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  3. Acumen

Posts by Acumen

  • go-kart model

    • Acumen
    • March 11, 2008 at 2:26 PM

    definately a tough problem. but like for example (i just happen to have that frame previewed on the vimeo thingie). it's 1.24 mins in the video and the camera is rather close to the players, but still they are rather small, imo.

    but i just wanted to point it out, but since you guys seem to have everything laid out i'm sure, you'll test it and tweak it until you are satisfied. and i mean, in the end, scaling a car model up/down shouldn't be too much of a problem really, i guess

    but overall it's awesome to watch the progress of this thread

    i just saved some images you showed in my own racing mod project as reference, and it's quite impressing to see how the quality of the stuff you produced has improved. im really excited in the end, for your further progress *demo*hint*demo*

    edit: haha, oh well, that's why i'm no programmer i'd take the most complicated and unefficient way, that could exist ^^

  • go-kart model

    • Acumen
    • March 10, 2008 at 9:21 PM

    i don't know if it's the camera of the video, but imo the characters are way too small on the screen

    on the still images below the video it looks quite nice, but on the video it looks soooo tiny ~~

    if that should be player view i'd like to ask if you tried scaling the characters up to like 125-150% and see how it looks, cause i don't like how all the nice character and car detail plops away with tiny tiny view scale

    i don't know and on top of that, the racetracks look rather empty with the characters being that small.

    it's definately something i would like to have some kind of comparison for, to get a better idea of how it would look like

    i think you take away a lot of the charme with showing the characters, you can customize so nice, at such a size :/

  • Battlefield Heroes

    • Acumen
    • March 1, 2008 at 1:02 PM

    apart from the problem you all talked about, i totally love the visual style.

    when i first saw screens and stuff i was like "ohnoes, tf2 is so much better" but i gotta be honest, the trailer ingame scens gave me a huuuge smile on my face

    i really can't put it down in words but the color theme is awesooome, imo. while the tf2 is a bit darker, moodier, this looks just like out of tv cartoon style.

    but that's just the style...the soldiers and stuff are just soooo out of place in the beautiful environments. i just imagined what awesome "jumpnrun" game that could have been - especially the trees/bushes - man, i love their style - has some viva pinata feeling to me

    i don't know i think there's something wrong in the art direction/theme dialogue - it doesn't match up as tf2 does for me :/

    the environments in bf heroes look so cute that the them just feels wrong. i think valve did a much better job in combining these 2 things with not making the environment overthetopcartoony.

    *sigh* what a pity

  • The Evolution of The FPS Genre

    • Acumen
    • February 12, 2008 at 8:53 PM

    not that i ever played neither a game of the list nor the one im about to say, but still....

    what about "The Chronicles of Riddick: Escape from Butcher Bay" - i thought that looked mighty fine and i think if i remember correctly it had quite high scores in magazines

    http://www.mobygames.com/game/windows/c ... Id,114893/

    http://www.mobygames.com/game/windows/c ... Id,114911/

    http://www.mobygames.com/game/windows/c ... Id,114910/

  • Renewed site!

    • Acumen
    • January 28, 2008 at 2:11 PM

    i dont like the navigation.

    im so used to browsing artists sites with the tabbing feature that i find it quite annoying to not being able to do that with your site and have to wait for the thing to load instead.

    especially on the pages that have like 30 thumbnails, i don't wanna wait for a single pic. i mean i want to see all these pics as fast as possible with *tabtabtabtab* and not click, load, wait, click....

    i don't know i never really liked such designed flash portfolios. i don't take that much time to view an artists work but just want a nice fast overview. if i were you i would change that around a bit. i mean, in the end i don't really see the need of that hp being in flash at all. i would prefer a much simple navigation a ton :/

    the work is nice and all but (to take it a bit over the top) the navigation makes it hard for your work to shine - sry to say that

  • The random model thread!

