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  3. ShaDoW

Posts by ShaDoW

  • WIP in WIP, post your level screenshots!

    • ShaDoW
    • April 3, 2007 at 7:20 PM

    Beautiful map Albatros, some minor things that annoy me (like on the bridge, the small bits of railing between the stone triangles.

    But hey, its WIP and it looks gorgeous.

  • S.T.A.L.K.E.R is G.O.L.D

    • ShaDoW
    • April 3, 2007 at 7:15 PM
    Quote from Dodger

    seriusly wtf was wrong with the end?"wtf tha was tha worst pimp. rappa come here! come closa.�. I knizzay you have waited long time.. yo gizzle is here.." this stupid russian voice talked to me over and over!

    "why do u stand there? come in!"

    rofl!!

    wtf was that? you know what I'm sayin?

    I tought the game hacked but It didn't.. I understood it should be so.. I entered the blue ice thing and then suddenly money start raining gold coins inside the factory reactor complex map?

    How many fingers am I holding up?

  • Gameplay Videos of old games

    • ShaDoW
    • April 2, 2007 at 8:01 PM

    Daggerfall

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    Loved that game to death when I was a kiddo.

  • S.T.A.L.K.E.R uses Doom3 assets

    • ShaDoW
    • April 1, 2007 at 6:07 PM

    In the beta versions of S.T.A.L.K.E.R. all the weapon sounds were ripped straight from Counter-Strike. Its been known they've tend to use material from other games, maybe they overlooked this, they figured noone would find out, or you don't work at their studios and don't know they might have had permission from ID Software to use these.

  • Call Of Cthulhu: Dark Corners Of The Earth

    • ShaDoW
    • March 31, 2007 at 8:58 PM

    Yeah, played through this game last year or so, loved it. The spooky atmosphere around it is great, but some of the boss fights were utterly annoying. I mainly loved how the weapons were worked out. In games you always have so much ammo and carry five thousand guns with you. In this game you have to worry about ammo, and I remember having to check the clip for how much ammo was left in it (I think it was in this game), bandage yourself, etc... very real life.

    Very recommendable!

  • Warhammer 40K MMOG? Fuck yeah!

    • ShaDoW
    • March 5, 2007 at 7:12 PM

    Graphics wise the game equals with WoW. The only thing that puts me off is that Blizzard has (in my opinion) a whole lot more experience with these sort of games. Which leaves me with that "I'll try it out but I don't think it will be that big of a deal" feeling. And frankly being an avid MMO player, I haven't seen many MMO games that have gone to beta or released since WoW came out that has the same level of quality and vastness as WoW (the new LoTR MMO for example, which copied a lot from WoW but still fails to deliver).

    Might seem like a little biased post, but what can you expect. WoW owns the MMO market. And yeah, the article does say very little about the game itself.

  • Another My first experience with 3dsm

    • ShaDoW
    • January 16, 2007 at 11:30 AM

    I followed the same tutorial for that office chair when I first started out with 3D modeling, it wins.

    Chair is looking good so far.

  • Upcoming large Photo-quality texture set.

    • ShaDoW
    • January 15, 2007 at 4:18 PM

    Aren't all those textures a little bit... blurry to be properly used?

  • WIP in WIP, post your level screenshots!

    • ShaDoW
    • January 4, 2007 at 8:28 PM

    Are you running that in software mode? Either that or you need to get those textures in a higher resolution.

  • de_hogsatra_2007 project

    • ShaDoW
    • January 1, 2007 at 6:22 PM
    Quote from insta

    Someone alert shacknews and gamespot!!

    To the press!

  • The Crossing from Arkane and Valve

    • ShaDoW
    • December 23, 2006 at 11:54 PM

    Yeah, it kind of seems like if your playing the single player storyline, at certain points or throughout the entire game it would cross with other players playing through their single player storyline. Maybe everyone has the same goals, maybe goals change based on decisions you make at the start which gives a variety on gameplay and interaction with other players when you cross.

    Sounds pretty damn interesting to me at any rate.

  • Now playing

    • ShaDoW
    • December 17, 2006 at 10:35 AM

    I'm playing through Trespasser again.

  • Poke646: Vendetta

    • ShaDoW
    • December 5, 2006 at 5:03 PM

    Looks awesome, loved the first one and this one looks even better. I'm kind of glad its not Source too, been dying to get some HL nostalgia going.

    Killertomato: Gahh, your signature keeps creeping the fuck out of me.

  • Hellgate: London

    • ShaDoW
    • November 26, 2006 at 4:34 PM

    Its a single player action / FPS RPG, not an MMO. Don't fret.

  • Fable - The Lost Chapters

    • ShaDoW
    • November 15, 2006 at 3:01 PM

    I got it for the X-Box when it first came out, then later got it plus the expansion for the PC and played through that. I really love the game, very atmospheric and although incredibly linear for a game of the sort, a lot of fun to play.

  • Now playing

    • ShaDoW
    • November 1, 2006 at 5:56 PM

    Splinter Cell 1, 2 & 3

    Gothic 1, 2 & 3

    Am already through Splinter Cell 1 and halfway through Gothic 1. Quality games.

  • Gothic 3

    • ShaDoW
    • October 13, 2006 at 7:35 PM

    People will still buy it, even if you find it hard to believe, because most of those people won't know that its bugged.

    I'm looking forward to it, Gothic games have always been a little buggy but always playable from start to end.

  • WIP in WIP, post your level screenshots!

    • ShaDoW
    • October 13, 2006 at 3:07 PM

    Looks sexy mate, though I would remove or replace the handrailings on the upper platforms. Looks a bit out of place...

    Loving those lights. Although the red one looks a bit out of place as well.

  • 1up.com HL2 Ep.2 stuff

    • ShaDoW
    • September 17, 2006 at 10:49 PM

    They are cinematic physics, a sort of physics that is mainly calculated during the compile of the map, which takes off a lot of CPU strain in-game. Of course they won't be as dynamic as real physics.

  • Fences and shadows

    • ShaDoW
    • September 16, 2006 at 12:04 PM

    Right click the props and go into the properties, then toggle the disable shadows in that window.

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