I'm liking the simplicity of the cover; it shows how recognizable the whole damn thing is.
Posts by xempest
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airships = win
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I guess not... I know I've seen them somewhere in the game, possibly in some office during the office complex sequence.
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IIRC the eagle tex and the white house tex are in Gordon's locker during the first segment of the game.
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You need to be added to the BT usergroup before it shows up... So once you get an invitation email, it will contain sign up instructions.
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I've posted my list of invites (about 15 total or so) in the Move In BT forum; Those who posted should be emailed shortly. I'm still free to invite more, so just feel free to ask.
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Quote from The Postman
oh boy another realistic mod with the same fucking weapons as CS...Would it fucking kill you kids to at least ATTEMPT some originality in your mods?
It looks good. But it looks like everything else under the goddamned sun. Boring, boring, boring.
Similar weapon assortment, yes. Such a thing doesn't make it a silly CS clone though, it's much more in-depth than CS ever could be.
For instance:
- Each team may have any number of objectives, as well as sub-objectives. (Which are optional, but provide some sort of benefit for completing them.)
- Teams may be split into squadrons, each with a nominated leader who can assign what tasks and objectives for the specific squad to complete.
- It's not necessarily a clash between a terrorist force and a counter-terrorist force. The two teams can be whatever the mapper feels like assigning them to. It's a different story and feel for each map.
- MI is class-based. Snipers, Scouts, CQB Specialists and the Commando. Each has their own weapon selection, as well as an additional niche for the team. Such additional abilities include lock-picking, healing with a medic, distributing additional ammo for teammates.
- The crosshair can move independent of the view. (Hard to understand until you experience it, but it's innovative and very beneficial)
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Thanks for all who've signed up so far, keep 'em coming.
BTW- Illa did the mapping for de_laguna, and gin did some models for it. mi_laguna is not the same as de_laguna, just the same name and and a similar setting.
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The new and revolutionary Move In! mod for Half-Life is looking for a few more beta testers. I've been told there is no set limit on the amount of people I can invite, so just post your email, and I'll have my people call your people.
Don't forget to stop by the MI website at http://%7boption%7d, and #movein on gamesurge.
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First: Colin
Last: Hart
Company: None
E-Mail: [email protected]
Address:
6103 Benalder Drive
Bethesda, MD 20816
USA
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Got a simple one done:
Original:
[Blocked Image: http://mapcore.org/halflife_jpg/elev2_dr.jpg]
My 512x512 (Clean):
[Blocked Image: http://xempest.home.comcast.net/mapping/rm_elev2_dr.png]
My 512x512 (Dirtied-up):
[Blocked Image: http://xempest.home.comcast.net/mapping/rm_elev2_dr_dirty.png]