Thanks for the possitive comments on the road texture
. My texturing skill are pretty ordinary. I applied a high res version to a box in 3ds max and bent it to create the curve followed by more ps work to tidy it up. It was simple but I wasted an entire day getting it right. For some reason I was getting seams between the curve and the straight texture even though it was completely seamless. I even blended them together as on giant texture in PS then cut it up and it still had seams. After hours of playing around and remaking the texture from scratch I found out that it was caused by the edge textures on the opposing side of the curve (because the curb is part of the texture). I offset a couple of pixels of the road to appear on the other side of the texture and it removed the seam.
Some more wips
[Blocked Image: http://i173.photobucket.com/albums/w57/m8nkey/wip0006.jpg]
[Blocked Image: http://i173.photobucket.com/albums/w57/m8nkey/wip0007.jpg]
[Blocked Image: http://i173.photobucket.com/albums/w57/m8nkey/wip0008.jpg]
this shot shows the refractive texture i'm working on for the shopping mall. hopefully it'll look alright and allow me to create a convincing internal area with limited detail.
[Blocked Image: http://i173.photobucket.com/albums/w57/m8nkey/wip0004.jpg]
I'm looking for someone with better texturing skills than myself to assist in skinning my models. Please contact me if you're interested or know someone that might be.