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Posts by Squad

  • Modular Modeling Showcase

    • Squad
    • October 3, 2013 at 7:41 PM

    That's a very interesting read, HP! Thanks

  • Recommendations for a good Beginner tutorial into 3DSMAX and 2D texturing?

    • Squad
    • September 29, 2013 at 3:11 PM

    A tree (trunk)!


    [Blocked Image: http://users.telenet.be/gus/tree.jpg]

  • MapCore CS:GO Playtesting 3.0

    • Squad
    • September 29, 2013 at 12:52 PM

    Good call, Puddy! Donated

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Squad
    • September 28, 2013 at 12:17 AM

    http://store.steampowered.com/livingroom/hurg


  • Recommendations for a good Beginner tutorial into 3DSMAX and 2D texturing?

    • Squad
    • September 26, 2013 at 10:06 PM

    [bump]

    I'm also interested in learning modelling, so I searched a really basic tutorial, here's the result


    [Blocked Image: http://users.telenet.be/gus/dresser.jpg]


    It looks nothing like the one in the tutorial though, lol. I couldn't find a lot of things in 3DSMAX that were explained in the tutorial, guess it has gone through a lot of updates since the tutorial was posted.


    [Blocked Image: http://moon245.3dtotal.com/admin/new_cropper/tutorial_content_images/900_tid_p4final.jpg]


    [/bump]

  • MapCore CS:GO Playtesting 3.0

    • Squad
    • September 26, 2013 at 9:20 PM

    The map is taking forever to download

  • [CS:GO] Size Reference while modeling in 3ds Max?

    • Squad
    • September 25, 2013 at 10:08 AM

    Here's some info about player dimensions in CSGO.

  • CS_Insertion

    • Squad
    • September 23, 2013 at 3:26 PM

    I came across it on the workshop a few days ago and it immediately caught my attention! I subscrided to give it a go, but for some reason CSGO doesn't download/updates any maps from the work shop no more


    It's looking great and I love that you're making your own custom content for it! Also like the idea of the whole insertion concept, although it may not get very popular online, it could make for a cool LAN map, as Puddy mentioned

    Can't wait to try it out, I'm eager to see how it looks and plays ingame!

  • Counter-Strike: Global Offensive

    • Squad
    • September 23, 2013 at 8:51 AM

    Nice one, vivi

  • Counter-Strike: Global Offensive

    • Squad
    • September 21, 2013 at 12:41 AM

    I could provide one for Ali (although I think it's pretty obvious), but if somebody else posts one please use a spoiler tag. I rather discover each one myself

  • de_REEF

    • Squad
    • September 21, 2013 at 12:39 AM

    de_plaka brings up some good oldskool memories

  • [CS:GO] ctf_facingworlds

    • Squad
    • September 21, 2013 at 12:38 AM

    I'm all up for playtesting this! It does indeed seem like it lacks some cover, but who knows how it plays. Have you changed any gameplay settings (like rzl mentioned, gravity or something? is that even possible client-side)?

  • de_REEF

    • Squad
    • September 20, 2013 at 9:20 PM

    Looks really cool!


    Were you by any chance influenced by this?


    [Blocked Image: http://xemanhdep.com/gallery/awesome_photos/awesome_photos06.jpg]

  • Counter-Strike: Global Offensive

    • Squad
    • September 20, 2013 at 7:02 PM

    Go Mapcore!


    And congratz to everyone!


    Quote from FMPONE

    Not sure about Chinatown, Ruins or Siege, but I can vouch for Gwalior, Cache, and Agency


    I put one in Ali very last-minute. It's nothing extremely amazing, but at least it's there

  • CS_AGENCY

    • Squad
    • September 19, 2013 at 7:26 PM

    Nicely done! How did you make it?

  • The random model thread!

    • Squad
    • September 4, 2013 at 9:36 PM

    @ penE: Looking a lot better, imo.

    About the bogies, you don't actually see any wheels, which makes it look weird. I understand they're meant to be blocky because of gameplay reasons, but it would look a lot better if the wheels are visible.

    I don't know what references you used, but a quick google search didn't show something similar to what you got now.

    Here's a reference of an alternative which doesn't allow to see/shoot through it and looks less blocky. Not sure if it's useful as for players to be able to crouch under the wagons the bogies probably need to be higher than the ones in the reference photo.


    [Blocked Image: http://foundwalls.com/wallpapers/2012/05/train-wagon-dulce-new-mexico-600x960.jpg]

  • CS_AGENCY

    • Squad
    • September 1, 2013 at 4:20 PM

    Awesome work! It has been great to watch the map evolve to what it now is!

    And congratz on the release, Puddy and Rick

  • pl_borneo

    • Squad
    • August 30, 2013 at 11:48 PM
    Quote from Puddy

    I really like this.


    You've got some nice, crisp and clean brushwork, a good unifying theme and a very readable environment. But! The map lacks a bit of "oomph" and could really use some more varied lighting, it's really close to fullbright atm, and a few more details here and there.


    Great work!


    I'm a bit late, but I've been away from internet for some time Pretty much what Puddy and a few others said. It looks really solid, great brushwork and all, but it could benefit from some more interesting lighting. Eventhough the skybox is pretty cloudy the map doesn't seem to have any shadows whatsoever outside, which makes it look kinda flat.


    Just for inspiration (not saying a cloudy skybox is not the way to go), when I google Borneo I stumble upon pictures like this:


    [Blocked Image: http://cdn.lightgalleries.net/4bd5ec0079abc/images/521392-2-2.jpg]


    [Blocked Image: http://i.telegraph.co.uk/multimedia/archive/01420/borneo_1420121c.jpg]


    [Blocked Image: http://rtwin30days.com/wp-content/uploads/2011/01/Borneo-Selects-3.jpg]


    [Blocked Image: http://frogandprincess.files.wordpress.com/2010/06/img_1840.jpg]


    Overall great work! And nice job on the custom assets as well!

  • PAYDAY 2

    • Squad
    • August 13, 2013 at 7:40 PM

    No problem, man. Just buy the game, it's fun!

  • PAYDAY 2

    • Squad
    • August 13, 2013 at 5:26 PM
    Quote from Squad

    Yup


    I went ahead and bought it a couple of days ago. Congratz on the release, Puddy! Can't wait to load it up tonight

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