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Posts by MagicTMP

  • DM - Untitled Space level

    • MagicTMP
    • January 22, 2005 at 9:29 PM

    sounds cool.. jumping around between four pieces of asteroid (which i think you mean by 4 pieces. correct me if im wrong).

  • Brothers in Arms theme song

    • MagicTMP
    • January 22, 2005 at 9:23 PM

    wow great song . id love to see a movie to go with it.

  • co_kurt

    • MagicTMP
    • January 22, 2005 at 9:07 AM

    great job there jezpuh

  • DM - Untitled Space level

    • MagicTMP
    • January 22, 2005 at 9:06 AM

    love the theme. now make the map bigger .

  • New Splinter Cell: Chaos Theory trailer

    • MagicTMP
    • January 21, 2005 at 7:22 AM
    Quote from Mazy
  • ns_attrition

    • MagicTMP
    • January 18, 2005 at 2:50 AM

    most good ns maps have that kind of detail.

  • so, a new CS:S map from valve

    • MagicTMP
    • January 18, 2005 at 2:38 AM

    yeah a couple people i know have been getting that.

  • [CSS] cs_siege_source

    • MagicTMP
    • January 17, 2005 at 9:00 AM

    the displacments need tweaking. the road having no sand on it is strange. the building by itself with just those crates looks really boring. change it up from the old siege and make it more original. the inside areas were an upside, but the parking lot... make the lighting more interesting and get rid of some of those crates . overall, it needs work but im glad your taking up the project (even though i didnt like siege that much but oh well :/).

  • bunny-dummy (character model)

    • MagicTMP
    • January 17, 2005 at 1:33 AM

    wow! now thats what i call original.

  • RELEASE: dm_scorpius BETA 1

    • MagicTMP
    • January 17, 2005 at 1:31 AM

    /me drools

  • Who have tried Source Racer?

    • MagicTMP
    • January 17, 2005 at 1:30 AM

    when i played it, i didnt like it that much. but maybe thats because i was lagging like shit :/... i cant find any servers!

  • CTF_EXPORT: First original ctf map for HL2DM

    • MagicTMP
    • January 17, 2005 at 1:27 AM

    just wanted to release the final here if anyone is interested .

    changes:

    - boarded up window (for less half court shots)

    - blocked off all possible areas where the flag might be

    - made it so that you need to be close to the flag to actually get it

    - made it so that picking up your teams flag will not kill you. you wont be able to pick it up

    - added a sound/text message when you pick up/score/drop the flag

    - FIXED THE LADDERS!!!!

    dl: http://editlife.net/files/download.php?id=2

  • HL2 DM : ART OF WAR (MY FIRST DEADMATCH ROOM!)

    • MagicTMP
    • January 16, 2005 at 11:44 PM

    the first screenshot is nice. i like the originality. hopefully you can spread that quality throughout the whole map. needs more work.

  • Why I wish I was an American

    • MagicTMP
    • January 16, 2005 at 9:30 PM

    awesome.

  • Who have tried Source Racer?

    • MagicTMP
    • January 16, 2005 at 9:24 PM

    oooo looks like fun. /me downloads.

  • [HL2] dm_CombineArena

    • MagicTMP
    • January 16, 2005 at 10:23 AM

    looks good for a dm style map. kinda... out there though. i mean there a pot and theres a football stadium light thing and stuff sticking out of the background. lol .

  • See? We're not all disgusting fatbodies

    • MagicTMP
    • January 16, 2005 at 6:41 AM

    so 21% of all gamers are still fat or out of shape -.-.

  • dm_Void - Final Release

    • MagicTMP
    • January 16, 2005 at 6:39 AM

    he did send it in, but its most likely not going to win because its so abstract.

  • [HL2] dm_CombineArena

    • MagicTMP
    • January 16, 2005 at 5:44 AM

    no pics no clicks

  • Dm_Threshold

    • MagicTMP
    • January 15, 2005 at 8:58 AM

    love the architecture. looks like fun .

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