I could gaze at that panorama all day. Great work!
Posts by Squad
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Quote from Pampers
3 minutes ago, Pampers said: alright bois, new day, new cobbledrop. This one was worth a few euros more, but the price was falling as I was contemplating opening it
http://# Reveal hidden contents souvenir green apple nova
http://# Reveal hidden contents some ragrets
How do you get 2 drops in 2 days? I haven't had a single one in 3-4 years, lol.
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Nice!
If you're using it for Source, don't forget to grab Yanzl's PBR to Source shader in case you haven't already

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But @leplubodeslapin pretty much covered the solution for it. I'm not really sure what is a prop and what isn't in the picture, but "disable shadows - yes" would probably fix your issue (or at least improve the lighting).
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info_lighting is no longer supported in CSGO since the lighting and shader improvement update.
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Quote from ruarai
On 13-1-2017 at 0:32 PM, ruarai said: By the way, I'm curious if anyone here has had a map published in an operation and used/uses Compile Pal. I know it has a certain place in the TF2 community but curious about CSGO.
Not so far. I'm gonna give Compile Pal another go. I like the automated buildcubemaps and other features

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I definately remember you and this map when you first posted it. It looked already very promising back then

Congratz on the release!
The layout seems really fun and overall it looks nice

Even if you're not gonna touch it in the coming weeks, here is some feedback.
Tone down the saturation of all the coloured plaster in your map. Softer colours work better.
I would also get rid of some of the colour variations regarding the plaster, or at least group them together more in different areas of the map (but I'd go with lesser colours personally). In the picture below, you have 4 different colours going on (blue, yellow, red and green).
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/99477156195848342/067BB827A516297BB6D1ED6E2479A774C7AABADE/]
Here is a comparison picture with toned down saturation on the coloured plaster. Note that I also toned down the red on the Vespa.
[Blocked Image: http://i.imgur.com/YtoLGUo.jpg]
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I like the setting of this map, maybe I'm just biased as I worked in this industry for quite long
If you want, I can check if I have any useful photos left from those days.The radio tower is not only a great landmark, it's also a nice touch that both remaining cables each point to a bombsite.
Possible name suggestion: de_anchor?
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Quote from Gtsgatenshou
4 minutes ago, Gtsgatenshou said: Hi can u share it to dropbox so i can download it! it looks so great!
Quote from SquadOn 30-10-2016 at 1:11 PM, Squad said: I've uploaded the assets on Dropbox, try this .zip download.
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Edit: Nevermind
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Quote from spa
23 minutes ago, spa said: Great and original concept! Hope you can take this all the way. Is there a possibility to make it snow in Hammer ?

Nice theme! I like the glass dome

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Other angle. Should have a playable version soon.
[Blocked Image: http://i.imgur.com/HD3eVwD.jpg]
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Great to see you guys are working on it again

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Quote from El_Exodus
1 hour ago, El_Exodus said: The humvee, the wheat field. Smells like Ali CT spawn

[Blocked Image: https://www.getupandgobaked.com/wp-content/uploads/2015/03/smart-cookie-pic-copy.jpg]