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  3. ShaDoW

Posts by ShaDoW

  • Looking for headphones

    • ShaDoW
    • August 25, 2007 at 8:08 PM

    I've got a Sennheiser HD 515, love it to death.

    [Blocked Image: http://www.headphoneheaven.com/product_images/HD515_med.jpg]

    A bit pricey, but affordable and personally I think it has amazing audio quality.

  • Hitman Trailer

    • ShaDoW
    • August 24, 2007 at 8:03 PM

    While this looks like one of the first great game to movie adaptations (suck it Uwe), its a shame they just couldn't stick to the game.

    Why is he shaving his head in the shower? I thought 47 was supposed to be genetically bald.

    Whats with the love and romance? In the first game, after he helped a Chinese girl escape (upon which she gives him a kiss), he looked totally grossed out.

    Huge explosions and gunning people down? He's supposed to be the ultimate silent assassin.

    Religion? Hmmm, maybe. In some games he kills strictly under contract, in one game his motive was because they kidnapped a priest. But even then he was working under contract with the help of the agency I believe.

    This stuff annoys me as a Hitman fan. I can understand that when your making a film from a book, there will be major differences because everyone can interpret a book in a different way. But videogames are almost like movies already, since you've got everything in visual, audio and text.

    The actor actually doesn't bother me though, since its understandable that they can't have an exact match from a virtual character unless they did the entire movie in CGI.

    I'm still going to watch it though!

  • Bad Ass Weapon poll

    • ShaDoW
    • August 19, 2007 at 4:51 PM

    I just cast my vote, you are both pretty even right now.

  • Guitar Hero DS

    • ShaDoW
    • August 16, 2007 at 2:13 PM

    Can't wait.

    There were some proof of concepts posted on Kotaku a while ago, the controller looked a bit weird but the concepts were made by fans I believe.

    Personally I love rhythm games on my DS.

    Osu! Tatakae! Ouendan! For the win (or Elite Beat Agents for the US people).

  • dm_re4village12 RE4 Village Map

    • ShaDoW
    • August 14, 2007 at 8:20 PM
    Quote from Zombie

    Like Shadow for example? (people who think they are good, but in reality are very shit).

    Oh please, my points about no weapons or items were valid.

    Dux & Fmpwn <3

  • WoW - Wrath of the Lich King

    • ShaDoW
    • August 6, 2007 at 12:11 AM

    That trailer has sparked my old WoW flame again as well, damnit.

    I've been playing around with the idea of installing WoW again for days, but I haven't gotten around to it yet. Dilemmas. Decisions. Argh.

  • dm_re4village12 RE4 Village Map

    • ShaDoW
    • August 5, 2007 at 2:51 AM

    I'd love to give some criticism and advice, but I just wouldn't know where to begin.

    There is just so much wrong, ranging from the lighting, terrain, props, scale, textures to the brushwork...

    While this map is supposedly for HL2: DM, I don't actually see any weapons or items around on these pictures, was that the point or am I just not seeing them? The fact why these shots are taken in Garry's Mod is also puzzling me a little bit to be honest.

  • Unreal vs Source.

    • ShaDoW
    • August 1, 2007 at 9:26 PM

    I do think Unreal and Unreal Editor are better. Yet I prefer working with Source and Hammer.

    Why? The toolset annoys me sometimes, but Hammer does what its supposed to and the Source user base is in my opinion larger. I don't care how long it takes me to make something, or how much it annoys me, but if more people will potentially play it than I'm sold.

    Mind you, this is speaking as an amateur designer, professionally Unreal has the upper hand here. It also depends on if you would go professional with Source, how much support from Valve you would get to speed up your workflow and knowledge of the engine.

    To me its pretty much a tie to be honest. Like with most things in the computer world, both have their ad- and disadvantages.

  • The random model thread!

