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Posts by Taylor Swift

  • Post Your Pic Extravaganza 2006 ~~!

    • Taylor Swift
    • March 20, 2006 at 1:18 PM

    ROFL

  • The System Episode

    • Taylor Swift
    • March 20, 2006 at 6:47 AM

    nice

  • Just a HL1 DM map!

    • Taylor Swift
    • March 20, 2006 at 6:26 AM

    Nice to meet half-life1 hardcore fans.. one like you seems to be still loving that game.

    It's good for 1999

  • what music are you listening 2 atm?

    • Taylor Swift
    • March 19, 2006 at 10:28 AM

    Eddy wata - La bomba 2006 (champion edit)

  • 2 some type of levels

    • Taylor Swift
    • March 19, 2006 at 10:17 AM

    AWSOME MOONLIGHT

  • Moon eclipse

    • Taylor Swift
    • March 19, 2006 at 10:15 AM

    On Wednesday, 2006 March 29, a total eclipse of the Sun will be visible from within a narrow corridor which traverses half the Earth. The path of the Moon's umbral shadow begins in Brazil and extends across the Atlantic, northern Africa, and central Asia where it ends at sunset in western Mongolia. A partial eclipse will be seen within the much broader path of the Moon's penumbral shadow, which includes the northern two thirds of Africa, Europe, and central Asia.

  • Fortress Forever needs Mapper, Prop Artist & Texture Art

    • Taylor Swift
    • March 18, 2006 at 11:59 AM

    good luck

  • A painting

    • Taylor Swift
    • March 17, 2006 at 5:34 PM

    I think it's lighting that is the important it's the symmetric placement of the buildings.. and the fantasy he used

  • [WIP] Presidio

    • Taylor Swift
    • March 17, 2006 at 5:24 PM

    I somehow feel strange when i see the pic of the map. Of course because this is first time i see it but perhaps it's because I'm working on my bigscaled battlefield2 map and hl2's map's feels small/cramped and the terrain is not perfect.. Haha.. forget it it's just how i feel.

    Nice update on this map I will play it when it's out

    According to the lighting.. It's to yellow please change it up to another brighter

    daylight value.. It just doesnt look right. Or pimp it up with HDR effects..

    this ingame lighting seems too look brighter right?

    [Blocked Image: http://images.slashdot.org/articles/05/07/bf2screen1.jpg]

    [Blocked Image: http://image.jeuxvideo.com/images/pc/b/f/bfd2pc042.jpg]

    ?

  • Nightwatch stops development on HL version...

    • Taylor Swift
    • March 17, 2006 at 5:17 PM
    Quote from Campaignjunkie

    I think PV went over the problems pretty well in the NW forums, but I'll give my perspective on it anyway:TommyD,

    That's right he is one of my biggest mapping fans.. sight.. grief..

    he putted his site down and i were hoping to talk to him..

    If he just did know

  • Back to the darkroom!

    • Taylor Swift
    • March 16, 2006 at 9:09 PM

    Interesting photos..

  • Nightwatch stops development on HL version...

    • Taylor Swift
    • March 16, 2006 at 9:08 PM
    Quote from dux

    I can say my interest in nightwatch has now dropped radically, unfortunately. The source screenshots look attractive but quake in the shadow of their Half-Life 1 originals. I'm waiting to be impressed again, but this first new batch that has been released hasn't particularly filled me with much anticipation, sadly. You can't help but feel dissapointed when you look at the wonderfulness of the screenshots from the Half-Life 1 engine, and then think all that accumilated to absolutely nothing.

    Almost all feel as you do..

    But i didn't think that they would change the engine..?!

    It's just a waste of time.. Don't feel bad, it wont go downhill it's just..

  • WIP in WIP, post your level screenshots!

    • Taylor Swift
    • March 16, 2006 at 9:05 PM
    Quote from Erratic

    You can't really compare each editor. They were built for a specific type of game. The BF2 editor wouldn't lend itself to creating an immersive singleplayer game and Hammer wouldn't do much good for a game focused almost entirely on terrain based multiplayer maps.Though I think anything derived from the early generation of editors (Quake, Unreal) is more flexible anyhow, the bf2 editor is more comparable to a strategy game world editor, it's built for a very specific purpose.

