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Posts by MagicTMP

  • Hello all

    • MagicTMP
    • January 15, 2005 at 8:54 AM

    Welcome!

  • dm_Void - Final Release

    • MagicTMP
    • January 15, 2005 at 4:35 AM

    did you send it in for the comp? might not win cause its so abstract D:. looks nice and different though. fun too .

  • Resident Evil: The Evil Begins

    • MagicTMP
    • January 15, 2005 at 4:00 AM

    even though this is an RE mod, the gameplay sounds a whole lot like brainbread. much scarier environments can be achieved with hl2. if you can actually get off the ground id like to see some of the levels.

  • JungleMist: Mappers wanted

    • MagicTMP
    • January 15, 2005 at 1:38 AM

    if you need any help with mapping, contact me at [email protected]

    maybe the theme isnt original, but i like the concept of the ANGEL system.

  • obj_mq_revolters

    • MagicTMP
    • January 14, 2005 at 3:37 PM
    Quote from zpanzer
  • dm factory

    • MagicTMP
    • January 14, 2005 at 3:25 AM

    yeah, i agree. less blocky and more details. try to get more elaborate lighting. and whats with the glows floating above the barracades... looks strange.

  • dm_firth beta 6

    • MagicTMP
    • January 14, 2005 at 3:22 AM

    i really like the design. theres an outer area and an inner area that really flow well together. me likes .

  • How old are you?

    • MagicTMP
    • January 13, 2005 at 3:53 AM

    15

    16 in october

  • dm_platform

    • MagicTMP
    • January 12, 2005 at 6:19 AM

    the thing is it doesnt look huge from the screenshots. looks like a nice xbow practice level since its so open .

  • CTF_EXPORT: First original ctf map for HL2DM

    • MagicTMP
    • January 12, 2005 at 3:16 AM

    thanks .

    actually, for gameplay purposes, a _final will be released. no changes in actual visuals... just the gameplay tweaked to match the suggestions put out by those running it on their servers. ill be releasing it soon.

  • CTF_EXPORT: First original ctf map for HL2DM

    • MagicTMP
    • January 11, 2005 at 5:08 PM

    i was thinking about that . im gonna try for a jungley theme next time. sunset, skybox, and nice and happy fer ya RDeh .

  • dm_resistance and a new user looking for help

    • MagicTMP
    • January 11, 2005 at 5:06 PM

    lol its a great map. hope you can actually get it through even though its a remake. its a damn good one, though.

  • dm_Island17. Playtesters requested.

    • MagicTMP
    • January 11, 2005 at 7:01 AM

    that tower looks.... strange

    other than that nice job!!

    [EDIT] OH! and the last pic. make it so that the seams in the brick are where the brush cuts off. it looks unnatural otherwise.

  • dm_morbid

    • MagicTMP
    • January 11, 2005 at 7:00 AM

    my god... the first shot looks a helluva lot like ravenholm when you first enter. thats good... and bad. but the map looks sexy. bare in some places, but so was ravenholm .

  • co last

    • MagicTMP
    • January 11, 2005 at 6:16 AM

    ^^ lol

  • CTF_EXPORT: First original ctf map for HL2DM

    • MagicTMP
    • January 11, 2005 at 2:44 AM

    wolf, i actually have a custom flag model and a friend of mine already modeled a flag stand. i can hand them out if you like.

    and the lighting wasnt bad for me or any of the beta testers... maybe adjust your settings . and yeah, i kinda rushed the part RD... once i saw that 2fort remake i kinda took a big gulp and focused on the scenario a helluva lot more. :/

  • DE_Ritual2

    • MagicTMP
    • January 11, 2005 at 2:41 AM

    the tree covering looks good... but its too black.. i dont like it all too much. and the waterfall should have sprites at the bottom of it. it looks too square without em. otherwise, i like the aesthetics and stuff. its creative. gj .

  • Freelance level designer needed for commercial game

    • MagicTMP
    • January 9, 2005 at 5:19 AM

    i like the theme. i would apply if i wasnt working for another game already.

  • CTF_EXPORT: First original ctf map for HL2DM

    • MagicTMP
    • January 9, 2005 at 2:49 AM

    yes, we did find a way to control team spawning.

    insta: ill release an open source VMF later on and a tutorial to anyon who wants it.

  • CTF_EXPORT: First original ctf map for HL2DM

    • MagicTMP
    • January 9, 2005 at 2:33 AM

    YOU MUST PUT YOUR SERVER IN TEAMPLAY OR ELSE THE TRIGGERS WILL NOT WORK!

    It is here. after 2 months of development and one final week of perfecting and tweaking, it is here. the scenario is a culmination of UT's bombing run and capture the flag. the map consists of two sides with 3 connecting hallways. it is great fun.

    THE OBJECTIVE is to bring the colored combine balls (red for rebels, blue for combine) from your enemies flag room to your flag room by shooting, passing, and killing. touching your own flag will result in death.

    the score is recorded in a scoreboard attached to the HUD. it is with you at all times. do not look for a giant scoreboard in the map because there is none. first to 10 wins. when a team wins, a message appears showing which team won, explosions, and the game is started again.

    Special thanks to:

    Object - host for the map, Flashdevil, hamst3r, fi3nd, [TK]Archwolf, Morph-Ninja, Blender, and many of the other beta testers who all gave input to this map.

    (NOTE: the blue/red screen in the doorway/window of each flag room PULSES and fades in and out from opaque to nothing. IT IS NOT PERMANENT in the last screenshot.)

    download:

    http://www.editlife.net/files/download.php?id=1

    screenshots:

    [Blocked Image: http://www.editlife.net/files/screens/ctf/ctf_export1.jpg]

    [Blocked Image: http://www.editlife.net/files/screens/ctf/ctf_export8.jpg]

    [Blocked Image: http://www.editlife.net/files/screens/ctf/ctf_export5.jpg]

    [Blocked Image: http://www.editlife.net/files/screens/ctf/ctf_export13.jpg]

    [Blocked Image: http://www.editlife.net/files/screens/ctf/ctf_export15.jpg]

    have fun!

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