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  3. Kedhrin

Posts by Kedhrin

  • THQ files for bankruptcy

    • Kedhrin
    • January 8, 2013 at 7:42 PM

    Yeah it's different across the board... we prefer to raise our own money though, that way we keep our IPs and can do whatever we want without anyone telling us what to do (to a point). Publishers love those kinds of deals but you also lead yourself to getting fucked too. if they aren't heavily invested and don't own something big (like the IP), they usually don't really try that hard on the project. But its the way the publishing industry is going. Publishers prefer to have internal studios and external studios fund their projects themselves.

    THQ helped us with marketing, localization, distribution, ratings and most importantly.. seats on consoles (including Steam). Machinima was our other marketing partner. But everything else was all up to us... other than the shitty xbox release forced out because of House Party and the shitty PC release because of the pending Diablo 3 release marketing thought would "shut down press for months"... meh.

  • THQ files for bankruptcy

    • Kedhrin
    • January 8, 2013 at 7:29 PM

    We aren't owned by THQ and they don't own anything of ours, they just have rights to a license for a period of time... they didn't pay for development either, we did, so no offense taken

  • 3dsmax : Flat Shading

    • Kedhrin
    • January 8, 2013 at 6:41 PM

    Hey guys,

    Wondering if any of you may have some insight on this... especially if you know max macro scripting...

    i want to be able to toggle between wireframe and flat shading, much like you can toggle between wireframe and smooth+highlights with F3. There are many options in customize UI for setting up a keyboard shortcut for wireframe / whatever... but not flat!

    anyways, i found this solution on the interwebs:

    http://forums.cgarchitect.com/61581-flat-sha…w-shortcut.html

    but i don't know how to max script at all :/ i tried a few different things editing this script but i'm doing something derp. Anyone have any ideas??

  • THQ files for bankruptcy

    • Kedhrin
    • January 8, 2013 at 5:09 PM
    Quote from blackdog

    Wouldn't in this way to be possible for a studio to buy-back its own property? Probably too costy but i mean, the possibility would be there.

    yep, we're going to try to buy back the license. not for much though. lol. i'll put $5 on it.

  • Yakuza

    • Kedhrin
    • January 8, 2013 at 4:44 PM

    yeah some of those minigames are just TOO hard. the Batting cages really piss me off... and so do some of those japanese card/dice games... and i don't understand mahjong at all...

    yakuza 4 is definitely the best in the series so far. However, Yakuza 3 was really awesome with how many moves you could learn for one person. Towards the end, i knew enough moves to put the moves possible in mortal kombat to shame (and theyre way more technical).

    Yakuza 1 and 2 are great, they look way different though. Most of the time the camera is stuck on a fixed position. However, they have more "run around and fight a bunch of guys in sequence" moments. Yakuza 3 and 4 have waaaay more content than 1 and 2.. but I think I liked Yakuza 1's story the most (so far)... granted i'm only like 30% into Yakuza 4.

  • Yakuza

    • Kedhrin
    • January 7, 2013 at 9:28 PM

    Anybody play this series?

    Its one of my guilty pleasures. I've near 100% completed Yakuza 1-4, and once i'm done with Yakuza 4 i'll play the zombie one... Yakuza 5 came out in Japan... i don't know if they'll release it in America though :/ guess it's a good time to learn Japanese.

    The series suffers from some traditional Japanese storytelling elements (over dramatic, "honor" stories, and some super cheese ball heart warming shit). However, some of the mini-games and side stories are hilarious... and some of the characters are super bad ass.

    this scene was awesome:

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    while this scene is hilarious:

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  • NVIDIA announces gaming console

    • Kedhrin
    • January 7, 2013 at 7:04 PM

    i'll buy it because i'm a whore.

    i mean, i have 2 Onlive consoles even. Although i fucking love their Onlive controllers!

  • Post Your Pic Extravaganza

    • Kedhrin
    • January 6, 2013 at 7:53 AM
    Quote

    ' timestamp='1357453424' post='320420'][Blocked Image: http://farm9.staticflickr.com/8185/8352841986_c13717e17b_b.jpg]

    the gang by HelderP, on Flickr

    Minos doing the hover hand.

    guys night out!!!

  • [Piñata] Student Unity project

    • Kedhrin
    • January 5, 2013 at 1:04 AM

    also if you right click the bear does a turbo fart jump

  • [Piñata] Student Unity project

    • Kedhrin
    • January 5, 2013 at 1:04 AM

    why the bear no get shadows but sphere on ground does

  • [2D] Texture work

    • Kedhrin
    • January 4, 2013 at 10:23 PM
    Quote from Minos

    Some really good info about tweaking textures for gamma/linear space, texture artists should always take this into account: http://udn.epicgames...vs Linear Space

    Quote

    You should remember that the texture you are creating is describing how bright that surface is when lit by a 100% bright white light.

    ^ ^ ^ ^ This is one of the most well said statements ever.

