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Posts by Squad

  • Counter-Strike: Global Offensive

    • Squad
    • October 10, 2016 at 11:57 PM
    Quote from clankill3r

    1 hour ago, clankill3r said: Also I prefer the hl1 way where you could make your own sprays. But valve cares to much about making money...

    There's a more important reason why custom sprays are a bad idea, imo.

    [Blocked Image: http://files.gamebanana.com/img/ss/sprays/347.jpg]

    Furthermore, I can imagine the amount of NSFW sprays that would emerge would be a deal breaker as well.

  • Ardennes - All Modes

    • Squad
    • October 10, 2016 at 8:46 PM

    Sad to hear, man :(

  • Foy

    • Squad
    • October 5, 2016 at 3:56 PM
    Quote from zastels

    1 hour ago, zastels said: No max density does not need to be 1 for you to use Z Clip Plane, you can see that in Aachen. Aachen has some pretty wild sight lines, and if you explore the map with r_lockpvs you can see it is being effectively implemented.

    Aachen is based in a large city where you have large structures that block visibility, so the Z Clip Plane can be used beyond that. If that is not what you mean, then I don't think I know what you're talking about exactly. Please fill me in :) For your notice, Foy features some large open terrain.

  • Foy

    • Squad
    • October 5, 2016 at 10:51 AM
    Quote from zastels

    4 hours ago, zastels said: Here's a tip, try using the eye dropper tool to sample the skybox colour at the edge where it touches your horizon on top of the buildings, or wherever you see the most horizon. Then use that colour for your fog, and mess around with max density of the fog. Me personally I find with blending disabled, max density .3, no angles used, 400 start 4500 end, that is usually my baseline to start tweaking.

    I know you want a foggy look, and grey is the intuitive colour, but it is more convincing when the colour of the fog blends into the horizon. In real life fog takes on the colour of everything else in the environment due to reflected colours refracting and diffusing into the air.

    I didn't pick grey fog because it's intuitive. The current fog color pretty much matches (still have to tweak it a tiny bit) the one of the skybox (see the 2nd pic in this topic). I'm also using far Z Clip Plane, so max density has to be 1 :)

  • Foy

    • Squad
    • October 5, 2016 at 2:19 AM

    Thanks, Daruth505!

    The lighting is still placeholder for now. I was going for a foggy look at the moment the sun is just breaking through. Not sure if I can pull that off, but we will see.

    Here's another WIP shot of one of the main streets of the village. Don't pay attention to the lighting errors on some of the buildings please :)

    [Blocked Image: http://i.imgur.com/XYWR0cl.jpg]

  • WIP in WIP, post your level screenshots!

    • Squad
    • October 4, 2016 at 10:16 PM
    Quote from Lemurr

    3 minutes ago, Lemurr said: It's a video again I'm sorry:

    Never apologize for awesomeness.

    Amazing stuff again!

  • Day of Infamy Mapping Contest Discussion

    • Squad
    • October 4, 2016 at 2:19 PM
    Quote from poLemin

    1 hour ago, poLemin said: @Squad does the game end after capturing the last base?

    I was setting up the gameplay logic yesterday and noticed that my game ended after capturing the last base since there weren't any enemies left. Make sure that you still have hostile bots against you after capturing the last base. Then you should be able to destroy the radio. Oh, and in case you are not aware of it: The radio can only be destroyed after all bases are captured!

    The game ends when all remaining ennemies are eliminated after capturing the 3rd objective.

    I'm aware all objectives need to be captured to be able to destroy the radio :)

  • Day of Infamy Mapping Contest Discussion

    • Squad
    • October 4, 2016 at 11:44 AM

    I have a few questions regarding settings things up.

    The latest update made it possible to set a max viewing distance for bots, but I'm not sure how exactly to configure it.

    Quote

    Quote [*] Added AI mapscript entry “max_vision_range” for overriding bot vision distance to fine-tune their vision behavior in maps that use fog. [/list]

    Do we add this line in the mapname.txt file in /maps?


    I'm adding the Offensive gamemode to my map and so far everything is functional except for the last objective, the radio. It shows up ingame, but I'm not able to destroy it.

