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  3. Kamikazi!

Posts by Kamikazi!

  • FINISHED HANDSHOT!!

    • Kamikazi!
    • January 14, 2006 at 7:15 PM

    Hold up your hand and look at it sideways. You need to slightly pull back the finger tips so they aren't so squared off at the bottom.

  • Kitchen rendering

    • Kamikazi!
    • December 29, 2005 at 7:18 PM

    If you can get your hands on "FinalRender", you can tweak the GI engine so it renders much faster. You can optimize it so that areas which don't need GI as much can be reduced. It lets you view the samples used and figure out what is taking up too much information when in reality it only needs 1/10th of the processing power it is using.

  • zbrush test

    • Kamikazi!
    • December 13, 2005 at 5:04 AM

    You have veins growing on the skull, which makes it look more like half skin/bone.

    If you look at photos, it is more fine lines and cracks. Some parts start to take subtly different shapes, such as the top.

    I know yours isn't human or realistic, but these might help give it a more bone look to it.

    http://www.bio.psu.edu/people/faculty/s ... 20copy.JPG

    http://www.boneclones.com/images/bc-202_web-lg.jpg

  • The Firefight Project

    • Kamikazi!
    • December 8, 2005 at 4:08 AM
    Quote from Crackerjack

    give him a break Algor.... I dont think he implied that, I think he was implying that his goal would be to fill in BiA's blanks and basically TRY to create a mod that would have more accurate and tactical firefights... ones that would be better and more intense than the "whoa look 2 more kruats behind a wall.. supressing team fire.. oh look their ducking... fire team go around the corner and kill them." I think he saying he is going to try to aid more "flare" and less repetitivness than BiA... Keyword in this post is TRY.

    It is easy to say "I'm going to improve this" and never say how. That is the question he needs to clear up.

  • The Firefight Project

    • Kamikazi!
    • December 7, 2005 at 8:55 PM

    You might get more people if you can show some competent ideas instead of "Trust me". Core design ideas are more attractive to artists/developers than some unskinned weapon renders on the front page. You need to assure people they are not wasting their time by giving you free content for something that could fail before it is even out.

    In a nutshell, you should show you can strongly back up your idea and it is ready for content before you announce it and look for artists.

    There are a LOT of modifications promising a LOT of things, but few give solid proof backing up why it really is cool. You need to sell your ideas to people to get them really interested.

  • The Firefight Project

    • Kamikazi!
    • December 7, 2005 at 8:47 PM
    Quote from nervousquirrel

    Bah, I'm sorry if I've confused you. Our game is like BiA in that things like suppression and flanking will be effective and useful. However, unlike BiA, our model for doing so is VERY different.

    Have you designed that model yet? Can you explain that model in detail?

  • The Firefight Project

    • Kamikazi!
    • December 7, 2005 at 8:37 PM
    Quote from nervousquirrel

    Well like I said, we aren't trying to fix BiA.We are making our game with origninal ideas, completely independent of BiA or any other game. The only way that other games have influenced this project, naturally, is by showing us things that don't work.

    I dont know how to answer your question, I don't have a list of things that need to be fixed in BiA.

    So far I still have no idea of what your game is going to be about. It isn't like BiA, but it is. I am back to nothing on what your game is about.

  • The Firefight Project

    • Kamikazi!
    • December 7, 2005 at 8:33 PM
    Quote from nervousquirrel

    I'm saying that although BiA proposed one system for suppression and firefights, and it worked to an extent, I consider it to be quite flawed. Moreover, I want to stress that we are not building off of BiA, our game is absolutely unique, and unfortunately for the time being you'll have to take my word for it.

    What flaws are you going to fix?

  • Bunch of Crap (lots of pictures, beware)

    • Kamikazi!
    • December 7, 2005 at 8:27 PM

    images are dead.

  • The Firefight Project

    • Kamikazi!
    • December 7, 2005 at 8:25 PM
    Quote from nervousquirrel

    As per your statement that we are like Brothers in Arms:

    I understand how you might want to equate our project to other projects, and although it isn't accurate, perhaps for the purposes of explaination your example fits, but only vaguely. For instance, and this is only one example of many, BoA was full of annoying stalemates. It was terrible. Granted, it also had it's good points, but damn...

    You say you want to delay the killing and have more suppression, but you are disgusted at a game that does this?

  • tmp_lodge -updates-

    • Kamikazi!
    • November 17, 2005 at 9:11 PM

    Is there some kind of photoshop overlay on the screenshots?

  • Environment Art - Chinese Pagoda with dragon

    • Kamikazi!
    • November 11, 2005 at 11:52 PM
    Quote from Minotauro

    Post some renders

    I think he mentioned the minor detail that he is just now unwrapping the model.

  • no Aftermath til feb/march

    • Kamikazi!
    • November 11, 2005 at 4:13 PM

    3 more levels for hl2.

  • no Aftermath til feb/march

    • Kamikazi!
    • November 11, 2005 at 4:06 PM

    I didn't even know it was supposed to be released in the next 2 years.

  • Matrix: Path of Neo ending...

    • Kamikazi!
    • November 9, 2005 at 4:02 PM

    I was watching MikeZ and Mojo play it last night, looked pretty cool. Has some major clipping issues when the animations play, but gameplay is nice looking.

  • [WIP] John Preston, Grammaton Cleric.

    • Kamikazi!
    • November 8, 2005 at 4:14 AM

    The nose needs tightened up. It is not bony enough.

    http://www.bullz-eye.com/entertainers/i ... n_bale.jpg

    Also needs some sharper edges on the lips, they are too puffy.

  • I AM VERY MUCH DISLIKING STEAM TODAY

    • Kamikazi!
    • November 5, 2005 at 12:44 AM

    Well duh, just uninstall steam then reinstall it like 14 times, then it will work. Don't they teach you any thing in the internet?

  • 2D: WAR painting

    • Kamikazi!
    • November 1, 2005 at 2:07 AM

    It is interesting, but I guess it feels busy to me. The overbright whites sort of take over and detract from the cool soldiers.

  • F.E.A.R running so-so

    • Kamikazi!
    • October 22, 2005 at 7:40 PM

    Soft shadows cause a huge hit too.

  • SIG-P220

    • Kamikazi!
    • October 11, 2005 at 3:57 PM
    Quote from Blunkka

    Hmm it's just so typical that whenever pics are attached some people just look at the pics without noticing what the text says.

    Or I could say it is so typical for you to disregard help...but you posted this in a WIP forum which usually means you want critique.

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