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Posts by Squad

  • [CS:GO] de_scepter (WIP)

    • Squad
    • January 26, 2017 at 11:05 AM

    I could gaze at that panorama all day. Great work!

  • Counter-Strike: Global Offensive

    • Squad
    • January 25, 2017 at 6:18 PM
    Quote from Pampers

    3 minutes ago, Pampers said: alright bois, new day, new cobbledrop. This one was worth a few euros more, but the price was falling as I was contemplating opening it

    http://# Reveal hidden contents souvenir green apple nova

    http://# Reveal hidden contents some ragrets

    How do you get 2 drops in 2 days? I haven't had a single one in 3-4 years, lol.

  • POTUS 2016

    • Squad
    • January 21, 2017 at 12:26 PM

    Oscars 2017.

    [Blocked Image: http://acidrayn.com/wp-content/uploads/2016/11/2016-11-20-Discussing-Obamas-Oscar-Award-Worthy-Drink-of-Filtered-Water-from-Flint-Michigan.jpg]

  • totally random texture thread

    • Squad
    • January 20, 2017 at 4:41 PM

    Nice!

    If you're using it for Source, don't forget to grab Yanzl's PBR to Source shader in case you haven't already :)

  • [Source] Lighting origin not working properly

    • Squad
    • January 17, 2017 at 2:25 PM

    But @leplubodeslapin pretty much covered the solution for it. I'm not really sure what is a prop and what isn't in the picture, but "disable shadows - yes" would probably fix your issue (or at least improve the lighting).

  • -

    • Squad
    • January 17, 2017 at 2:21 PM
    Quote from Skybex

    2 hours ago, Skybex said: I used it while working on cruise. It allowed me to watch Netflix or do other stuff while compiling as the computer I was using at the time would completely freeze up using the hammer compiler.

    This!

  • [Source] Lighting origin not working properly

    • Squad
    • January 17, 2017 at 1:54 PM

    info_lighting is no longer supported in CSGO since the lighting and shader improvement update.

  • -

    • Squad
    • January 17, 2017 at 10:44 AM
    Quote from ruarai

    On 13-1-2017 at 0:32 PM, ruarai said: By the way, I'm curious if anyone here has had a map published in an operation and used/uses Compile Pal. I know it has a certain place in the TF2 community but curious about CSGO.

    Not so far. I'm gonna give Compile Pal another go. I like the automated buildcubemaps and other features :)

  • DE_Portugal

    • Squad
    • January 17, 2017 at 10:13 AM

    I definately remember you and this map when you first posted it. It looked already very promising back then :)

    Congratz on the release!

    The layout seems really fun and overall it looks nice :)

    Even if you're not gonna touch it in the coming weeks, here is some feedback.

    Tone down the saturation of all the coloured plaster in your map. Softer colours work better.

    I would also get rid of some of the colour variations regarding the plaster, or at least group them together more in different areas of the map (but I'd go with lesser colours personally). In the picture below, you have 4 different colours going on (blue, yellow, red and green).

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/99477156195848342/067BB827A516297BB6D1ED6E2479A774C7AABADE/]

    Here is a comparison picture with toned down saturation on the coloured plaster. Note that I also toned down the red on the Vespa.

    [Blocked Image: http://i.imgur.com/YtoLGUo.jpg]

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Squad
    • January 12, 2017 at 5:50 PM

    Crates, as in the original. Only now, you need to buy a 2,2 € key to see if there's any ammo or hp in it

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Squad
    • January 12, 2017 at 1:42 PM
    Quote from Radu

    1 minute ago, Radu said: The only way Half-Life 3 would ever meet expectations and actually get out of development hell is for valve to hire a bunch of top tier community modders/mappers to develop it.

    No, it's not. Did you even read the article? :P

  • [CS:GO]de_anchor (wip)

    • Squad
    • January 12, 2017 at 1:41 PM

    I like the setting of this map, maybe I'm just biased as I worked in this industry for quite long :) If you want, I can check if I have any useful photos left from those days.

    The radio tower is not only a great landmark, it's also a nice touch that both remaining cables each point to a bombsite.

    Possible name suggestion: de_anchor?

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Squad
    • January 12, 2017 at 12:17 PM

    Kinda feels like finding out Santa isn't real all over again

    More seriously, I agree with the author's conclusion. I'd rather not have HL2:E3/HL3 than it being not the experience it's supposed to be (whatever that is).

  • Agency models/materials

    • Squad
    • January 11, 2017 at 9:58 PM
    Quote from Gtsgatenshou

    4 minutes ago, Gtsgatenshou said: Hi can u share it to dropbox so i can download it! it looks so great!

    Quote from Squad

    On 30-10-2016 at 1:11 PM, Squad said: I've uploaded the assets on Dropbox, try this .zip download.

  • What movie is this?

    • Squad
    • January 11, 2017 at 4:30 PM

    Edit: Nevermind

  • WIP in WIP, post your level screenshots!

    • Squad
    • January 10, 2017 at 2:29 PM
    Quote from blackdog

    On 9-1-2017 at 10:34 AM, blackdog said: Wow @Squadalready another map!

    It's not exactly a new map :P

    Quote from Radu

    On 9-1-2017 at 11:43 AM, Radu said: @Squad what happened to Foy?

    I'll finish it.

  • [CSGO] de_Aurora (WiP feedback thread)

    • Squad
    • January 10, 2017 at 2:27 PM
    Quote from spa

    23 minutes ago, spa said: Great and original concept! Hope you can take this all the way. Is there a possibility to make it snow in Hammer ? :)

    Func_precipitation

    Nice theme! I like the glass dome :)

  • WIP in WIP, post your level screenshots!

    • Squad
    • January 8, 2017 at 6:18 PM

    Other angle. Should have a playable version soon.

    [Blocked Image: http://i.imgur.com/HD3eVwD.jpg]

  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • Squad
    • January 8, 2017 at 9:45 AM

    Great to see you guys are working on it again :)

  • WIP in WIP, post your level screenshots!

    • Squad
    • January 7, 2017 at 6:01 PM
    Quote from El_Exodus

    1 hour ago, El_Exodus said: The humvee, the wheat field. Smells like Ali CT spawn

    [Blocked Image: https://www.getupandgobaked.com/wp-content/uploads/2015/03/smart-cookie-pic-copy.jpg]

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