2007/20071219.jpg]

  • They Wonder Why People Don't Make PC Games Any More

    • dux
    • February 29, 2008 at 4:45 AM
    Quote

    And while I'm at it, I don't want to spare the reviewers either. We had one reviewer - I won't name names, you can find it if you look hard enough - who missed the fact that you can teleport from wherever you are in TQ back to any of the major towns you've visited. So, this guy was hand-carting all of his stuff back to town every time his inventory was full. Through the entire game. Now, not only was this in the manual, and in the roll-over tooltips for the UI, but it was also in the tutorial, the very first time you walk past one of these giant pads that lights up like a beacon to the heavens. Nonetheless, he missed it, and he commented in his review how tedious this was and how much he missed being able to portal back to town. When we - and lots of our fans - pointed out that this was the reviewer's fault, not the game's, they amended the review. But, they didn't change the score. Do you honestly think that not having to run back to town all the time to sell your stuff wouldn't have made the game a better experience?We had another reviewer who got crashes on both the original and the expansion pack. We worked with him to figure out what was going on; the first time, it was an obscure peripheral that was causing the crash, a classic hardware conflict for a type of hardware that very, very few people have. The second time, it was in a pre-release build that we had told him was pre-release. After identifying the problem, getting him around it, and verifying that the bug was a known issue and had been fixed in the interim, he still ran the story with a prominent mention of this bug. With friends like that...

    Icing on the cake.

  • MapCore Job Census

    • dux
    • February 29, 2008 at 4:02 AM

    Oh congrats method, sweet spot! Say hi to the god of Engines for us.

  • Die In Pain Rest In Peace

    • dux
    • February 28, 2008 at 9:34 PM

    Remember this mod from like 2004/2005

  • The 'Core Sketch Thread!?

    • dux
    • February 28, 2008 at 7:01 PM

    You forgot the bewbs!

  • WIP in WIP, post your level screenshots!

    • dux
    • February 28, 2008 at 4:32 PM

    Those shots could sure you some AA. I almost cut myself looking at them.

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