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Posts by Bill

  • Valandil : Recruiting!

    • Bill
    • January 26, 2006 at 10:47 PM

    [email protected]

    You can also contact us via IM profiles and IRC, details below.

    Bill Lowe:

    MSN : [email protected]

    AIM : billo14787

    Pål Trefall:

    MSN : [email protected]

    AIM : Val Trefall

    Our IRC channel is #valandilmod on the GameSurge IRC network.

    Bill Lowe & Pål Trefall

    Valandil Project Leaders

  • Dm_Threshold

    • Bill
    • January 18, 2005 at 11:34 PM

    sexy as hell :!:

  • DM_Rebar Beta 6

    • Bill
    • January 18, 2005 at 11:31 PM

    fuckin' elite.

  • Valandil looking for 2d artists and level designers

    • Bill
    • October 17, 2004 at 1:30 PM

    Bumping this up, we've taken on a few new people but we're still in need of several skinners.

  • fy_dahood

    • Bill
    • August 31, 2004 at 2:50 AM

    that sure does look a lot like da hood, where's the caddy's with hydros?

    bleh i like detail (the paving slab)

    probably better than de_ungarn

  • Valandil looking for 2d artists and level designers

    • Bill
    • August 31, 2004 at 1:45 AM

    The HL2 mod which I'm the leader of, Valandil, is in need of several talented 2d artists, we have a range of models being produced that need skinning, and we're also in need of experienced texture artists to join the team and begin producing work before HL2 is released.

    Secondly we're looking for level designers to join our team, experience with WC/Hammer is a must and having at least one or two released maps would be ideal.

    So if you're interested please e-mail examples of work to [email protected] or contact me via MSN, AIM, ICQ or on our IRC channel; #valandilmod on gamesurge.

    Head on over to http://www.valandilmod.com/ to see what we have done so far.

  • my first map

    • Bill
    • August 21, 2004 at 11:15 PM

    What these lovely gentlemen are trying to say is, do some tutorials and learn a bit more, but most importantly don't give up when you get the piss ripped out of you on mapcore.

    :wink:

  • de_ungarn

    • Bill
    • August 18, 2004 at 7:34 AM

    This has to be one of best looking maps I've seen, it's just a shame it's for CS an not DOD. You should make a hostile intent version of the map, that I would love forever.

  • San Andreas preview

    • Bill
    • August 14, 2004 at 5:29 AM

    I feel the best game of the year coming on, next to Hl2.

    I just wanna do crazy shit with the bmx. Ridebys should be funny, can't wait to hear the soundtrack, and the voice acting.

    It's early 90's, they better have some jungle on the radio somewhere.

    Ohh that's a uk thing aint it

    Damn.

  • Doom 3

    • Bill
    • August 7, 2004 at 8:17 PM

    Surely the drop shouldn't be that harsh? Apart from HUD size change you could always compensate with lots of FAA running at 800x600

  • Doom 3

    • Bill
    • August 7, 2004 at 5:19 PM

    I think they must be doing one soon, since many people will be in the same situation, not knowing how well it will run or whether it's worth the cash.

    Anyway I've got some screens of D3 running on my XP2000+, 512Mb DDR, GeForceTi 200 64mb. (I know) Runs perfectly playable on medium with all of the advanced options turn on except for vsync. 800x600.


    [Blocked Image: http://www.hemp-blog.com/bill/upload/doom3_1tb.jpg]

    [Blocked Image: http://www.hemp-blog.com/bill/upload/doom3_2tb.jpg]

    [Blocked Image: http://www.hemp-blog.com/bill/upload/doom3_3tb.jpg]

  • Doom 3

    • Bill
    • August 7, 2004 at 2:01 PM

    Lovin' D3 on my ubershit PC, runs ok actually and hasn't failed to scare the crap outa me even in super ugly settings (or whatever D3 thought was best for my spec)

    ID has delivered, but I was expecting a slightly more epic feel for a game this big, but I suppose that will come later.

    I LOVE the in game computer screens and whatnot, and the way that the whole game, out of game menus, loading screens, PDA and action all fit together so nicely, really creates a nice atmosphere.

    Do not play after a night at the pub at 3am with earphones on in the dark

  • Medal of Honor Pacific Assault Delayed

    • Bill
    • August 7, 2004 at 1:23 PM

    What's this? EA not selfishly pushing on developers to releases their games early? *cough*black&white*cough*

    I'm more exited about Brothers in Arms, because that actually looks good, granted PA will be good action packed and well made, but we all know BIA will be better, you only have to look at it.

  • Valandil HL2 Mod Needs Someone to Render Models

    • Bill
    • August 4, 2004 at 9:19 PM

    Well basically our idea is to have the model randomised when you choose a type of sword, because not all two handed swords are the same obviously, so instead it's randomised each time you change/configure your class.

    I'm going to try my hand at skinning the swords pretty soon, the closest I've done to skinning is making the "l337 cr3w" player model on CS have a blue top with adidas stripes on it about 2 or 3 years ago, but I think I'll be able to get some good results since I've reasonably proficient with Photoshop.

    POVRay is proving to be better than I expected, the coder on the mod is working it out and has produced some fairly nice renders of the swords so that's that problem solved for now.

  • Valandil HL2 Mod Needs Someone to Render Models

    • Bill
    • August 4, 2004 at 6:17 PM

    Well I'm not a modeler, I don't know how to spot bad modeling, or mistakes/downfalls.

    Please, do point out what's wrong with the models seen on our site, I won't be hurt by you pointing out faults in someone elses work.

    I'd rather people were just honest as opposed to just laughing and not saying why.

  • Valandil HL2 Mod Needs Someone to Render Models

    • Bill
    • August 3, 2004 at 10:55 PM

    Elaborate please, I don't see what the problem is with using MS for weapon modelling.

    Thanks for the link Campaignjunkie, more helpful than anyone else here.

  • Valandil HL2 Mod Needs Someone to Render Models

    • Bill
    • August 2, 2004 at 9:59 PM

    My modelers would do if they had the money/lack of morality/know-how to have decent modeling software, instead they both use Milkshape, so instead of telling them to download illegal software, I thought I'd ask around for someone who would be willing to do some rendering for us, at least until we recruit another modeler with such software.

  • DM_Fairytale Beta1

    • Bill
    • August 2, 2004 at 8:44 PM

    Crazy lookin' stuff, people still continue to amaze me with what life they can suck out of the HL engine, very creative

  • Valandil HL2 Mod Needs Someone to Render Models

    • Bill
    • August 2, 2004 at 8:42 PM

    Hi

    I'm the leader of the relatively new HL2 mod 'Valandil' and we are in need of someone with good rendering experience and the appropiate software to produce renders of our modelers work.

    They of course would be credited for their services both on the presented renders that would be posted on the website, and on the team page of the website.

    So if you're interested please give me a shout on either MSN or AIM.

    Thanks!

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