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Posts by Squad

  • What movie is this?

    • Squad
    • October 2, 2018 at 9:20 AM

    Clear and present danger.

  • What movie is this?

    • Squad
    • September 27, 2018 at 3:34 PM

    Doubtful, it's been 4 days since the last hint.

  • What movie is this?

    • Squad
    • September 26, 2018 at 11:11 AM

    This is dragging on for too long imo, so I checked what movie it is. Honestly never heard of it and only one actor in it rings a bell.

  • Bloodline (Netflix)

    • Squad
    • September 20, 2018 at 1:53 PM

    I watched the first season a few years ago and really enjoyed it. As you said, the characters are really well thought-out and the acting overall is great too. Started to watch the 2nd season afterwards, but for some reason didn't finish it, not sure why, cause it's not like it wasn't delivering from what I remember. This is a good reminder to give the 2nd season another spin ;)

  • What movie is this?

    • Squad
    • September 20, 2018 at 1:48 PM
    Quote from Mitch Mitchell

    5 minutes ago, Mitch Mitchell said: Ha! No, sorry. That car was a front engine, rear-wheel drive. This car is not. Which will narrow it down a lot.

    I know shit about cars and all that, just thought it was worth a shot, because of your hint:

    Quote

    Quote To help you - this car is one of the top movie cars of all time, and it's name is so close to being bad-ass, the horizon comes to it...begging.

  • What movie is this?

    • Squad
    • September 20, 2018 at 12:25 PM

    Knight Rider?

  • CS:GO - Shadows on slim surfaces are very dark

    • Squad
    • September 8, 2018 at 11:57 AM

    Have a look at inferno and dust2, they make extensive use of displacements.

    Displacements have their own max limit. Not sure if that means they're also counted as regular brushes or not tbh.

  • CS:GO - Shadows on slim surfaces are very dark

    • Squad
    • September 5, 2018 at 2:25 PM
    Quote from Radu

    29 minutes ago, Radu said: Yeah, you get better results when painting the edges. If you eliminate those, you'll get noticeable stretches around.

    True. Last time I made displacement buildings like this was for DoI and the luxury of upped displacement limit was not present ? But in CSGO you shouldn't let that hold you back.

  • CS:GO - Shadows on slim surfaces are very dark

    • Squad
    • September 5, 2018 at 11:22 AM
    Quote from Radu

    2 hours ago, Radu said: @MikeGon in case you're wondering how to break them into displacements, this is how I'd go about it:

    [Blocked Image: https://i.imgur.com/qrqNAul.jpg]

    That's how I split mine when working on my doi map. It's a bit more time consuming because you have to work with the vertex tool, but this ensures the least lighting and texturing issues. @Squad pls confirm ;)

    Yeah, pretty much. Not sure why you got the extra set of displacements on every corner of the buildings. Could do without it imo, unless you want more accurate control when painting blend materials. If it's for CSGO, you can go pretty nuts with the amount of displacements.

    [Blocked Image: https://i.imgur.com/MB5X8an.png]

  • Dishonored II

    • Squad
    • August 18, 2018 at 1:27 AM
    Quote from El Moroes

    2 hours ago, El Moroes said: With a lot of rings of fire around the players, of course !

    As long as the soundtrack that goes with it is by Johnny Cash it's all good

  • Counter-Strike: Global Offensive

    • Squad
    • August 16, 2018 at 2:36 AM

    It's already out ;)

    http://blog.counter-strike.net/

    [Blocked Image: http://media.steampowered.com/apps/csgo/blog…log_nowords.jpg]

  • What movie is this?

    • Squad
    • August 13, 2018 at 3:28 PM
    Quote

    46 minutes ago, 'RZL said: Was thinking of "The Accountant" but that is with Ben Affleck, so maybe it is "The Secret Life of Walter Mitty"?

    Blackdog beat you to it ;)

  • What movie is this?

    • Squad
    • August 13, 2018 at 2:37 PM
    Quote from +Rusty+

    23 hours ago, +Rusty+ said: Was thinking "wasnt forest gump sitting on a bench?"^^

    Forrest Gump was my first thought as well, before I read that Ben Stiller is in the film :P

  • [CS:GO] de_Iris

    • Squad
    • August 2, 2018 at 9:31 PM

    Nice easter egg ?

  • Random Photo Thread

    • Squad
    • July 30, 2018 at 12:15 AM

    Great pictures @will2k and @El_Exodus! Sadly didn't get to see it myself, but expected since ideal condition was being in a wide open area and little light pollution (none of which I met). Did you manage to see Mars too?

  • 2018 FIFA World Cup

    • Squad
    • July 27, 2018 at 6:47 PM

    Competition was tough, but well deserved. Beautiful goal ?

  • [CS:GO]de_thrill

    • Squad
    • July 25, 2018 at 9:54 PM

    Enjoy VACation! :D

  • Can some1 tell me how to resolve this leak?

    • Squad
    • July 23, 2018 at 4:58 PM
    Quote from Stefan Pavel

    On 7/21/2018 at 10:15 PM, Stefan Pavel said: Well, i don't know how it could be a gap inside the skybox when i make it as a single block with the hollow effect, as shown in a youtube tut. Thx anyway. Topic Closed.

    This article explains the basics of sealing your map with a skybox: https://developer.valvesoftware.com/wiki/Skybox_Optimization

  • What I'm Working On

    • Squad
    • July 20, 2018 at 12:16 PM
    Quote from blackdog

    17 hours ago, blackdog said: How is Library grey in Inferno when it feels it is only 3 steps (32 units or so) higher than basic floor level.

    I thought that's the color for interior areas?

    Great work, FMPONE! It's also nice to read about your thoughts behind the layout changes.

  • Counter-Strike: Global Offensive

    • Squad
    • July 16, 2018 at 10:23 PM

    The reason the core of SK/MiBR moved to NA in the first place is practice opportunities. There are not enough tier 1 teams in Brasil (if any? I guess Luminosity is NA based as well?).

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