First person? ![]()
Posts by dux
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Yeah it is dominated by brown I'd suggest getting some other colors in to break it up a bit more.
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Yup Episode 1 was was available for download within days.
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I'm not sure if it's me lack of attention paying but around a year or 2 ago I was paying up to 34.99 for a game and now I'm paying around 23.99.
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":r0rt0j3c]Correct me if I'm wrong, but FY stands for "fragging yard" or something, right?Anyways, I love the sharp look of the textures, definitely a great map with a good quality for a decent level designer portfolio, congrats.
Smart Sharpen or Unsharp Mask mate

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Yeah a good looking map wasted on crappy fy.
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Omg insta, buddy, pal! I was just about to say that!
Someone would seriously lose their car bumper going up those.
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Omg cheese. I think you'd look much harder without your curly jewish hair

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The proportion does look strange, face on it looks like the head is half a rugby ball. And the last screenshot the face looks like one of th ose South American face totems.
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[Blocked Image: http://www.geocities.com/area51/corridor/4035/23.jpg]
[Blocked Image: http://www.geocities.com/area51/corridor/4035/09.jpg]

"Hey, Vasquez have you ever been mistaken for a man?"
"...no, have you?"
Best ever. And Al Mathews is the most bad ass Sergeant ever.
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I'm buying this because it's coop.
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On a Rail was after Power Up. It''s an old Rail Transport system that leads up to the Rocket.
/nerd
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Quote from PogoP
Looks like a good start SP. Though I'd recommend just focusing on small areas at a time, getting them detailed up and then moving on to a new area. Once your initial layout is down of course
imagesExcuse any minor graphical bugs such as the light models casting shadows, they're fixed now. Sorry about the watermarks too.
Not bad at all but the one quibble I have is it feels no where near as abandoned as it did in Half-Life 1. The original felt very damp and dark, this looks relatively clean and dry.
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Still the only reason to get a ps3 huh
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Penguin.
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But I'm making a map for nmrih

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They sure could use a more experienced mapper to bring the maps up to par with the vehicles.
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That is odd I've never seen anything like that before. Have you deleted and remade the light_environment with a different pitch and angle to see if the problem goes away?