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Posts by Squad

  • -

    • Squad
    • December 15, 2014 at 3:58 PM

    It doesn't lag your computer during compiling.

  • Mapcore Introductions Thread

    • Squad
    • December 12, 2014 at 4:41 PM

    I remember you from way back, clankill3r! Great to see you here

  • Counter-Strike: Global Offensive

    • Squad
    • December 11, 2014 at 1:07 PM

    I don't get why the M4A1 is 3100 $ now, the lower price made it a good alternative to the M4A4 and the limited mag capacity and extra ammo made up for the price difference imo.


    Quote from Vaya

    are all the new textures etc saved in a certain directory format in hammer? I think my current project could use some of the new materials


    All new content is available to the community. Try searching for "train" inside Hammer and it'll probably show the new stuff.

  • Counter-Strike: Global Offensive

    • Squad
    • December 11, 2014 at 2:16 AM

    Train has received a complete makeover, I initially thought it was "only" gameplay changes. Looking forward to have a go at it!

  • Counter-Strike: Global Offensive

    • Squad
    • December 11, 2014 at 2:02 AM

    New update reintroducing train and changes to the CZ-75!

  • MapCore CS:GO Playtesting 4.0

    • Squad
    • December 10, 2014 at 8:10 AM

    It's all in RZL's original post:


    Quote

    For map creators:

    If you want your map tested, suggest a day that is suitable for you in this thread. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send me one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. I'll take care of the rest! Give your mapname a proper suffix like _v06, this way there won't be any problems with conflicting mapfiles!

  • de_stupa

    • Squad
    • December 8, 2014 at 12:00 AM

    If you haven't done so already, I suggest you get a close look at how monastery is build. It's the easiest way to get these angles on buildings.

  • De_Library [WIP]

    • Squad
    • November 30, 2014 at 5:30 PM

    de_library is allready taken actually:


    [Blocked Image: http://insatiable.site.nfoservers.com/server/maps/de_library.jpg]

  • Counter-Strike: Global Offensive

    • Squad
    • November 29, 2014 at 9:51 PM

    3rd game incoming! Overpass

  • Counter-Strike: Global Offensive

    • Squad
    • November 29, 2014 at 1:39 PM

    Fnatic forfeited the 3rd map.

  • Counter-Strike: Global Offensive

    • Squad
    • November 29, 2014 at 1:18 PM
    Quote from blackdog

    That being said, a good team after being nailed for two rounds should change strategy (unless that area give coverage for all routes – but that'd be clearly out of bounds).


    LDLC is a good team, atm they're considered the second best team.

    They tried changing tactics, but they basically had no idea what was happening. It's hard to change to proper tactics in that case.

  • Counter-Strike: Global Offensive

    • Squad
    • November 29, 2014 at 1:52 AM

    Breaking news :


    Quote

    Pixelwalking is allowed

    Seeing through textures is not


    Fnatic filing a counter-complaint is making this quite interesting "6 hours after the game". Tactics?

  • Counter-Strike: Global Offensive

    • Squad
    • November 29, 2014 at 12:42 AM

    There are rumours out there that Fnatic found out about this two months ago and instead of reporting it they tried to kept it to themselves and asked someone who uploaded the "exploit" on youtube to remove it (that's still gossip though for the time being).
    Then again, apparantly another guy has reported this "bug" to VALVe many months ago, got a reply it was fixed, but apparantly it wasn't. In the end you don't know what is fact and what is not.


    Anyhow, it's obviously not an intended spot. Maybe all this fuss just boils down to these 1 unit vertices going offgrid sometimes when saving and reloading a vmf.

  • Counter-Strike: Global Offensive

    • Squad
    • November 28, 2014 at 11:50 PM
    Quote from Marcem


    I hope they get banned from CS alltogether. Good riddance.


    There's a lot of discussion whether it's pixelwalking or not, but in all fairness, I think most people know what it really is. But even if it's not, they also broke another rule (# 7):

    I doubt it really breaks 7, the wall in question didn't allow any increased visibility or anything. Frankly, that rule is poorly written. I don't think the spirit of the rule is against when a wall 50 feet out of the map is nodraw'd.


    But hey, we're dealing with reddit so we might as well say they broke the last rule because they have custom configs and flusha is hacking etc.


    I based that off of pictures I came across on Twitter, which apparantly originated from reddit and were "staged" by someone trying to recreate what crapmeister could see, and thereby are not 100% correct.

    I really should've put a bit more research into that, so that's my bad. Just finished watching the 2nd half of the game and there doesn't seem to be abuse of transparant or penetratable walls.


    That being said, I still thing think Fnatic should gtfo. They knew the rules in advance, they broke them by intent, so they don't even deserve a rematch (or rematch of 2nd half for that matter) imo.


    This is arguably the most debated <1 unit in the history of the Half-Life universe:


    [Blocked Image: https://pbs.twimg.com/media/B3jYtafIYAErsHY.jpg:large]

  • Counter-Strike: Global Offensive

    • Squad
    • November 28, 2014 at 9:08 PM

    Wow, I couldn't watch any game today, just got home and twitter was on fire. I almost can't believe this really happened


    Quote from cashed

    i hope they get DQ'd


    I hope they get banned from CS alltogether. Good riddance.


    There's a lot of discussion whether it's pixelwalking or not, but in all fairness, I think most people know what it really is. But even if it's not, they also broke another rule (# 7):


    [Blocked Image: http://i.imgur.com/UXBdQra.png]

  • [TF2] Ctf_frosty

    • Squad
    • November 18, 2014 at 10:52 AM

    Nice to see you picking a project back up again after so many years

  • MapCore CS:GO Playtesting 4.0

    • Squad
    • November 12, 2014 at 10:39 PM
    Quote

    The workshop link doesn't cut it. You gotta send me the files via dropbox, drive, etc. And yes, you should use pakrat or something similar.


    (don't forget a working radar)

  • Counter-Strike: Global Offensive

    • Squad
    • November 12, 2014 at 10:31 PM
    Quote from El Moroes

    Yep I tried at work and at home.

    Nothing happens when I click on the price :


    That sucks. Give a shout if the problem persists. I could buy an extra pass and send it to you as a gift or something.

  • Counter-Strike: Global Offensive

    • Squad
    • November 12, 2014 at 7:40 PM

    That's weird. Have you tried restarting Steam?

    Btw, is the SDK broke for anyone else too?

  • DM_FORTWICK

    • Squad
    • November 12, 2014 at 3:24 PM
    Quote from Spherix

    I'm loving that (3d) skybox!


    ²


    Did you took those photos yourself?

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