    You just don't like the game and telling information about the editors as you do doesn't help.. I object on that, sorry. One thing is true though, you says that they were built for a specific type of a game. It's true, but every game have an editor?

  • WIP in WIP, post your level screenshots!

    • Taylor Swift
    • March 16, 2006 at 7:50 PM

    I just want to say that the Battlefield2 Editor is much more flexible to use compared with the Source Valve Hammer Editor. The BF2Editor supports big wide open map sizes and the terrain tool is so much better then Hammer's.

    One thing that does confuse me is that BF2Ed has a big collection of objects and other important contant to use for free but there is no grid window for the Editor wich is crappy. It's different in a way, I rather use BF2Ed instead of the Hl2VHammer editor since the properties and tools are better. From my point of view as I think VHE (valve hammer editor) is more advanced with the grid settings and does not supports the "insert model directly" from the objects bar included in BF2Ed. Sometimes it feels like I need switch editors periodically to avoid the small grid size scale settings not allowing me to create 2km maps with mountains, waterfalls and deserts. Bf2Ed seems to be easy to learn and it's true.

  • WIP in WIP, post your level screenshots!

    • Taylor Swift
    • March 16, 2006 at 10:01 AM

    I wonder why noone have tried before make a map for battlefield 2?

  • WIP in WIP, post your level screenshots!

    • Taylor Swift
    • March 15, 2006 at 8:33 PM

    My map on bf2.. so what ya think?

    I don't know yet why the terrain surface looks like grid but I'm going to fix it later.. The map is without lighting because this is a new test and it takes long time to compile with full (vrad) vis (objects and materials).

    Hopes ya like it nothing to see much but it's worth it when i'll show more later you will understand.

    need feedback, does anyone know any good online bf2 mapping tutorials?

    PLEASE.

    [Blocked Image: http://img84.imageshack.us/img84/14/mymap10nn.jpg]

  • Music Project Artwork

    • Taylor Swift
    • March 15, 2006 at 8:13 PM

    WOW It's ken banks.

    Hey why didn't you tried with rap?

  • Two rants on level design, need opinions

    • Taylor Swift
    • March 15, 2006 at 2:09 PM

    You know I want to see in the future? That the whole mapcore collective

    will be one big firm producing games.

    And if it will someday happen, It will win over all other firms.

  • Two rants on level design, need opinions

    • Taylor Swift
    • March 15, 2006 at 1:43 PM

    You know what? My opinion is..

    you know this is the vital thing about level design.

    Why write 100 pages? Why waste so much time on this.. Why do the hands pain?

    Level-Design is like a big rubiks cube..

    First time you do a room it's made of 5 walls because the top is the skybox, and when you finish your level you add 5 boxes to the skybox. It will get more complicated the more you do.

    Then you get it. If not...

    Then you never learned the cube. If you learn that, you will learn level design. Did u get it?

  • Nightwatch stops development on HL version...

    • Taylor Swift
    • March 15, 2006 at 1:08 PM

    It's sick that you started on HL2, hl2 ain't better then Half-Life1 in a way.

    Even if the staff is working on HL2, It's sick..

    And Ken20banks made even a level for it and i was waiting so long time..

    to play it from the chapters.. but look

    You guys made many levels for NW and now making a half more for Half-Life2?

    Why did I wait for this mod? To wait more for Hl2 NW?

    Dont get the deal.

    AND I EVEN MADE A STORY FOR IT. YOU FORGOT ABOUT

    BOBRICK. Well..

    Seriusly i don't care about nightwatch longer..

    It's like good mods allways die. If this will happen insurgency mod I'm jumping off a bridge.

    Why do as me and never finish something, Like many of my maps that collapsed? Don't take my advice!

    But i just dont get it, last years NW was 1. on my list..

    Now... you know take this personally but: I loved nightwatch and the work they did, it was awsome.. awsome because it looked awsome..

    Quote

    Finish something that you wanted to finish, finish first and then finish,

    go to the finish and finish, whatever you finished or you sayed it,

    you guys sprayed it, Keep the words steady, the fans was never ready for this.. so who you playing with? Remember from me, Half-Life 2 is ain't better it, Half-Life1 deserving it..

    Nexus said it nexus meant it.

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