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Posts by MagicTMP

  • dm_fetid ~ omai

    • MagicTMP
    • April 27, 2005 at 1:33 AM

    yay minos~.

    the architecture is a bit blockish but you used the hl.wad in a very good way. in most shots it doesnt seem to me like its all purely hl.wad. great job. i like that sunflare .

  • de_troit

    • MagicTMP
    • April 27, 2005 at 1:29 AM

    there are some buildings that look fairly poorly done. just blocks with a building texture on it (like the brown building in the third pic). overall, good looking map. gj.

  • dm_abyss - Released *Screenshots*

    • MagicTMP
    • April 3, 2005 at 10:46 AM

    hmz. the first pic's cave walls look a bit simple. it looks like a good map, but i do agree with the comments above. gj though.

  • cs_beirut2 (counterstrike source)

    • MagicTMP
    • March 29, 2005 at 12:05 AM

    i like the 2nd pic. draws me in. good work with the displacements and blends. i dont know why i just really like that pic...

  • Katamari Damacy

    • MagicTMP
    • March 27, 2005 at 11:35 PM

  • dm_zeta prefinal

    • MagicTMP
    • March 25, 2005 at 11:10 PM

    wow. so curvy. makes it look so unnaturally natural and just great to look at. the lighting helps tremendously. overall, .

  • dm_allusion and dm_abyss

    • MagicTMP
    • March 17, 2005 at 6:14 AM

    i like abyss. looks really nice.

    allusion is kind of lacking aesthetically (looks like its thrown together a little bit) but the hl2 thing at the end is a clever touch although, as mino said, wont be seen in game.

    good effort, love abyss but not so much allusion. keep up the good work.

  • dm_elysia

    • MagicTMP
    • January 31, 2005 at 8:48 PM
    Quote from von*ferret

    It would've been smarter to just use two different islands. Have more connectsions. But first and foremost gone to a level design and game design community for ideas and critique instead of going to hl2world who are a bunch of children who scramble over eachother to get the first suck on their mother's tit (pronounced teet).

    omg pwnt!

  • dm_elysia

    • MagicTMP
    • January 31, 2005 at 6:48 AM

    its a little too abstract for my taste but that isnt bad. the whole greek ruins thing needs a little more but i cant quite put a handle on it. i like your creativity though. gj.

  • HL2 mods with Photoshop CS and 3ds MAX

    • MagicTMP
    • January 31, 2005 at 1:49 AM

    who will know :wink:

  • Desolate

    • MagicTMP
    • January 30, 2005 at 11:50 PM

    he linked to some weapon renders.

  • Everyone give zaphod reassurance here!

    • MagicTMP
    • January 30, 2005 at 9:10 AM

    gl zaphod.

  • HL2 mods with Photoshop CS and 3ds MAX

    • MagicTMP
    • January 30, 2005 at 5:31 AM

  • Cartoony forest/jungle environment

    • MagicTMP
    • January 30, 2005 at 4:05 AM
    Quote from von*ferret

    you're a prop modeling beast.

    but seriously, i love the style. very very original. hopefully a great map can be made out of this set.

  • de position

    • MagicTMP
    • January 30, 2005 at 3:37 AM

    the trees are hiding your map nexus. ease up on some of em.

  • HL2 mods with Photoshop CS and 3ds MAX

    • MagicTMP
    • January 30, 2005 at 3:34 AM
    Quote from Fletch

    again, just like sex.

  • so, a new CS:S map from valve

    • MagicTMP
    • January 30, 2005 at 12:25 AM

    i dont see why using google image search to find reference pics is bad.

  • Western Revenge: recruiting a mapper

    • MagicTMP
    • January 29, 2005 at 9:16 PM

    ...your converting half-life 2 for half-life 2? unless im reading it wrong.

  • Mapping reference gold mine.

    • MagicTMP
    • January 29, 2005 at 8:21 PM

    map it

  • HL2 mods with Photoshop CS and 3ds MAX

    • MagicTMP
    • January 29, 2005 at 8:03 PM
    Quote from Pusan

    So he just spent $3,800 dollars on programs he doesnt know how to use on a whim?

    possibly yes. practice makes perfect.

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