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  3. KIIIA

Posts by KIIIA

  • q3_trueblue [Cellshaded Q3 DM]

    • KIIIA
    • December 12, 2004 at 1:39 PM
    Quote

    are the black lines dynamic? do they change the edge theyre on based on where youre looking from?

    They are added while compiling through -vis and are (in)visible according to the players view on a brush!

  • q3_trueblue [Cellshaded Q3 DM]

    • KIIIA
    • December 8, 2004 at 7:04 PM

    So , after 2 months of working on that baby, i can release a first RC of my last q3 project.

    Its a medium sized Q3 DM Arena that uses Cellshading.

    You can download it here: http://home.arcor.de/rozzo/q3_trueblue.pk3 Download

    (If DL doesnt work , i exceeded my bandwith limit. But if you like the map , feel free to add a mirror

    Pics:

    [Blocked Image: http://home.arcor.de/hundepipi/Bilder/cssa1/shot0010.jpg]

    -

    [Blocked Image: http://home.arcor.de/hundepipi/Bilder/cssa1/shot0009.jpg]

    -

    [Blocked Image: http://home.arcor.de/rozzo/shot0010.jpg]

    -

    [Blocked Image: http://home.arcor.de/rastaui/Q3Pics/shot0014.jpg]

    -

    [Blocked Image: http://home.arcor.de/rozzo/shotContest.jpg]

    DL it and have fun

  • Bounce (remake for HL2DM)

    • KIIIA
    • December 5, 2004 at 4:11 PM

    http://shatteredminds.net/bounce/boing12.jpg

    A Model of a blinky blue polished Hightech Console thingy in a ruined bunker?

    That makes me think of noobs , thinking a shit looking map could become beautyfull if stuffed with nice prefabs!

    That u aren`t a noob , is proved by most of the other pics that look quite good.

    My advice to u : If this map is made as an entry to the HL2DM Comp of Valve , don`t just remake it , but even try to improve it with new ( better ) gameplay!

    It always sounds better and makes it more interesting when you add new rooms and possibilities.I don`t think a pure remake can win ( no matter how nice it`s done ).

  • [Q3]NoNameYet

    • KIIIA
    • November 28, 2004 at 8:07 PM

    Done a new (unplaned) room over the WE!

    Expect a first RC soon:

    [Blocked Image: http://home.arcor.de/rozzo/shot0006.jpg]

    -

    [Blocked Image: http://home.arcor.de/rozzo/shot0010.jpg]

    -

    [Blocked Image: http://home.arcor.de/rozzo/shot0007.jpg]

    -

    [Blocked Image: http://home.arcor.de/rozzo/shot0009.jpg]

    C&C

  • my leet model

    • KIIIA
    • November 20, 2004 at 11:02 AM

    Would u mind , if i understand ur thread as some kind of a " First Model Thread" ?

    If you dont model anymore , it will die , and my model isn`t worth an own thread!

    If u disagree with that , let me know and i`ll remove the pic and post.

    Enough `bout that , my first model:

    [Blocked Image: http://home.arcor.de/ischebische/Bilder/Axe1.jpg]

    C&C?

  • Ns_Vapid :I

    • KIIIA
    • November 16, 2004 at 7:23 PM

    sry , but the map is in my oppinion somewhere about 70% from 100%

    For a first map real good , but just for a first map.Lighting could use a lot of tuning.That redlight trim looks ugly and crates aren`t too innovative.

    But what i really like is the paper laying around in the commando central , the first time i see that in NS.Makes a big plus in atmosphere.

  • [Q3]NoNameYet

    • KIIIA
    • November 14, 2004 at 8:02 PM

    At the moment i tend to q3_AcidToon , but q3_trueblue sounds good too.

    When it comes to names, im not the most creative one, so

    further ideas are very welcome.

  • De_Halla

    • KIIIA
    • November 13, 2004 at 11:45 PM

    really nice.

    I dig the idea of that white light in the arches.

  • [Q3]NoNameYet

    • KIIIA
    • November 13, 2004 at 6:46 PM

    Neue WIP Pics:

    [Blocked Image: http://home.arcor.de/rastaui/Q3Pics/shot0014.jpg]

    -

    [Blocked Image: http://home.arcor.de/rastaui/Q3Pics/shot0015.jpg]

  • cs_rhs22 ~ released!

    • KIIIA
    • November 9, 2004 at 11:33 AM
    Quote

    -There are no crates on the map, outside or inside the house.

    That`s a big plus not a minus!

    Map looks cool. Maybe you could have built in some unique features , like secret rooms or screams of haunted souls or whatever, would fit the setting. But from the screens , it really looks nice.

    Edit: The map really lacks variations of lighting! You could have used some red or ghosty green for that!

  • Hammer Stuff

    • KIIIA
    • November 5, 2004 at 11:09 AM
    Quote

    I don't think there is market for space-pirate-mediterranean-fantasy maps, sorry.

    No , there`s a market for everything.

