Posts by dux
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If this emulates Call of Duty, Medal of Honour or Bad Company's gameplay in any way I am going to be very sadface. We need a new battlefield 2.
Anyone else get a Terminator feeling from their trailer?
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That Magnar "insta" Janssen guy strikes me as the kind of individual that would actually do that.
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Stop dreamin' and start doin' yo
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Quote from Aalexanderrr
Something that I'm going to be releasing next weekend... Some peeps might recognise this one as I had posted bunch of piccies of this map like ... 100 pages ago?

Holy moly it's a disco tech. I think those big red lights need to be replaced by a less in your face colour. Orange, for example.
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Yeah this is total bullcrap, we know Wolfire, they used to be in the office nextdoor with our onsite guys. Apple has done sod all so far to help them, lame.
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Quote from Darkdebate between Bell and Teksavvy.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
Whoa, this was like a good guy vs bad guy cliche.
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I have I'm only human tattooed on me. true story.
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All the stuff we do at UWE for NS2 is done in house and takes anywhere from a few days to a month or two where everyone chips in suggestions and ideas. We have a cinematic editor that we shoot all our reveal videos in and seeing as we don't have a publisher, because you know, they suck, we are free to do whatever we want how we want. The only downside is it slightly takes away from other tasks seeing as we're so few and have no dedicated PR/Marketing guys. The only real annoying problem we've had is actually getting it on any major game site to be seen. They are REALLY snobby about indies.
This was made by about 5 guys over 2 months.
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Germany beat me to it! Cool shots man. Dogs rock.
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Bet you it will be in 3d
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So this is a canadian only thing? Usage-caps-to-price in the UK are pretty shit already anyway.
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If only all scripting setups were that easy and simple to understand!
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Yeah I did all the lighting, only thing I didn't do was the displacement map of alien infestation. And those are philips props yeah, his stuff gets used loads.
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First map that got made for NS2 (excluding KFS's early stuff). This was made as an internal test map and tools learning experience back in 2009 early 2010, but we decided to release it to be played until there are more maps. The engine and tools were in their infancy then so it reflects in areas compared to what we're making now.
I designed everything off of the top of my head as I went along from my own layout. Seeing as it was never intended to be official there was no real guideline for it and I was pretty much given free reign. The map got patched up a little bit recently by a different level designer as I'm busy creating a different map now that's about 10 times the size but 100 times the awesome.
[Blocked Image: http://dux.interlopers.net/images/maps/ns2/ns2_1.jpg]
[Blocked Image: http://dux.interlopers.net/images/maps/ns2/ns2_2.jpg]
[Blocked Image: http://dux.interlopers.net/images/maps/ns2/ns2_3.jpg]
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It's pretty damn sweet. It hassold 30k copies in its first 24 hours on sale. Really buggy though but no one seems to care, as it's getting patched up the ass already.
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Really nice mino! The only thing I don't really like is the amount of colours going on. But that's just me :derp:
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