Quoteare the black lines dynamic? do they change the edge theyre on based on where youre looking from?
They are added while compiling through -vis and are (in)visible according to the players view on a brush!
Quoteare the black lines dynamic? do they change the edge theyre on based on where youre looking from?
They are added while compiling through -vis and are (in)visible according to the players view on a brush!
So , after 2 months of working on that baby, i can release a first RC of my last q3 project.
Its a medium sized Q3 DM Arena that uses Cellshading.
You can download it here: http://home.arcor.de/rozzo/q3_trueblue.pk3 Download
(If DL doesnt work , i exceeded my bandwith limit. But if you like the map , feel free to add a mirror ![]()
Pics:
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DL it and have fun ![]()
http://shatteredminds.net/bounce/boing12.jpg
A Model of a blinky blue polished Hightech Console thingy in a ruined bunker?
That makes me think of noobs , thinking a shit looking map could become beautyfull if stuffed with nice prefabs!
That u aren`t a noob , is proved by most of the other pics that look quite good.
My advice to u : If this map is made as an entry to the HL2DM Comp of Valve , don`t just remake it , but even try to improve it with new ( better ) gameplay!
It always sounds better and makes it more interesting when you add new rooms and possibilities.I don`t think a pure remake can win ( no matter how nice it`s done ).
Done a new (unplaned) room over the WE!
Expect a first RC soon:
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C&C
Would u mind , if i understand ur thread as some kind of a " First Model Thread" ?
If you dont model anymore , it will die , and my model isn`t worth an own thread!
If u disagree with that , let me know and i`ll remove the pic and post.
Enough `bout that , my first model:
[Blocked Image: http://home.arcor.de/ischebische/Bilder/Axe1.jpg]
C&C?
sry , but the map is in my oppinion somewhere about 70% from 100%
For a first map real good , but just for a first map.Lighting could use a lot of tuning.That redlight trim looks ugly and crates aren`t too innovative.
But what i really like is the paper laying around in the commando central , the first time i see that in NS.Makes a big plus in atmosphere.
At the moment i tend to q3_AcidToon , but q3_trueblue sounds good too.
When it comes to names, im not the most creative one, so
further ideas are very welcome.
really nice.
I dig the idea of that white light in the arches.
Neue WIP Pics:
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Quote-There are no crates on the map, outside or inside the house.
That`s a big plus not a minus!
Map looks cool. Maybe you could have built in some unique features , like secret rooms or screams of haunted souls or whatever, would fit the setting. But from the screens , it really looks nice.
Edit: The map really lacks variations of lighting! You could have used some red or ghosty green for that!
QuoteI don't think there is market for space-pirate-mediterranean-fantasy maps, sorry.
No , there`s a market for everything.
I really like it. Not just because i love crazy mixtures of settings , but i really see skill behind your work. Especially the BW , because you only show Hammer shots.
With the right lighting, a bit tweaking and space environment + booming colorfull space nebula sky this map could really look sweet.
(Like a PE Map ...)
Quoteu bring a whole new dimension to mapping
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`Nuff said
Some new WIP stuff:
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But this map from CJ is the hl-engine , isn`t it?
He had to realize the Cellshading by textures , while in Q3Map2 it`s just a compile parameter to set.
Anyways , i don`t think that both maps have too much in common, except the Cellshading.
But his map realy rocks!
hmm...while looking at the pic from CJs map a bit longer, i got doubts about this map being a HL-engine work!??
Is it HL or Q3?
If it is Q3 , he did a realy great job , to give it the good old HL desert feeling!
Yeah , some impressions of my new Q3 project.
When it`s finished , it will be a medium sized DM & Tourney map.
The map uses Cellshading , a technic known from XIII.
If you got a name for the map , let me know , i`m outta ideas in that question ![]()
But enough talking , screens:
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Follow the link and see the presentation thread of my first released map de_Nightmare:
Good BW , nice shadows ( although you show the old HL Engine it`s frontiers )and sweet spritework.
Nice scene. Add some detail and make use of it as a picture map...
(@first i thought , i would look at a UT2kx Map! )
QuoteSorry kid, mapping doesn't make you prettier...
No , it really worked:
When i started mapping on the thwc2_Starlight i looked like that:
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I even got on uglypeople.com. My only hobby was the RPG evenings with my friends , where we all played Dungeons & Dragons. I really enjoyed to be the strong Orc that bashors all enemys away ... hrhr *gnarf*
But when i had finished the thwc2_StarlighT i suddenly looked like this:
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They even got my picture on mostbeautyfulmen.com .
Now i enjoy hangin` out with lots of playmates in Hugh Hefners yakuzi in the evenings or check the fanmail from females.
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k , but now back to the map ![]()
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This is the map , i made for the The Wall HLDM Maps Remake Contest.
I picked Lambda_Bunker as the map , i wanted to turn into a real beauty.
The Setting is a lost Spacestation on a far away planet.
The map`s gameplay stayed the same , but i`ve added some innovative stuff. So , i hope i can win the contest ![]()
DOWNLOAD:
http://www.planet-pepe.net/stuff/upload ... rlighT.zip
Enough said ; Impressions:
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