Posts by WheRe Is My MiNd?
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Done a final beta cause someone was asking about it:
No major changes, just clipped all of the map, made the basement bigger with a extra route, added some cliffs on the outskirts of the map. Just really looking for any final bugs so i can get it released, been working on it on/off since before xmas and am kinda fed up of it now :roll:
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Thanks for the feedback so far guys, its given me lots to work with

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Made a little cs:s map influenced by my hols to Malta. Any constructive feedback would be much appreciated

DL link:
http://www.mallosworld.co.uk/map/de_malta_b1.zip
Some piccies:
Street:
[Blocked Image: http://www.mallosworld.co.uk/map/15.jpg]
[Blocked Image: http://www.mallosworld.co.uk/map/14.jpg]
Churchyard:
[Blocked Image: http://www.mallosworld.co.uk/map/13.jpg]
Church crypt:
[Blocked Image: http://www.mallosworld.co.uk/map/12.jpg]
Cellar:
[Blocked Image: http://www.mallosworld.co.uk/map/11.jpg]
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ive done beta 2 now:
http://www.mallosworld.co.uk/csmap/cs_b ... ory_b2.zip
This is as polished up as I am likely to take it now, just gonna put this beta out and see if anyone has any final suggestions. Some of the key changes besides obvious polishing and detailing include:
-The doors are wider and thats pretty much fixed any problems the bots were having.
-Added the 2nd route for the cts to take when they spawn.
-The gap between the stairway is wider so you can now jump down it.
-Changed shape of corridor on the top floor so its less of a sniper trap
-Added more sounds
If anyone has a server and would like to give it a test with some peeps sometime that would be much appreciated.
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Ok done a beta:
http://www.mallosworld.co.uk/csmap/cs_b ... ory_b1.zip
Everything is in place but its quite rough in places. Ive been working on it pretty much everyday for the last 2 weeks or so and just felt a break was needed so I figured bringing all the sections together and getting out a beta was a good cutting off point while I have a few days off and do few other things.
Also included a nav file for bot play though dont expect it to work perfectly.
You may notice 1 glaring problem is the doorways, they are too small to fit more than 1 hostage at a time, so they end up blocking each other.
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To be fair, yeah, the outside section was inspired from hl2 but its not a direct copy of that area, it was just done to get to grips with that sort of look and theme. Im now working on trying to make it a bit more unique and look as run down as the indoor areas. The indoor sections are not based on anything Ive seen in hl2 however (if its there I dont remember it). It looks more like something you would see in max payne imo.
Thanks for the constructive feedback anyways

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Just working on a hostage rescue map for cs:s set in a run down apartment block in some eastern bloc country. Let me know your thoughts

[Blocked Image: http://www.mallosworld.co.uk/csmap/03.jpg]
[Blocked Image: http://www.mallosworld.co.uk/csmap/04.jpg]
[Blocked Image: http://www.mallosworld.co.uk/csmap/12.jpg]
Apartment where hostages are kept:
[Blocked Image: http://www.mallosworld.co.uk/csmap/07.jpg]
[Blocked Image: http://www.mallosworld.co.uk/csmap/08.jpg]
[Blocked Image: http://www.mallosworld.co.uk/csmap/09.jpg]
Outside area where cts spawn:
[Blocked Image: http://www.mallosworld.co.uk/csmap/10.jpg]
[Blocked Image: http://www.mallosworld.co.uk/csmap/11.jpg]
Following is the cellar:
[Blocked Image: http://www.mallosworld.co.uk/csmap/01.jpg]
[Blocked Image: http://www.mallosworld.co.uk/csmap/02.jpg]
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Thx for the feedback. I agree about the setting being very unoriginal though when I came up with the idea it was meant to have that old victorian canal look with big brick warehouses along it so I guess you could say I sorta lost focus there

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Hi, a new hl2dm map been working on, which is now at beta 1. Its a small industrial area running along an old canal route. Any constructive feedback welcome

[Blocked Image: http://www.mallosworld.co.uk/map/01.jpg]
[Blocked Image: http://www.mallosworld.co.uk/map/02.jpg]
[Blocked Image: http://www.mallosworld.co.uk/map/03.jpg]
Download beta here:
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Some new piccies:
[Blocked Image: http://mallosworld.co.uk/a01.jpg]
[Blocked Image: http://mallosworld.co.uk/a02.jpg]
[Blocked Image: http://mallosworld.co.uk/a03.jpg]
[Blocked Image: http://mallosworld.co.uk/a04.jpg]
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Just a new image of latest bit been working on:
[Blocked Image: http://mallosworld.co.uk/008.jpg]
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Thx for the feedback so far, this is pic of the security room (with better scaled textures
), whats ya thoughts?[Blocked Image: http://mallosworld.co.uk/006.jpg]
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An image of 1 of the corridors:
[Blocked Image: http://www.mallosworld.co.uk/003.jpg]
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that model:
models/props_vehicles/truck001a.mdl

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Little hl2dm map working on, its supposed to be a loading bay type area. Know there isnt really much to comment on there at the moment, but any constructive feedback much appreciated
This is sort of the main fighting/arena area, there some corridors leading in/out of here, which am just tidying up at the mo.[Blocked Image: http://mallosworld.co.uk/001.jpg]
[Blocked Image: http://mallosworld.co.uk/002.jpg]
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ha watched saving private ryan a few times and never realized he was in it, there was obviously some memorable acting involved there

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blame the government, that usually works. something they brought in, think its about tax issues :-?
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There is some interesting stuff on http://%7boption%7d
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Thx for the feedback, have a few others, bit bigger this time. Playing around with sand too, not too sure they look very concincing though :-?
[Blocked Image: http://www.mallosworld.co.uk/textures/seawall03.jpg]
[Blocked Image: http://www.mallosworld.co.uk/textures/sand01.jpg]
[Blocked Image: http://www.mallosworld.co.uk/textures/sand02.jpg]