    I really like it. Not just because i love crazy mixtures of settings , but i really see skill behind your work. Especially the BW , because you only show Hammer shots.

    With the right lighting, a bit tweaking and space environment + booming colorfull space nebula sky this map could really look sweet.

    (Like a PE Map ...)

  • fy_snow2_cz

    • KIIIA
    • November 2, 2004 at 10:57 AM
    Quote

    u bring a whole new dimension to mapping

    `Nuff said

  • [Q3]NoNameYet

    • KIIIA
    • October 29, 2004 at 1:16 PM

    Some new WIP stuff:

    [Blocked Image: http://home.arcor.de/hundepipi/Bilder/cssa1/shot0012.jpg]

    -

    [Blocked Image: http://home.arcor.de/hundepipi/Bilder/cssa1/shot0013.jpg]

  • [Q3]NoNameYet

    • KIIIA
    • October 24, 2004 at 6:22 PM

    But this map from CJ is the hl-engine , isn`t it?

    He had to realize the Cellshading by textures , while in Q3Map2 it`s just a compile parameter to set.

    Anyways , i don`t think that both maps have too much in common, except the Cellshading.

    But his map realy rocks!

    hmm...while looking at the pic from CJs map a bit longer, i got doubts about this map being a HL-engine work!??

    Is it HL or Q3?

    If it is Q3 , he did a realy great job , to give it the good old HL desert feeling!

  • [Q3]NoNameYet

    • KIIIA
    • October 24, 2004 at 2:29 AM

    Yeah , some impressions of my new Q3 project.

    When it`s finished , it will be a medium sized DM & Tourney map.

    The map uses Cellshading , a technic known from XIII.

    If you got a name for the map , let me know , i`m outta ideas in that question

    But enough talking , screens:

    [Blocked Image: http://home.arcor.de/hundepipi/Bilder/cssa1/shot0010.jpg]

    -

    [Blocked Image: http://home.arcor.de/hundepipi/Bilder/cssa1/shot0009.jpg]

    -

    [Blocked Image: http://home.arcor.de/hundepipi/Bilder/cssa1/shot0008.jpg]

    -

    [Blocked Image: http://home.arcor.de/hundepipi/Bilder/cssa1/shot0007.jpg]

    -

    [Blocked Image: http://home.arcor.de/hundepipi/Bilder/cssa1/shot0011.jpg]

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • KIIIA
    • October 9, 2004 at 1:52 PM

    Follow the link and see the presentation thread of my first released map de_Nightmare:

    http://www.thewall.de/forum/showtopic.p ... f736086250

  • new style

    • KIIIA
    • September 30, 2004 at 8:00 PM

    Good BW , nice shadows ( although you show the old HL Engine it`s frontiers )and sweet spritework.

    Nice scene. Add some detail and make use of it as a picture map...

    (@first i thought , i would look at a UT2kx Map! )

  • [Lambda_Bunker Remake]-thwc2_StarlighT-

    • KIIIA
    • September 19, 2004 at 3:11 PM
    Quote

    Sorry kid, mapping doesn't make you prettier...

    No , it really worked:

    When i started mapping on the thwc2_Starlight i looked like that:

    [Blocked Image: http://home.arcor.de/ischebische/Bilder/geek.jpg]

    I even got on uglypeople.com. My only hobby was the RPG evenings with my friends , where we all played Dungeons & Dragons. I really enjoyed to be the strong Orc that bashors all enemys away ... hrhr *gnarf*

    But when i had finished the thwc2_StarlighT i suddenly looked like this:

    [Blocked Image: http://home.arcor.de/ischebische/Bilder/travisfimmel.jpg]

    They even got my picture on mostbeautyfulmen.com .

    Now i enjoy hangin` out with lots of playmates in Hugh Hefners yakuzi in the evenings or check the fanmail from females.

    k , but now back to the map

  • [Lambda_Bunker Remake]-thwc2_StarlighT-

    • KIIIA
    • September 18, 2004 at 8:42 PM

    [Blocked Image: http://home.arcor.de/ischebische/Bilder/Banner.gif]

    This is the map , i made for the The Wall HLDM Maps Remake Contest.

    I picked Lambda_Bunker as the map , i wanted to turn into a real beauty.

    The Setting is a lost Spacestation on a far away planet.

    The map`s gameplay stayed the same , but i`ve added some innovative stuff. So , i hope i can win the contest

    DOWNLOAD:

    http://www.planet-pepe.net/stuff/upload ... rlighT.zip

    Enough said ; Impressions:

    [Blocked Image: http://home.arcor.de/ischebische/Bilder/thwc2_StarlighT1.jpg]

    -

    [Blocked Image: http://home.arcor.de/ischebische/Bilder/thwc2_StarlighT2.jpg]

    -

    [Blocked Image: http://home.arcor.de/ischebische/Bilder/thwc2_StarlighT3.jpg]

    -

    [Blocked Image: http://home.arcor.de/ischebische/Bilder/thwc2_StarlighT4.jpg]

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