    Here is how the offensive gamemode is configured in the .txt file. I copied the part about the radio objective from an official map that has Allies as the attacking team as well.

    I'm guessing it's related to the "teamnumber" parameter, but I'm unsure about the possible values for it.

    Quote

    Quote "offensive" { "TeamOne" "americans" "TeamTwo" "axis" "AttackingTeam" "TEAM_ONE" "controlpoint" "cp_liberation_a" "controlpoint" "cp_liberation_b" "controlpoint" "cp_liberation_c" "controlpoint" "radiopoint_axis_final" "spawnzones" { "disablespawns" "1" "0" "spawnzone_offensive_a" "1" "spawnzone_offensive_b" "2" "spawnzone_offensive_c" }

    "entities" { // Radio point "obj_destructible" { "origin" "256 4224 40" "angles" "0 90 0" "targetname" "radio_axis_final" "teamnumber" "3" "ControlPoint" "radiopoint_axis_final" } "point_controlpoint" { "origin" "256 4224 64" "angles" "0 90 0" "targetname" "radiopoint_final" "printname" "#CP_AxisRadio" } } }

    }

    Thanks in advance!

  • Day of Infamy Mapping Contest Discussion

    • Squad
    • September 28, 2016 at 2:08 PM
    Quote from El_Exodus

    37 minutes ago, El_Exodus said: Are doors and ladders a thing in DoI? Haven't seen a single one in the official maps yet.

    I think I read somewhere ladders are not supported in DoI.

  • Foy

    • Squad
    • September 27, 2016 at 4:26 PM

    I just had my first victory on the map, which means I have functional gameplay now. Still needs lots of tweaking off course, but it's a small milestone nonetheless :)

    [Blocked Image: http://i.imgur.com/vwDWY2n.jpg]

  • WIP in WIP, post your level screenshots!

    • Squad
    • September 26, 2016 at 3:38 PM
    Quote from El_Exodus

    4 hours ago, El_Exodus said: Sounds like a solvable problem :P

    Crowdfunding incoming!

  • Foy

    • Squad
    • September 26, 2016 at 1:32 PM
    Quote from will2k

    On 24-9-2016 at 9:49 PM, will2k said: Being in Belgium, you have access to live reference materials; this is unfair

    But seriously though, even with this early WIP pic, I can foresee the map turning into great shape and atmosphere based on this single house. It just feels right to look at it :)

    Best of luck

    Thanks, mate :)

  • WIP in WIP, post your level screenshots!

    • Squad
    • September 24, 2016 at 4:32 PM
    Quote from will2k

    On 21-9-2016 at 7:22 PM, will2k said: More modular assets and instances (still WIP)

    [Blocked Image: http://i.imgur.com/7oUvPaU.jpg]

    That wouldn't look half-bad in Day of Infamy ;)

  • Foy

    • Squad
    • September 24, 2016 at 4:26 PM

    So here's my attempt for the contest. I hope I can finish it in time :)

    Theme

    It's set in and around the small village of Foy (Belgium), which was part of the Battle of the Bulge.

    From wikipedia:

    Quote

    Quote Battle of Foy Foy was a small village occupied by the Germans in the early stages of the Battle of the Bulge. It is 4 kilometers to the north of Bastogne on the road to Houffalize.

    Bois Jacques present-day. The 101st Airborne Division held the Bois Jacques or Jacques Woods, up a slight rise outside Foy. Stephen Ambrose's book Band of Brothers describes how Easy Company of the 2nd Battalion, 506th Parachute Infantry led the assault to capture the town in January, 1945. The 506th, including Easy Company, initially commanded by First lieutenant Norman Dike, attacked Foy. They lost several men in the initial charge. During the January 1945 assault, which included Easy Company, Dike had ordered a platoon to go on a flanking mission around the rear of the town.

    In one account of the attack, Dike ordered the company to take cover after coming under fire. With the unit unable to proceed, his subordinates informed him they were going to get killed because they were sitting ducks. At the same time, Captain Richard Winters, former commander of Easy Company and now the 2nd Battalion's Executive Officer, tried radioing him to tell him to move his men. Having no idea how to control the situation, Dike froze. As Carwood Lipton, at that time the company's first sergeant, later put it: "He fell apart."

