i can't load/view the images ![]()
maybe something wrong with the links ?
i can't load/view the images ![]()
maybe something wrong with the links ?
wohaa ![]()
that is an mighty cool idea ![]()
the skull a bit more defined and that shall be awesome ![]()
kk, r2d2 with a little rack/door on his torso opened where "next gen tech stuff" might show up. on the right he fell over a stone. the model has 350 triangles ![]()
[Blocked Image: http://www.acumen-design.de/model_pics/wip/thewall/r2d2_render1.jpg]
come on, guys, why did nobody model r2d2 so far ![]()
why do you guys always go lower with the specs O_O
i thought we've been on a record low the last time already.
i think much more people would enjoy a more reasonable polycount and texture size contest set and participate - simply cause it's easier - and plz it's still a challenge - but oh well, at least i'd enjoy it more ![]()
yeh, but that wasn't quite the point, i guess ![]()
it's not about the movements the camera makes but the movement you can actually control on your own and how well that might work out.....or not.
at least that's what i found fascinating and how i understood thriks and jekutos posts and pretty much almost everyone elses in this thread ![]()
im absolutely loving the music in that video !
it creates a really awesome atmosphere with the video footage, imo. the visual style of the game in motion looks even better than on the previously released screen material.
in case anyone knows the interpret and title of the music (but i guess it's game soundtrack) - post it here ![]()
really loving it !
pllllz, only people who have to hide something, post tiny mapshots ![]()
bigger resolution plz, since i don't have tf2 but want to see the map in a proper resolution ![]()
cause it looks nice from the shots, as far as i can tell. just soooo tiny ![]()
the helmet in the foreground loooks huuuuuuuuuuuuuuuuuuuuge ![]()
what about somehting like that for the tyres: http://www.rbcomponents.com/images/full ... -Combo.jpg
or in generall 2-3 tyre stacks, instead of them randomly placed
i'd like to see even more detail in the kart garage, like random components on the wall, or tools everywhere ![]()
http://ccgi.sttech.force9.co.uk/newgfx/ ... ts%202.jpg
or a cabinet that fills up the place:
http://www.dehaanracing.com/NewSite/Our ... /Shop1.jpg
like that in general to fill up the place:[Blocked Image: http://www.shopwareinc.net/images/carts_cart.jpg]
just think it looks a bit empty. you've filled the scene with all the nice props but i get the feeling it was a bit too randomly placed all around.
i think left, right and foreground could use a bit more prop love
just under the aspect, that one can rotate and zoom the scene it think some more props would add to it. what you already have is awesome but i think there's room for a tad more ![]()
concerning the mentioned uv space, i kinda tried to illustrate how it might be a bit more efficient, but still i'd suggest, you might wanna use some checker material, cause for example the "vacancy" part is scaled up really high, but the sign is pretty tiny compared to the "motel" letters, it's like 1/3 of a letter size on the model but almost 3/4 on the uv map.
argh, i hope this somehow makes sense ![]()
anyways, here's the pic:
[Blocked Image: http://www.acumen-design.de/temp/motel_sign_uv_space1.jpg]
thanks ![]()
yes, i really AM happy right now. you know, there was much pressure on me, cause there are not that many kindergarten in my region that take interns for their last year of education (induction year ?) and so i only had that one chance and they said, they'd call me back within the next 2 weeks - but it was week 3 today, so i decided to call them and im really happy it worked out cause it's an awesome kindergarten - 160 kids but only about 20 in one group - so that's a huge chance to work independently with 1 more educator in the same group - you make your own rules, festivities, education plan and whatnot...
and i already had one positive answer from a kindergarten, but it was in the inner city, and i've in city kindergarten for 2 years now and wanted to experience something else.
so long story short - it all worked out in the end and a huge pressure went away today ![]()
oh well, i'm boring you all, but since this is kinda the only forums i visit and post in, i just had to write it down ![]()
on the other hand, i couldn't be in kindergarten today, cause i have diarrhea - countless toilette minutes so far - sucks bad time, i can tell you ![]()
omg !!!
i just called at the kindergarten i had my job interview at 2 weeks ago, to see whether i can go there next year of have to go into the city again and YES YES YES !!! she said, it should be in my mailbox today or tomorrow.
so finally, after 2 years of learning how be a kindergarten teacher i'll earn some money with it and be at such an awesome kindergarten that is brandnew - lots of learning and developing possibilities for me and of course the kids \o/
man, i'm so happy, i could sing karaoke all day long now - now i just need to finish my 20 pages homework till friday, of which i already have 4 pages laid out - but believe me, that phone call i made is more than enough motivation to finish something lik 10 more pages today !
