Another game that is somehow not able to deliver any review code before release.
Posts by Bluestrike
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Quote from Buddy
I think it skips entering payment info once you make one succesful purchase (atleast for me). Register a fresh account and try to gift something to your own account, then you will know if its account or cc issue or whatever.
It still goes to a confirmation page (where you can also shoose to edit the payment information) and not the steam store.
Quote from Jenn0_BingI've had no warning of begin banned from making purchases (is that even possible?!)
I once had such email but it was phishing spam.
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Great news as I didn't even know there was a new season comming

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Weird, if I want to see those pop up screens I have to launch and exit a steam game first.
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The way I made HL2:Awakening, I just had some general idea's for landmark locations and a rough story.
Then winged it pretty much all together as I went forward and filled in the blanks:
- Filling in the puzzles as I made them up during playtests.
- Connecting the levels.
- Add Enemies where I see fit.
- Even using one of my multiplayer maps to save time.
- Lots of testing and iterations.
And eventually cutting some planned levels because it was taking to long to get everything done

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- A way to export reference geometry to a model package.
- Easy way to clip area's for the player. (working with unity what has no system for it at all unless using collision boxes and scale rotate and transform those into place)
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I don't feel modding is in decline, I think its grown so big you can't get a overview anymore.
Game magazines can easily fill 2 pages every months with good looking mods for varioes games, so I would sertainly not say its worse then 10 years ago

Its true that a whole generation of modders seems to go indie tough

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My favorite game magazine said Sega was unable to give them the review code in time, what they generally expirience as a bad sign and adviced people to wait for the review in the next issue

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I had no idea people call setting up entity's etc also scripting, I always asumed they were talking about lua or other languages and stuff like valve's sounds, material & compile scipts

I guess game dev lingo can vary a bit, according to 3d game textures book I have, skinning is creating a unique texture for a specific mesh (generally a non tiling texture.) and I have always used it that way.
(Having worked most with Source where hammer also lists different model textures as skins)
(altough I was a bit confused when Hessi commented on my "skinned by" comments on my portfolio as being wrong) and I call assigning vertices to bones just rigging as its part of setting up a bones rig.
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Suprised to see BMS is still in development and looking even better then before.
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Did not find Arkham Asylum that special, made my way outside and thats where I quit it.
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Anyone knows where I can find 2d skyboxes or any tool to create them?
To be specific I am looking for a "sky city" location, so coulds at the bottom and clear sky on top

Thanks.
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My texture skills suck so bad, I hope this looks somewhat decent as I'm biased

[Blocked Image: http://www.bluestrike.be/tempspul/g5.jpg]
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And this is not only about achievements.
For me the most important part would be that steam/impulse/d2d etc players can all play against eatchother without the dev having to set up master servers etc of their own.
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Quote from Nineaxis
Neat idea, but I'm still in favor of Steamworks. Does everything that needs to be done, and I'm not liking how many new services are popping up to do the same stuff. Steam is good, it has the community backing... no need to separate the gaming community on 80 different achievement and cloud platforms.
Steamworks is separating the community.
As a dev I would rather have my achievements availeble for all players instead of seperate achievements for every distribution platform. (even if only 15 year old are really interested in it)
Same for matchmaking and dlc, I would not want to create separate versions for every distributor or be attached to only a specific one.
No matter how great steam might be, many people still don't trust it and refuse to use it, wich is a lost costumer.
That and I think competition is always better then a monopoly

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When it was at $2 or something?
Decided that was a cheap chance to check out how it works (working on a indie game and checking out where and how I could sell it)
I had no problems and a fast download, meanwhile I bought the 2 expansions and TA (even tough I have the orriginal
, just out of dissapointment for SupCom2) -
Quote from Jetsetlemming
$15 for five maps doesn't seem all that crazy ridiculous to me, unless they're bad maps or something. It's not like there's some alternate source of maps for Modern Warfare 2 after all

If there was an alternate source for maps they could not charge the $15 and get away with it.
As predicted there is no mapeditor so they can charge dlc.
Seems Ruse is going the same way, Ubi claiming that creating such large maps is not something outside the average user's skill.
So I bet there is going to be paid dlc.
Its all about money these days

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Last week I was thinking how it would benefit gamers if there was a independant centralized system for achievements, regardless what digital distribution platform you use to play a game.
And just now I read Stardocks anouncement about their independant DRM/matchmaking/achievements/... service.
It doesn't require the impulse client but is free for dev's that also release the game (non exclusive) on Impulse.
Basicly the advantage of Steamworks without the limitation of a required steam client.
http://frogboy.impulsedriven.net/articl ... olutionary
Seems to sound great to me.