    In another account, Dike stopped because he had been wounded in the right shoulder, not because he had panicked. Clancy Lyall saw the wound.

    Dike was immediately relieved by First lieutenant Ronald C. Speirs under orders from Captain Winters. However, they were still able to take the town despite the losses.

    The company captured several German prisoners. A remaining, hidden German sniper killed a few of the men after the assault but was quickly discovered and neutralized. Today, there is a German cemetery west of Foy with graves of at least 6,804 men, some of them in mass graves.

    A monument to the American paratroopers was built in 2004 at the edge of the Bois Jacques, south of Foy.

    Display More

    Layout

    I have a rough idea of what I want to make, but I'm still in the blocking out phase. The general idea is that the Allies begin their attack from the surrounding forest (Bois-Jaques).

    Gameplay will vary between wide-open and door-to-door combat.


    Not much to show yet, but can't start a topic without at least a single picture :)

    [Blocked Image: http://i.imgur.com/JT9qUke.jpg]

  • Counter-Strike: Global Offensive

    • Squad
    • September 24, 2016 at 3:56 PM

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    Litterally unplayable. Plz fix @FMPONE

  • Brest

    • Squad
    • September 24, 2016 at 1:58 AM
    Quote from Terri

    1 hour ago, Terri said: As with any contest, time is of the essence; therefore I'm trying to get the content rolling :P. Here's a couple selections of previews for the models I've been working on for the map.

    [Blocked Image: http://i.imgur.com/DZRCj0G.png]

    Nice stuff!

    You forgot the download link though :D

  • Day of Infamy Mapping Contest WIP Thread

    • Squad
    • September 23, 2016 at 5:43 PM

    I've been loading it with the executable so far. There is no SDK for it on Steam afaik.

  • Day of Infamy Mapping Contest WIP Thread

    • Squad
    • September 23, 2016 at 5:20 PM

    Anyone else getting random hammer crashes since today? It's litterally every 2 minutes for me now, which is making it impossible to make any progression. Hammer was working allright before.

  • Brest

    • Squad
    • September 22, 2016 at 5:21 PM

    Dreamteam right there :) Looking forward to your project.

  • Want Help Building / Upgrading a PC?

    • Squad
    • September 22, 2016 at 5:19 PM
    Quote from jackophant

    4 hours ago, jackophant said: What do you need to know? :)

    Never bought one before, so I'm a bit of a dummy on the whole matter.

    Basically, what I'm looking for is an Iphone SE 64 GB, but from a brand that doesn't let you pay a shitload extra money because it has a certain fruit logo on it.

    I wanted to go for the Samsung Galaxy S mini instead, but apparantly they don't make (and sell) these anymore. So I'm wondering if there is an alternative to it.

    Basic requirements:

    - not a phablet (screensize not bigger than around 5")

    - more than 16 GB storage

    - additional storage with SD cards (depends on the former requirement though)

    - relatively powerfull (I tend to keep open a lot of apps/webpages/etc at once)

    - decent main camera (not interested in a selfie-camera)

    - GPS

    - something that is a bit sturdy (optional, since I plan to buy a shockproof case/screen protector anyway).


    I think that's it in a nutshell :)

    Quote from Puddy

    8 hours ago, Puddy said: I'm not an expert and I just stick to iPhones cause they just work and they're a walled garden etc etc etc. However, my buddy got a OnePlus 3 and it seems both cheap, stylish and well-designed. Just something to maybe consider.

    Quote from rosk

    58 minutes ago, rosk said: I've been running the Sony Xperia XA for a few months now, the screen is 5 inches which is about right (massive compared to my last phone which was only 4.4). It runs Android Marshmallow 6 which is the most recent I think. I've tried it with the latest games it's pretty good but the GPS and VR are not that great. It does get rather hot after alot of use but not sun-level stuff.

    Thanks for the suggestions! I'll look into them.

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