    • ShaDoW
    • July 29, 2007 at 11:28 PM

    There is a ton more detail on the back of the billboard than there is on the front. I hope the model won't be used somewhere on top of a building, otherwise all that detail is going to waste because the player will never see it. :wink:

  • PHOTOEDIT

    • ShaDoW
    • July 28, 2007 at 1:23 AM
    Quote from Rick_D

    whine.core

    As if your contributing anything to this thread. Hypo.crit

    I3yG-MaK, her face looks better although there is still too much contrast in there that doesn't match up. The upper part and the bottom part of her face for example.

    Also, the eyes are a little bit over-the-top. She had freaky eyes to begin with, now she's just plain creepy.

  • PHOTOEDIT

    • ShaDoW
    • July 21, 2007 at 11:02 PM

    You have used the heal and clone tools way too much on her face to be honest.

    The original photograph actually looks better.

  • suisei-seki

    • ShaDoW
    • July 21, 2007 at 3:12 PM

    I don't get the joke either, desu means am, is or are. It makes no sense.

    Love the model, I think it might have been prettier if the hair wasn't so long, right now it looks a bit weird hanging against her dress. The bottom parts of the texture on her hair looks a bit weird too.

    Top notch for the rest though.

  • Level Design Tutorials

    • ShaDoW
    • July 15, 2007 at 12:00 PM

    If they are any good, you are always free to post them on interlopers.net.

  • Nuclear Dawn (www.nuclear-dawn.net) looking for 2D/3D Artist

    • ShaDoW
    • July 11, 2007 at 3:12 AM
    Quote from FMPONE

    The Nuclear Dawn team DID kick him, but only after he himself left the mod for something like 2 months, thats always puzzled me. So I guess no matter how you feel about him the end reality is that he gave up and moved on, or got into a car wreck or something XD

    Car wreck? Nope, he's now running Imagine-Center. Haha

  • Half-Life 2 mapping project WIP Pics

    • ShaDoW
    • June 25, 2007 at 6:43 AM

    Woo, good to hear Dux.

    Can't wait to see some updates on this one.

  • WIP in WIP, post your level screenshots!

    • ShaDoW
    • June 17, 2007 at 12:56 AM
    Quote from Bl1tz

    Is this gonna be for Dystopia?

    Not with 90% of the models and textures in that shot belonging to James O'Hare and Project Hull-Breach.

    Quote from FMPONE

    it was for a mod that died

    Funny.

    Quote from FMPONE

    edit: ok its for a mod that can't decide wether its dead or alive

  • phys_temple

    • ShaDoW
    • May 27, 2007 at 7:01 PM

    Very awesome, just tried it. The nuclear blast sequence had me gasping in awe for a while, some very nice scripting all around.

    Runs great in HL2: DM, when running it in HL2 the physics of course were much more accurate, but the reset button against the tree made my computer lock up. HL2: DM's multiplayer physics make everything a lot more bearable on the CPU it seems.

  • Now playing

    • ShaDoW
    • May 12, 2007 at 7:52 PM
    Quote from JAL

    Puzzle Quest on DS, I can't praise this game enough. It's simplythe best DS game evar. I think I haven't been so addicted to a game

    since Diablo 2.

    Right there with you mate. Am playing Puzzle Quest to death on my DS, although the PC version looks pretty good as well. Also going through Final Fantasy 3 and Pokémon Diamond on the DS, great games.

  • S.T.A.L.K.E.R is G.O.L.D

    • ShaDoW
    • April 3, 2007 at 8:24 PM

    That second ending (well I don't think its a real ending) might have been because you didn't get inside the Chernobyl power plant before the timer ran out (which starts when you come near it).

    The only real endings in the game are the five you get at the wishmaker, which gets you a different ending based on how you played the game (good or evil, rich, etc...) the other two endings are at the C-Conciousness which is based on whether you join it or shoot it.

  • Stalker (the movie) - game based on it?

    • ShaDoW
    • April 3, 2007 at 7:25 PM

    I took a look at an old "teaser" from the film, like the game the movie feels very atmospheric, the scenery seem well done. But most of the teaser was the three men riding a small cart on a railway, just filming their heads looking around for 5 minutes. Not the kind of movie most of us are used to these days, but its an old movie and I'm quite anxious to check it out.

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