i'm soooo glad and relieved - it's absolutely indescribable ! *takingadeepbreath*
i gotta admit, the colors play together quite nicely - really cool ! (referring to the garage shot) ![]()
so many new refpics to save ![]()
but plz give the barrel more polies than a single paint can. it looks so weird, with the air compressor and everything else in the scene is having massive polygons and the barrel looking totally edgy and stuff, just some more stacks - 16 or something ![]()
i mean even the air wrench is totally busted with polygon desnity.
i know, i know, i'm always nitpicking but especially with such round things i like it, when it's like that: smaller round objects with less stacks and bigger ones with more, and the barrel clearly is bigger then one of the cans, i'd say...still they both seem to have 12 stacks (?)
meh, meh, i'm so nitpicking, sry sry ![]()
you can't ask people about their age ?? O_o
i thought that would be normal all over the world to include that in the cv/vita.
at least here in germany its absolutely normal and understandable, imo ![]()
thats quite interesting to know that difference, i have to admit
to be quite honest, i don't really like the entire thing in orange. the area that holds the lift could be blackish-greyish or something - but right now it burns my eyes. i think especially with the colored cars in my mind, this might look horrible, all these brilliant colors in one scene - i think the garage stuff should be a tad not so directlyeyeburningcolorwise and therefore the orange on the lower part of the lift, should be chosen and used wisely - it can still be there but not that dominant, that's what i'd say at least ![]()
the upper grey metal part looks mirrored in a weird way on the texture sheet, even though, its one piece - i don't know, some weird seam going on. but ok ok ok, "the kart stands on top of that, so you won't see fool" ![]()
modelingwise it looks great, though !
edit: sry, i was just so bored ![]()
my words meant this somehow:
[Blocked Image: http://www.acumen-design.de/temp/color_lift_try1.gif]
you know, just less orange, cause i can't remember any asset of the game where the colors have been that extremely strong ![]()
oh well, i should start doing my homework now ![]()
that looks a lot more vibrant and lifelike - i like it very much !
now add the flying birds around the thing for 5stars ![]()
Apart from the lighting suggestions that Meotwister made that could really make the scene shine a lot more - i was thinking about the use of the forklift - i mean right now considering the floor/stone/thing i doubt anyone would have a forklift in there ? i mean, you can't work/drive properly, can you ?
i don't know but to me it doesn't look too plausible to me. i'd imagine sitting in there driving around talkin to my buddy "o-o-o-o-well-l-l-l-this-is-is-so-so-me-bumpy-umpy-drive" - "shut up dave and carry the nuclear stuff around more carefully !"
maybe some concrete floor way, where the forklift shall drive would work but that stone/mud thing i find it hard to believe somehow - even though the forklift might have 4x4 propulsion - but still it looks out of place, imo. the rest of the scene is mighty fine, thought - but update lighting still !
wow that must be a nice feeling, all these companies getting in touch with you ![]()
there's two things that really are a letdown for me on the map.
first thing doesn't really say anything about the map's quality, but the images you posted - all of them are so sucky compressed. why don't you take proper pics with nice antialiasing, or at least scale the screens down and resharpen slightly. i don't know it's just something that bothers me, cause i took all the screens and put them in photoshop just to see with these things, and i think it adds a lot to the presentation quality.
second thing - i don't like the lighting at all. it looks so bland and grey. i don't know i don't get a caribbean feeling, no dangerous pirate feeling no feeling at all. it could be more blue/orange, or whatever - i don't know, i just find it sad, cause i think it takes away of your hard work, that the lighting doesn't match up the quality of the rest. and i think that's something you could've tweaked a lot, imo ![]()
cause level design and modeling wise it looks reaaally sweet - lighting just doesn't do it for me
sry to say that
just some things you may keep in mind on your next project together with the rest of the crits in the thread ![]()
edit: yeh i seen the editor axis on the shots, just was sayin, that you could spend some 30 seconds and shrink/resharpend them a bit - looks much nicer presentation-wise - imo ![]()
i gotta admit i really like the new style that is going on in this part of the series - the comical stuff was not too much my taste considering the general theme of the game.
and so far, i like these trailers - seems to be a cool game with lots of character ![]()
but um, who did that face of the stripper lady - i paused and man....it looks like out of poser5 or something - totally out of place stylewise, imo...why didn't they take the head model of the angry black woman ![]()
*cough*