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Posts by ShaDoW

  • Half-Life 2

    • ShaDoW
    • November 23, 2004 at 1:39 PM
    Quote from kleinluka

    What I don't quite understand is why do I have to buy a book to find out about all these things? I mean yeah, the mystery in HL2 is cool but they really should have adressed these things in the game itself. If not all, then at least some or the majority of it.

    Valve has already explained quite a lot of these things, in a subtle way, ingame.

    Though, they have to maintain a certain balance between story, conversations and the gameplay itself. So far they've been keeping that up quite well in my eyes. There could have been indeed, explained more through events or things you stumble upon in the game... but this might make things a bit too complicated after a while for players less immersed in the Half-Life universe.

    Good point though.

  • Half-Life 2

    • ShaDoW
    • November 23, 2004 at 12:51 PM
    Quote from -Stratesiz-

    (SPOILER)What about the slow teleportation? It took a week for Gordon and Alyx to teleport back to the lab? What it Gordon's teleportation from Xen took 10 years?

    (SPOILER)

    I think the slow teleportation had to do with Dr. Judith Mossman sabotaging the darn thing.

  • Half-Life 2

    • ShaDoW
    • November 22, 2004 at 9:34 PM

    I can't describe how much I loved it. But I think I can safely say; it was the best game I have ever played in my entire life.

  • HLDM - Tangled

    • ShaDoW
    • August 2, 2004 at 12:20 AM

    Maybe, i playtested this version with some people already. It played well, the important shadows to hide in are still there.

    Personaly, i think this one is much more cleaner. Just my opinion though

  • HLDM - Tangled

    • ShaDoW
    • August 1, 2004 at 7:15 PM

    Minotauro, thanks for the tip, i didn't know that yet.

    It made the lights come out very good, although all the rest ended up really really dark. So i'm going to keep it for a next map.

    Anyways, here's the final version.

    http://%7boption%7d

    Screenshots

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    I'm very happy with the way it turned out.

  • HLDM - Tangled

    • ShaDoW
    • August 1, 2004 at 6:10 PM

    How do you mean "90% of the people here will give your map a 10/10"?

    As in, my map is very very good and / or everyone here just likes everything?

    Anyways, i'm doing the final compile now. I fixed...

    - Cliffs have now more depth

    - Lights are brighter / better

    - Door and window frames

    I also changed the name to "Norad", don't ask why. Although its very rare that i change the name of a map, but since i'm (right now) doing the final compile, i thought it would be good. :wink:

    Prepare for the latest and last version of Tangled a.k.a Norad very soon, together with high quality screenshots.

  • HLDM - Tangled

    • ShaDoW
    • August 1, 2004 at 1:14 PM

    Okay, thanks for the good comments. :wink:

    I'm fixing all those things right now.

  • HLDM - Tangled

    • ShaDoW
    • August 1, 2004 at 2:41 AM

    I see what you mean, it has crossed my mind. I'll give it a try tomorow. :wink: I'm probably also going to redo the lights.

  • HLDM - Tangled

    • ShaDoW
    • August 1, 2004 at 12:20 AM

    I can't argue with that. Although i mainly follow the rule, that the enviroment should derive from the gameplay. The cliffs look fairly good for having such low r_speeds. My previous, more detailed rocks gave lag-bumps at certain corners.

    I indeed built the map with a sort of Crossfire / Boot_Camp twitch in it.

  • HLDM - Tangled

    • ShaDoW
    • July 31, 2004 at 12:01 PM

    Dear MapCore,

    After half a week of level designing, and half a week of play tests, it's done!

    Tangled is a small Half-Life Deathmatch map, yet very entertaining.

    The gameplay flows pretty good, and the r_speeds overall are very easy on older computers. 2-8 players are suggested, although it plays very cool with 9 players too. (I've tried.)

    You can download the map from my webspace...

    http://%7boption%7d

    Screenshots,

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

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