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Posts by Phlek

  • Constantine trailer

    • Phlek
    • December 21, 2004 at 10:07 PM

    Looks damn good to me.

  • The new de_prodigy

    • Phlek
    • December 17, 2004 at 9:07 PM

    It's a great remake, don't get me wrong. But I think I'm with ReNo and OL on this one. It just doesn't "feel" like prodigy, and I don't really like the outdoor sections as well.

  • The new de_prodigy

    • Phlek
    • December 17, 2004 at 3:00 AM

    As most of you know the new prodigy was just released over steam. I have not yet played it because I just got home from work. To those that have played it, what do you think of it.

    Based on the pictures I have seen so far it doesn't seem like the remakes that have been done for the other maps. It wasn't at all what I expected from a Prodigy remake.

  • How did you succeed?

    • Phlek
    • December 14, 2004 at 2:52 AM

    Thanks a lot for the insight people. So my best bet will probably be to work up my skills in the next few years, as Strat had suggested, and see what happens. Then maybe go to college for something that I can fall back on if I don't make it in the game industry?

  • Hl2dm map. No name yet

    • Phlek
    • December 14, 2004 at 2:44 AM
    Quote from hamst3r

    I dont think that the ceiling texture in pics 1-6 look good. Other than that looks like a very good start, and it could turn into a great map.

    I was going to say the same thing, its way to repetative and looks ugly. But you're definatly getting somewhere with this.

  • How did you succeed?

    • Phlek
    • December 13, 2004 at 10:09 PM
    Quote from -Stratesiz-

    It's about talent and experience. Education is of secondary value.

    So could you join a company based only on talent and experience? I'm presuming you'de have to maintain a pretty amazing portfolio to do that.

  • How did you succeed?

    • Phlek
    • December 13, 2004 at 9:36 PM

    Well it's my junior year in high school and it's time to start looking at colleges. I'm aware of curmans thread that was somewhat like this but I wanted to ask a few more questions. I was curious...how did you all get into your profession? What college did you go to? What courses did you take? How did you finally get your job?

    I know of a few schools that have game design majors but I'm not up for moving out of state quite yet. Is it necessary to get an Associates or Bachalors degree to get into the game design industry? Would online college programs suffice as well?

    I need a few suggestions so I can start thinking about what I can do, or if I have what it takes to get into this industry.

  • Charlie and the Chocolate Factory teaser trailer

    • Phlek
    • December 12, 2004 at 4:27 AM

    haha, I saw this about an hour ago, looks a bit weird to me. It's the same director as Big Fish, the similarities pop right out.

    Actually there are oompa's in it, there not what you're expecting at all though

  • A testing server

    • Phlek
    • December 8, 2004 at 7:25 PM

    Just added it to the favorites, hopefully we'll start seeing people join.

  • A testing server

    • Phlek
    • December 6, 2004 at 10:01 PM
    Quote from DUFFY

    seeing as how half of mapcore is US and the other half is EUROPE.....dont know how thats gonna work

    ...have one in each continent dummy.

  • Team JUMBO Shrimp!

    • Phlek
    • December 3, 2004 at 2:44 AM

    Team SHRIMP = 1

    Everyone Else = 0

    Athank you...

  • Mapcore should pwn the Valve Map contest

    • Phlek
    • December 2, 2004 at 1:15 AM
    Quote from hamst3r

    18 years of age and up :x

    I wasn't too happy when I saw that either :x Just try getting on a team that has someone thats 18 or older!

  • Official Halflife 2 Textures

    • Phlek
    • November 27, 2004 at 5:51 PM

    Uh oh

  • HOLY SHIT BATMAN !!!!!!!! HL 2 GONE GOOOOOLD

    • Phlek
    • October 18, 2004 at 7:18 PM

    It's been what now? Over a year of just WAITING.....and my god it's finally here. Nov. 16th is still sometime away, but at least we know when it's coming!

  • pc gamer hl2 review

    • Phlek
    • September 28, 2004 at 3:11 AM

    It was just confirmed by Daniel Morris, Editor-In-Chief of PC Gamer. I have to get that issue.....no matter wat.

  • Small Insurgency Update

    • Phlek
    • September 26, 2004 at 3:10 AM

    That teaser image looks amazing, props to Chase. The sound effects are great to as well as the music. It's easier just to say EVERYTHING is stunning. This mod is going to be B-E-A-utifal!

  • Head Model

    • Phlek
    • September 21, 2004 at 7:37 PM

    haha I know the nose is messed up a bit. I started on the nose and I didn't really know what I was doing so the nostril is pretty much on the side of the nose, that's on the to do list as well.

  • Head Model

    • Phlek
    • September 21, 2004 at 7:11 PM

    Thanks for the feedback so far. Fullauto, thanks for the idea with the action figure...I'll be trying that out a little later. Once I finish the entire head I'll most likely clean up all the extra polygons I have. Thanks again, I'll give an update on the progress sometime soon.

  • Head Model

    • Phlek
    • September 21, 2004 at 3:05 AM

    For a while now I've been *trying* to model with 3D Studio (about 2-3 years). I recently opened it up again and started playing around, went to the basic tutorials as I usually would and tried to put something together. I would usually get impatient because I couldn't make anything thing even look like....anything. I spent about 5-7 hours working time on this (just because I had next to no clue as to what I was doing). I know it's a bit messy right now and I still have to finish off the neck, head/hair, and some other fine tuning. I would appreciate all of your criticism.

    [Blocked Image: http://s90567463.onlinehome.us/img/memodelpoly.jpg]

    Meshsmooth

    [Blocked Image: http://s90567463.onlinehome.us/img/memodelsmooth.jpg]

    I used front and side reference photos of my face and started with the nose. I worked around the rest of my face in the major areas poly by poly, which is very time consuming. I still have to do the ears, so add about another 3 hours to the productive time . Again, be hard on me...I need it.

  • Remake HL textures

    • Phlek
    • September 20, 2004 at 12:36 AM

    If you made a page, you could just split it into sections (one for each artist or something). Then just have the original HL texture and the new one right next to it. Just an idea.

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