Not bad! The arm pits seem to be a bit low, but the rest is great.
I'm thinking of getting a Graphire 3 myself. What size did you get? A5, A6 ... ?
Not bad! The arm pits seem to be a bit low, but the rest is great.
I'm thinking of getting a Graphire 3 myself. What size did you get? A5, A6 ... ?
de_Terminal is an old Counter-Strike map designed for the GoldSrc engine by Mr. Deth.
Just your luck, eh?
Hahaha, Zyndrome, that's great. ![]()
Merry Christmas and a happy new year everyone.
How does this belong in the Finished Work Gallery though?
Very sexy, I love the atmosphere and the play of lights.
I love the play of lights you have going on in there. Although some of your structural designs look a bit weird, and I'm not sure if all the light sources can be accurate... it simply looks great.
Keep up the good work! Try getting us some larger screenshots next time though.
Hey Hourences, it's nice to see you here (I'm mshadow14 from the games.telenet.be game design forum).
The textures really do look good, a bit odd in my opinion, but that's not a bad thing as they are UT textures. It seems you put a lot of effort in these, and it really does reflect in the quality of these textures.
Great job.
I think the best way in companies like this, is what the teams are most comfortable with.
I know this is a very simple answer, yet, that's my opinion on it.
Thats great stuff! Haven't seen the video before, just screenshots.
Ok, I'll keep that in mind then time you require assistance.
Yeah, what about me?
A simple thank you would suffice. :-?
Check if your line-in or microphone channels aren't muted in your Windows sound mixer, or whatever program you're using to mix your volumes under Windows.
Good luck.
Looks very promising.
Hey Nexus,
You're an Half-Life Fallout'er eh? I can see it by your avatar. ![]()
The map is looking decent, mainly by its size and overwhelming feeling. I would suggest playing around a bit with the environment lights and skybox, getting those right will be a good step in the right direction.
Also, strip about 50% of those props. It looks too full as it is now.
Good luck.
Wouldn't it be more efficient to create the singleplayer part first, then base a multiplayer from that? Well, thats just me I guess.
Good luck, the models and concept look alright.
I'd totally go for it if I was 18...
That looks like a straight port, but would anyone care to explain what that water melon is doing on the roof?
Game / level designers just don't use their brains anymore these days. ![]()
Who wants me in their team? Or anyone willing to team up with me?