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Posts by dux

  • go-kart model

    • dux
    • March 12, 2008 at 2:34 PM

    First person?

  • Crysis Map ~ Vulcano [WIP]

    • dux
    • March 12, 2008 at 1:24 PM

    Yeah it is dominated by brown I'd suggest getting some other colors in to break it up a bit more.

  • They Wonder Why People Don't Make PC Games Any More

    • dux
    • March 11, 2008 at 8:43 PM

    Yup Episode 1 was was available for download within days.

  • They Wonder Why People Don't Make PC Games Any More

    • dux
    • March 11, 2008 at 4:58 PM

    I'm not sure if it's me lack of attention paying but around a year or 2 ago I was paying up to 34.99 for a game and now I'm paying around 23.99.

  • Arpley Rail Bridge . CS FY map

    • dux
    • March 11, 2008 at 4:22 PM
    Quote

    ":r0rt0j3c]Correct me if I'm wrong, but FY stands for "fragging yard" or something, right?Anyways, I love the sharp look of the textures, definitely a great map with a good quality for a decent level designer portfolio, congrats.

    Smart Sharpen or Unsharp Mask mate

  • Arpley Rail Bridge . CS FY map

    • dux
    • March 10, 2008 at 8:57 PM

    Yeah a good looking map wasted on crappy fy.

  • [TF2] CP_REDSTONE - Beta 1

    • dux
    • March 10, 2008 at 1:13 PM
    Quote from JeanPaul

    Yeah I brought that up in the last thread and I totally got shit on, fucking lame.

    Haahahahahaha.

  • CS_Metroplex

    • dux
    • March 10, 2008 at 11:46 AM

    Omg insta, buddy, pal! I was just about to say that!

    Someone would seriously lose their car bumper going up those.

  • post your pic extravaganza 2008!!!~

    • dux
    • March 10, 2008 at 11:44 AM

    Omg cheese. I think you'd look much harder without your curly jewish hair

  • [model] Perfect female head

    • dux
    • March 9, 2008 at 9:55 PM

    The proportion does look strange, face on it looks like the head is half a rugby ball. And the last screenshot the face looks like one of th ose South American face totems.

  • Aliens: Colonial Marines - WTF Happened!?!

    • dux
    • March 9, 2008 at 7:01 PM

    [Blocked Image: http://www.geocities.com/area51/corridor/4035/23.jpg]

    [Blocked Image: http://www.geocities.com/area51/corridor/4035/09.jpg]

    "Hey, Vasquez have you ever been mistaken for a man?"

    "...no, have you?"

    Best ever. And Al Mathews is the most bad ass Sergeant ever.

  • Aliens: Colonial Marines - WTF Happened!?!

    • dux
    • March 8, 2008 at 5:26 PM

    I'm buying this because it's coop.

  • WIP in WIP, post your level screenshots!

    • dux
    • March 8, 2008 at 2:43 PM

    On a Rail was after Power Up. It''s an old Rail Transport system that leads up to the Rocket.

    /nerd

  • WIP in WIP, post your level screenshots!

    • dux
    • March 8, 2008 at 2:02 PM
    Quote from PogoP

    Looks like a good start SP. Though I'd recommend just focusing on small areas at a time, getting them detailed up and then moving on to a new area. Once your initial layout is down of course images

    Excuse any minor graphical bugs such as the light models casting shadows, they're fixed now. Sorry about the watermarks too.

    Not bad at all but the one quibble I have is it feels no where near as abandoned as it did in Half-Life 1. The original felt very damp and dark, this looks relatively clean and dry.

  • What Are You Playing '08 Thread

    • dux
    • March 7, 2008 at 7:34 PM

    Still the only reason to get a ps3 huh

  • go-kart model

    • dux
    • March 7, 2008 at 6:10 PM

    Penguin.

  • EA to take over Take Two...?

    • dux
    • March 7, 2008 at 11:49 AM

    Dickhead.

  • Die In Pain Rest In Peace

    • dux
    • March 7, 2008 at 8:54 AM

    But I'm making a map for nmrih

  • Die In Pain Rest In Peace

    • dux
    • March 6, 2008 at 2:11 PM

    They sure could use a more experienced mapper to bring the maps up to par with the vehicles.

  • Strange round lights on shadow [Source Engine]

    • dux
    • March 6, 2008 at 4:16 AM

    That is odd I've never seen anything like that before. Have you deleted and remade the light_environment with a different pitch and angle to see if the problem goes away?

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