1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. xempest

Posts by xempest

  • pc gamer hl2 review

    • xempest
    • September 28, 2004 at 3:43 AM

    I'm liking the simplicity of the cover; it shows how recognizable the whole damn thing is.

  • 3DMARK05

    • xempest
    • September 22, 2004 at 5:11 PM

    airships = win

  • Remake HL textures

    • xempest
    • September 19, 2004 at 10:44 PM

    I guess not... I know I've seen them somewhere in the game, possibly in some office during the office complex sequence.

  • Remake HL textures

    • xempest
    • September 19, 2004 at 9:46 PM

    IIRC the eagle tex and the white house tex are in Gordon's locker during the first segment of the game.

  • The Move In! Mod is looking for a few more beta testers-

    • xempest
    • September 18, 2004 at 3:02 PM

    You need to be added to the BT usergroup before it shows up... So once you get an invitation email, it will contain sign up instructions.

  • The Move In! Mod is looking for a few more beta testers-

    • xempest
    • September 18, 2004 at 5:24 AM

    I've posted my list of invites (about 15 total or so) in the Move In BT forum; Those who posted should be emailed shortly. I'm still free to invite more, so just feel free to ask.

  • The Move In! Mod is looking for a few more beta testers-

    • xempest
    • September 16, 2004 at 2:04 AM
    Quote from The Postman

    oh boy another realistic mod with the same fucking weapons as CS...Would it fucking kill you kids to at least ATTEMPT some originality in your mods?

    It looks good. But it looks like everything else under the goddamned sun. Boring, boring, boring.

    Similar weapon assortment, yes. Such a thing doesn't make it a silly CS clone though, it's much more in-depth than CS ever could be.

    For instance:

    - Each team may have any number of objectives, as well as sub-objectives. (Which are optional, but provide some sort of benefit for completing them.)

    - Teams may be split into squadrons, each with a nominated leader who can assign what tasks and objectives for the specific squad to complete.

    - It's not necessarily a clash between a terrorist force and a counter-terrorist force. The two teams can be whatever the mapper feels like assigning them to. It's a different story and feel for each map.

    - MI is class-based. Snipers, Scouts, CQB Specialists and the Commando. Each has their own weapon selection, as well as an additional niche for the team. Such additional abilities include lock-picking, healing with a medic, distributing additional ammo for teammates.

    - The crosshair can move independent of the view. (Hard to understand until you experience it, but it's innovative and very beneficial)

  • The Move In! Mod is looking for a few more beta testers-

    • xempest
    • September 15, 2004 at 7:27 PM

    Thanks for all who've signed up so far, keep 'em coming.

    BTW- Illa did the mapping for de_laguna, and gin did some models for it. mi_laguna is not the same as de_laguna, just the same name and and a similar setting.

  • The Move In! Mod is looking for a few more beta testers-

    • xempest
    • September 15, 2004 at 12:43 AM

    The new and revolutionary Move In! mod for Half-Life is looking for a few more beta testers. I've been told there is no set limit on the amount of people I can invite, so just post your email, and I'll have my people call your people.

    Don't forget to stop by the MI website at http://%7boption%7d, and #movein on gamesurge.

  • Stage 2 STALKER MP beta coming...sign up here space limited

    • xempest
    • September 13, 2004 at 7:17 PM

    First: Colin

    Last: Hart

    Company: None

    E-Mail: [email protected]

    Address:

    6103 Benalder Drive

    Bethesda, MD 20816

    USA

  • Remake HL textures

    • xempest
    • September 13, 2004 at 4:27 AM

    Got a simple one done:

    Original:

    [Blocked Image: http://mapcore.org/halflife_jpg/elev2_dr.jpg]

    My 512x512 (Clean):

    [Blocked Image: http://xempest.home.comcast.net/mapping/rm_elev2_dr.png]

    My 512x512 (Dirtied-up):

    [Blocked Image: http://xempest.home.comcast.net/mapping/rm_elev2_dr_dirty.png]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™