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Posts by ShaDoW

  • Next gen Star Wars Game

    • ShaDoW
    • July 24, 2006 at 6:47 PM

    It says right next to it that its only CG footage though, by definition probably from intro movies and cut scenes. Which is quite clear on the last scene, just animation.

  • New HL2 developer tool

    • ShaDoW
    • July 24, 2006 at 12:22 PM

    Would love to give it a test.

  • Gothic III

    • ShaDoW
    • July 13, 2006 at 10:41 AM
    Quote from Polaris

    Theres nothing really special or interesting about this mmorpg. Its alot like that camelot one and asherons call or whatever. Really nothing that sets it apart from the pack.

    But its not an mmorpg.

    I'm not sure if any of you have actually played Gothic I or II, they were never that grand graphics wise. Yet they had incredible RPG gameplay. I'm expecting nothing more or less from Gothic III.

  • DoD: Source update tonight

    • ShaDoW
    • June 28, 2006 at 6:41 PM
    Quote from Zete

    How about fixing the sdk first

    Yeah, that damn thing has been acting up for a month now, wish Valve was a bit more concerned with these things.

    Looking forward to the DoD: Source update though, I'm an avid player.

  • Dm_Council_v2

    • ShaDoW
    • June 28, 2006 at 6:00 PM

    Indeed, it looks very bland. It lacks depth, try breaking the geometry up a bit and playing around with lighting.

  • The Ship

    • ShaDoW
    • June 28, 2006 at 2:16 PM

    I liked the HL1 version, though it always felt like there were very few servers and not that many people. I wonder what kind of impact that will have when people will have to pay for it also.

    Might buy it though.

  • some 2D pic

    • ShaDoW
    • June 27, 2006 at 7:36 PM

    Yeah, it really has too many styles going on, feels inconsistent.

  • Level Designing with Gears of War

    • ShaDoW
    • June 26, 2006 at 8:58 PM

    Can't blame the guy for putting it all so simple, he was trying to show it to a woman.

    What was up with his voice though, "heerrrrrrrrrrruuurrrrrrrrrrr..."

  • Unity 1.5 released

    • ShaDoW
    • June 17, 2006 at 9:36 PM
    Quote from Fletch

    Apaprently the Pro version has windows support. But still... Mac game development... phfffff.

    Phffffff yourself. Long live Indie games!

  • Impressive looking HL1 mod: Paranoia

    • ShaDoW
    • June 3, 2006 at 1:20 PM

    Those are some talented Russians.

    Mod also looks very Russian'esque with the military and all. Almost STALKER / Operation Flash-Point like.

  • Half-Life 2: Episode 1

    • ShaDoW
    • June 2, 2006 at 3:19 PM

    Yeah, played an hour, maybe two last night.

    Freaking loving it, contains so much more content and entertainment than HL2 did. Was also very surprised at how life like the HL2 characters really are. Alyx's emotions come over so real from time to time.

  • a game developer's life

    • ShaDoW
    • May 26, 2006 at 12:30 AM

    Thats just one mans opinion on it though. I'm quite sure its different from company to company.

  • HAPPY BIRTHDAY MAZY

    • ShaDoW
    • November 11, 2005 at 4:46 PM

    Woo, happy birthday m8.

    Here's to the funniest guy on the core!

  • www.AlexRoyce.com up and running

    • ShaDoW
    • November 11, 2005 at 12:33 AM

    Photoshop effects to the max. Otherwise alright though.

  • The matrix: Path of neo, and its AMAZING visuals!!!

    • ShaDoW
    • November 10, 2005 at 11:59 PM

    Haha, this game is wrong in so many ways.

  • Half-Life 2 mapping project WIP Pics

    • ShaDoW
    • November 9, 2005 at 5:57 PM

    Tested it the other day, it ran pretty smooth. Dux has been doing a good job optimizing the brushwork. Looks and feels great in-game.

    As for the little Insurrection updates... we're just three slow level designers thats all.

  • VideoGaiden

    • ShaDoW
    • November 5, 2005 at 9:08 PM

    lmao, I'm going with Curman here.

    Show was bloody brilliant and I laughed my ass off but I just couldn't understand a word of what they actually saying.

  • I AM VERY MUCH DISLIKING STEAM TODAY

    • ShaDoW
    • November 5, 2005 at 11:29 AM

    if someone can make hammer work...

    Wouldn't mind some Radient support for Source.

  • Incredible news from the gaming front

    • ShaDoW
    • November 3, 2005 at 10:21 AM

    EL-E-VA-TION

  • Web portfolio

    • ShaDoW
    • October 18, 2005 at 9:46 PM

    Not bad, the orange makes your page pop out a bit.

    You could set the letter spacing in RENO a little tighter, which allows you to expand VATION so that they both align properly. Just a matter of typography. Perhaps align your "circular" logo so that it optically aligns with the top of the R from RENO as well.

    Font in your menu bar looks totally out of place, get rid of that immediately and replace it with something more suitable (same for copyrighting).

    As for the maps, be sure to use lowercase. Capitals is great for slogans and titles, but not for entire parts of text, which is supposed to give the viewer a pleasant and informative view on the map aside of seeing it visually.

    Which brings me to the next issue, you probably had this in mind, but be sure to include full sized pictures of those screenshots.

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