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  3. ShaDoW

Posts by ShaDoW

  • My first tablet stuff

    • ShaDoW
    • December 26, 2004 at 7:09 PM

    Not bad! The arm pits seem to be a bit low, but the rest is great.

    I'm thinking of getting a Graphire 3 myself. What size did you get? A5, A6 ... ?

  • de terminal

    • ShaDoW
    • December 26, 2004 at 12:48 PM

    de_Terminal is an old Counter-Strike map designed for the GoldSrc engine by Mr. Deth.

    Just your luck, eh?

  • Merry X-Moose

    • ShaDoW
    • December 24, 2004 at 4:07 PM

    Hahaha, Zyndrome, that's great.

    Merry Christmas and a happy new year everyone.

  • super crazy idea

    • ShaDoW
    • December 23, 2004 at 11:07 PM

    How does this belong in the Finished Work Gallery though?

  • HL2DM - Scorpius

    • ShaDoW
    • December 22, 2004 at 2:01 PM

    Very sexy, I love the atmosphere and the play of lights.

  • dm_intensity HL2DM

    • ShaDoW
    • December 21, 2004 at 10:42 PM

    I love the play of lights you have going on in there. Although some of your structural designs look a bit weird, and I'm not sure if all the light sources can be accurate... it simply looks great.

    Keep up the good work! Try getting us some larger screenshots next time though.

  • its amazing

    • ShaDoW
    • December 11, 2004 at 10:32 PM
    Quote from kleinluka

    so what have you made, duffy

  • HourIndusX tex pack - 1024 - industrial/semi real

    • ShaDoW
    • December 8, 2004 at 7:41 PM

    Hey Hourences, it's nice to see you here (I'm mshadow14 from the games.telenet.be game design forum).

    The textures really do look good, a bit odd in my opinion, but that's not a bad thing as they are UT textures. It seems you put a lot of effort in these, and it really does reflect in the quality of these textures.

    Great job.

  • The role of the level-designer

    • ShaDoW
    • December 8, 2004 at 12:51 PM

    I think the best way in companies like this, is what the teams are most comfortable with.

    I know this is a very simple answer, yet, that's my opinion on it.

  • CryEngine tech demo

    • ShaDoW
    • December 8, 2004 at 7:45 AM

    Thats great stuff! Haven't seen the video before, just screenshots.

  • Microfone helps!

    • ShaDoW
    • December 7, 2004 at 11:43 PM

    Ok, I'll keep that in mind then time you require assistance.

  • Microfone helps!

    • ShaDoW
    • December 7, 2004 at 6:23 PM

    Yeah, what about me?

    A simple thank you would suffice. :-?

  • Microfone helps!

    • ShaDoW
    • December 7, 2004 at 12:02 AM

    Check if your line-in or microphone channels aren't muted in your Windows sound mixer, or whatever program you're using to mix your volumes under Windows.

    Good luck.

  • Bounce (remake for HL2DM)

    • ShaDoW
    • December 5, 2004 at 2:07 PM

    Looks very promising.

  • de_shapingcity

    • ShaDoW
    • December 5, 2004 at 10:35 AM

    Hey Nexus,

    You're an Half-Life Fallout'er eh? I can see it by your avatar.

    The map is looking decent, mainly by its size and overwhelming feeling. I would suggest playing around a bit with the environment lights and skybox, getting those right will be a good step in the right direction.

    Also, strip about 50% of those props. It looks too full as it is now.

    Good luck.

  • HL2 mod - "The 7th Sign" in need of mappers

    • ShaDoW
    • December 4, 2004 at 2:06 PM

    Wouldn't it be more efficient to create the singleplayer part first, then base a multiplayer from that? Well, thats just me I guess.

    Good luck, the models and concept look alright.

  • Gearbox Software COGs Program Now Online

    • ShaDoW
    • December 2, 2004 at 5:08 PM

    I'd totally go for it if I was 18...

  • CSS-Assault

    • ShaDoW
    • December 2, 2004 at 5:00 PM

    That looks like a straight port, but would anyone care to explain what that water melon is doing on the roof?

    Game / level designers just don't use their brains anymore these days.

  • World of Warcraft

    • ShaDoW
    • December 2, 2004 at 12:07 PM
    Quote from Mazy

    Wont be out in europe for another month or so, but I do intend on trying it out

    Same here.

    I'm probably going for Undead mage. Spooky...

  • Mapcore should pwn the Valve Map contest

    • ShaDoW
    • December 1, 2004 at 10:25 PM

    Who wants me in their team? Or anyone willing to team up with me?

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