    • Acumen
    • January 26, 2008 at 4:46 PM

    i think its that you tried to make it look random and now it looks forced-random - i mean it looks like you finished that piece and then duplicated one wooden piece over and over again and rotated it to get a random look, and i think that's not exactly how people would do that in real time. i mean it would be sloppy, but not terribly rotated, imo.

    http://www1.istockphoto.com/file_thumbv ... ground.jpg

    while this may not be the best example to show what i mean, but i think you should try it in the sense off, people will randomly select the wood pieces but not rotate it completely uncommon. I would consider far less rotation on the planks, but a bit more texture variation maybe.

    apart from that, i tend to dislike your heavy photosource look, i dont know its just too much shadow visible in many of your textures which im kinda not a huge fan of :/

  • A portrait painting of my syster

    • Acumen
    • January 26, 2008 at 2:18 PM

    awww, cute

    theres two things i dont like about the painting. while the wrinkles on the clothes look good overall what it lacks in my opinion is some overall volume and shape. it looks like you have that pattern on a flat colored plane and then painted in the shadows and highlights for the wrinkles. but the pattern stays the same - you know what i mean ? it doesn't flow with the painted wrinkles, it just tiles perfectly and that looks odd in my opinion. and the arms and the torso just don't pop out too good in general, it just feels flat to me - and i think if you put in some more general volume in there, it would look much much better - and of course the pattern problem.

    the second thing is the mouth - its not supposed to be a funny remark, believe me - but i think the mouth looks like a tomato. to me it is way too red in contrast to the rest of the softer colors of the face. i think it really stands out too much. i think this could be changed quite easy as well

    but overall i really really like it

    great job

  • The random model thread!

    • Acumen
    • January 5, 2008 at 1:53 PM

    yeh the kart "design" (if one can even call it like that) was made like that on purpose in the end. i had quite some tries on these vehicles. some realistic ones as zaphod did, but then i also went back and forth with the diddy kong screens i saved on my hd and i thought that these were rather simply shape and detailwise. like the car has a shoe shape - so mine has that soap box shape - thats great for me

    so i tried all these vehicles, put a character in it and rendererd a video of it in max to see how it might look like perspective wise ingame.

    here's some old ones to show what i mean:

    [Blocked Image: http://www.acumen-design.de/mod_info_koko/car4_render1.jpg]

    [Blocked Image: http://www.acumen-design.de/mod_info_koko/car4_render2.jpg]

    to me it was important to have the same key features as the original diddy kong ones without totally ripping and copying it. so i have 2 big lights, a spoiler and the visible tires on the backside of it and i think it works out nice from the perspectice. i don't want to overdetail the cars and characters like zaphod did this for example. im loving his stuff and its most awesomely inspiring and all, but its not what i wanted to do with my characters. it was always about the fluffy puffy cutey characters with cars that don't really have any realistic reference or something like that (e.g. working motor details or stuff like that).

    but the penguin is just the right kind of detail/shape/character that i always wanted

    that's why i never had a successful try at modeling your character. it always looked so busy to me (the hairy part) :/

    and im so sorry for that

    i wish i could have used it as it is - but i really have to simplify it a lot to keep it in the mod. but in the end - i mean i told you - chances that this will ever see the light of day, are soooooooo slim. im the only guy working on it. i have no textures, no coder, no nothing - just me modeling useless stuff

    edit: and btw. even though i didnt reference your penguin concept on purpose i just stumbled over it and i think that's just the most awesome style for such creatures ever ^^

    it's so clean, simple but yet totally convincing in character and cuteness \o/

  • The random model thread!

