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  3. xempest

Posts by xempest

  • Max Payne is real :o

    • xempest
    • December 1, 2004 at 1:15 AM

    [Blocked Image: http://www.nt.ru/products/soft/images/max-payne-1c-jewell1.jpg]

  • Half-Life 2

    • xempest
    • November 27, 2004 at 5:24 PM

    I found this to sum things up pretty well. Some stuff is really speculatory, but it gives a good run of things nonetheless.

    Spoiling-Link~

    http://%7boption%7d

  • CSS-Assault

    • xempest
    • November 22, 2004 at 1:54 AM

    Your assault remake will be better as long as you don't completely whore it out with worthless hl2world banners.

  • Half-Life 2

    • xempest
    • November 20, 2004 at 5:53 PM

    Totally RIPS OFF PAINKILLER~

  • new 3D scene.. Angel Restaurant

    • xempest
    • November 10, 2004 at 11:04 PM

    oh shit.

    [Blocked Image: http://www.mapcore.net/forums/images/icon/icon09-awesome.gif][Blocked Image: http://www.mapcore.net/forums/images/icon/icon08-3dmax.gif][Blocked Image: http://www.mapcore.net/forums/images/icon/icon15-job.gif]

  • CSS - Melon fever!

    • xempest
    • November 10, 2004 at 10:26 AM

    http://img37.exs.cx/my.php?loc=img37&im ... ap0014.jpg

    I love how this screen is lit, very cool.

  • CPL needs 1v1 Painkiller map

    • xempest
    • October 26, 2004 at 9:34 PM

    Glad to hear they selected Painkiller. Great game, beautiful level design, and an excellent engine. Hopefully this will revive it's almost-dormant multiplayer mode.

  • Counter-Strike Source Screenshots

    • xempest
    • October 20, 2004 at 6:15 AM

    a set of goofing-around screenshots~

    http://%7boption%7d

  • totally random texture thread

    • xempest
    • October 19, 2004 at 10:15 PM

    Random texture thread eh?

    All painted by hand~

    [Blocked Image: http://xem.mapping.home.comcast.net/textures/tatteredtiles.jpg]

    ~

  • Counter-Strike Source Screenshots

    • xempest
    • October 19, 2004 at 5:03 PM

    That's actually the lesser of my two systems~

    I can run CS:S just fine on the other with my 9600 AIW Pro.

  • Counter-Strike Source Screenshots

    • xempest
    • October 19, 2004 at 3:06 AM

    Client-side AFAIK. You'll sometimes see people shooting your corpse, and missing, since the body fell in a different pattern on their client.

    BTW~

    Radeon 7000 PCI @400x300 BABY~

    [Blocked Image: http://xem.mapping.home.comcast.net/de_cbble.jpg]

  • HOLY SHIT BATMAN !!!!!!!! HL 2 GONE GOOOOOLD

    • xempest
    • October 18, 2004 at 7:15 PM

    [Blocked Image: http://www.mapcore.net/forums/images/icon/icon09-awesome.gif][Blocked Image: http://www.mapcore.net/forums/images/icon/icon18-news.gif]

  • the iceworld mapcore ploy

    • xempest
    • October 17, 2004 at 4:57 PM

    ...http://%7boption%7d :evil:

  • Business Card concepts

    • xempest
    • October 14, 2004 at 1:25 AM

    The block-block lettering set~ :wink:

  • Business Card concepts

    • xempest
    • October 14, 2004 at 1:17 AM

    The first one looks great: color scheme, layout, gear logo. Just change that font, it's tough to read and seems out of place with the lettering below it.

  • De_Halla

    • xempest
    • October 11, 2004 at 8:27 PM

    Ooh, ogee arches.

  • Best soundtrack ever in a game

    • xempest
    • October 9, 2004 at 1:27 AM

    You try SC4 mino? If you liked 3k, then you'll love 4. The terrain editor is quite impressive.

  • Best soundtrack ever in a game

    • xempest
    • October 8, 2004 at 11:06 PM

    Gotta mention the latest from the SimCity series. 3000 and 4 have some excellent tracks.

    I personally admire the soundtracks from FFVI and and FFIX the most, but everyone seems to have their own opinions on stuff from the series.

  • Vector Images

    • xempest
    • October 8, 2004 at 10:04 PM

    mhmmm, little kid gangs with tanks...

    What kind of view perspective does the game play at? The stuff looks pretty good, it just seems like some buildings were built for top-down 2d, and others for isometric.

  • PC Gamer Exclusive! : Insurgency (Article + New Media)

    • xempest
    • October 8, 2004 at 5:10 PM

    That's very good to hear.

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