    Its more so important so you don't start going over 1 in your lights multiplier all over the place... then you'll be left with an inconsistent nightmare...

  • [2D] Texture work

    • Kedhrin
    • January 4, 2013 at 9:07 PM

    yeah working with cryengine has definitely put me in the mindset of using 80 mean luminance as the minimum (other than the big warning it shoots in your face).

    I'll always try to stay around 128 like HP said, and only do 80 if i'm doing an intentionally dark texture.....

    regardless. i wish i had some work for you right now so i could throw money at you. I haven't seen such inspiring textures since Philips hay day.

  • This guy.

    • Kedhrin
    • January 4, 2013 at 8:53 PM

    I apologize if this is a repost.

    i found this very interesting:

    http://nofilmschool.com/2012/12/gregor…NoFilmSchool%29

    also, butts.

  • The random model thread!

    • Kedhrin
    • January 4, 2013 at 11:19 AM

    Even on consoles, if that's the only wall in your scene, you're fine.

    That's what's amazing about the next generation.

    A lot of people think its a downfall because you have to add more detail.

    The reality is, you don't have to spend as much time pulling teeth trying to get every frame *amazing*.

    Unless you work for some current gen game factory for XXX publisher, you don't need to worry about shit like that anymore (to a point, that doesn't mean go bananas).

    Game development is about to get a lot easier. Fuck r_speeds.

  • Veerdhawal Khanvilkar - Level Designer

    • Kedhrin
    • January 4, 2013 at 11:12 AM

    I think it is awesome you made levels for Nexuiz. (Of course). But still, youre better off making levels for Crysis 2. Take it from me. The Arena FPS genre is dead. Nexuiz was the last stand. Shootmania is a joke, as im sure youre aware.

    Regardless, i have my internal interns even focused on Crysis 2 levels, as its relevant. Id focus on that.

  • The random model thread!

    • Kedhrin
    • January 3, 2013 at 11:01 PM
    Quote from Rick_D

    YOUR TEXTURING IS GETTING BETTER BUT WHY DO YOU HAVE SO MANY LOOPS AND CUTS IN YOUR GEOMETRY, ARE YOU RETARDED OR SOMETHING SRS QUESTION?

    /caps lock and couldn't be bothered to turn it off and re-write it even tho explaining it has probably been more characters than just fixing the mistake

    i can see the the cuts in the wall / tower if he's doing intensive vertex painting, vertex blending, getting highly detailed vertex baking from radiosity, preparing for some destruction maybe, or more, who knows. I often work in 100% loops from the beginning and only clean up when its time to do LODs because it's easier to work with edge loops.

    super low poly isn't always the best route to take. there are other techniques you know, all depending on the situation.

  • Dragons: wild skies

    • Kedhrin
    • January 3, 2013 at 10:39 PM

    oh neat how did i miss this!

  • Veerdhawal Khanvilkar - Level Designer

    • Kedhrin
    • January 3, 2013 at 8:17 PM

    It's really cool to see you making levels for your portfolio with Nexuiz, but Nexuiz was built in a non-normal fashion. I designed 8 of the 15 maps in Nexuiz with blue room "solids" (outlined here:

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    )Outside of the 8 maps I designed, I did art for 5 (plus 1 for a level i didn't design). But i did the art all in 3D Studio Max on a unique 'scene per scene' basis.

    We decided against creating a modular set because of our team size and constraints didn't allow it. Plus, CryENGINE 3 is a very 3D Studio Max heavy engine. You can design levels all day in the engine, but even with a large asset library, you'll eventually need to be going into 3dsmax to do a lot more clean up.

    CryENGINE 3 just doesn't have that great of CSG support (aka BSP / Solids). Solids in CryENGINE are meant for placeholders that artists will come in and replace with detailed assets later on (re: our work flow on Nexuiz) or for temporary filler.

    If you want to focus 100% on design, and maybe not let the lack of proper aesthetics hurt your presentation, i recommend either finding a free modular set or asking someone who's made a modular set to use there's I don't recommend using an older engine as showing you can work with CryENGINE 3, Unreal Engine, or a proprietary modern engine really goes a long way (I won't even look at someones resume anymore if they don't have top tier engine knowledge).

    most of all, nail your design first. Nexuiz has bots so you could definitely use that.

    the UDK scene has quite a bit of modular assets that might be good to use... but you'll still need to export them from 3dsmax. You should ask some of those users if you can use their assets for your work.

  • Happy new year folks!

    • Kedhrin
    • January 3, 2013 at 6:35 PM

    my new years resolution:

    stop getting online when i'm blacked out drunk

    jk that won't happen lolololool

  • Happy new year folks!

    • Kedhrin
    • January 1, 2013 at 8:47 AM

    HAPPY DERPADERP IM DRUNK.

    I swear to god.

    If i was near Helder right now I would be sweating all of over.....................................

    anyways!

    happy DERPADERP

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