    • Acumen
    • January 3, 2008 at 5:23 PM

    *edit*: sry, is 1024x768 too big for the forums layout to be posted directly ?

    oh well after a decade of not having modelled anything i just took my holiday time today and made some peng!uin for my weird mod project (diddy kong racing clone). maybe some of you remember it from years ago when i posted these vehicles and whatnot^^

    *update* i just checked and the first models were shown in january 2005 (I think i started with it in october 2004 - at least that's the oldest model file date )

    i know i know, zaphod has his project everywhere and his stuff is really outstanding. it really motivated me again at least for today to model something for myself again. but since for me this is just for fun and probably will never see the light of day, here you go, peng! the penguin in his vehicles:

    [Blocked Image: http://www.acumen-design.de/model_pics/wip/thewall/peng_overview1.jpg]

  • totally random texture thread

    • Acumen
    • December 27, 2007 at 9:20 AM

    i guess you mean this one, right ?

    http://www.3dtotal.com/team/Tutorials/s ... fan_01.asp

  • totally random texture thread

    • Acumen
    • December 13, 2007 at 10:17 PM

    i couldn't really recognise what material that stripe in the middle of the texture is made of - seems really weird to me O_o

    and to me it doesnt look like it belongs to the texture, since it doesnt give away any shadow

    apart from that i really like the photorealistic look of it, even though i think the cracks on the upper part are quite awfully tiling and in the lower part i can't really tell whether the wallpaper or the stones are the upper layer (depends on the way/perspective i look at it ^^ - sometimes the stones come first, sometimes the wallpaper)

  • The 'Core Sketch Thread!?

    • Acumen
    • November 26, 2007 at 7:11 AM

    "todd mcfarlane-like style"

    sounds cool to use such artistic catch-phrases, aye ?

    i really like the image's style but to me the thick outlines destroy the overall impression, because i think they are mainly used to not being forced to paint more detail in it. it looks a tad random to me - just so the image is filled with more outlines than it would be with thinner lines. i don't know, i'd like a more cleaner look. but if thats toddmcfarlane, its all fine for me

  • go-kart model

    • Acumen
    • November 19, 2007 at 3:18 PM

    yah well, i just dont have that flash thingie installed, neither do i want to do so

    but anyways the west shot looks very cool again

    prefering this kinda over snow atm

  • go-kart model

    • Acumen
    • November 17, 2007 at 2:07 PM

    alternative video download possibility please

  • totally random texture thread

    • Acumen
    • November 12, 2007 at 9:07 PM

    too many stripes that distract the eye, imo.

    the original doesn't seem to have that additional curve, as far as i can tell. i don't know i just find it hard to look at the texture cause of all these dark shadowed stripes

    flat stripes and then 1 shadow would be enough imo, instead of curved ones and another shadow beneath it..

    to be honest, i don't understand how i just tried to explain this there, though, so i don't blame you for not being able to follow

  • go-kart model

    • Acumen
    • November 7, 2007 at 12:00 AM

    so awesome again

    i really love all your vehicles and characters for this project so far !

    this is no exception !

  • Half Life 1&2 in 60 seconds

    • Acumen
    • November 6, 2007 at 6:15 PM

    sry, not viewing eot that much

    guess this thread can be deleted then o/°

    I'm sry

  • Half Life 1&2 in 60 seconds

    • Acumen
    • November 6, 2007 at 5:21 PM

    just found that video and thought i might post it in here ^^

    for me, who has never played/completed both games it was quite funny to got it summed up

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    3-4 sentences in german, but you don't need them to understand whats going on

  • go-kart model

    • Acumen
    • October 24, 2007 at 5:05 PM

    the drivers looks just awesome. i simply love that plastic cute look.

    but the textures of the tracks are a bit - i don't know, it seems to be not so highquality or rushed somehow with 1mio repetitions and whatnot...

    but then again i have no idea what all your plans are for this project, so that should be just fine in the end \o/

  • totally random texture thread

    • Acumen
    • October 24, 2007 at 4:58 PM

    buddy the designer quite spotted the thingie

    i just tried a distort->spherize filter in photoshop with an amount of -10 and it looked quite a lot better perspective wise, imo...

    but i guess it's not neccessary to upload a pic with the change made, since you can just try by yourself and compare the result, i guess

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