nice, you make more money than me also
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nice, you make more money than me also
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I think your lighting is terrific, however I'm seeing some size problems here and there, if you have to i'd place a model down near objects and measure everything to them if you can't seem to get accurate sizing.
however, the map generally looks great, but yeah it doesn't have anything that makes it sparkle, it just looks like another map.
good job though.
you have some good use of curves and looks like flow for a fast paced game.
post a pic of the layout so we can see how your map flows.
well i just got back from my first day...
all i can say is that i couldn't be happier, my job fucking rules already. it is my first time to ever in my life meet other game developers. I can't say much now because i've signed the NDA, but all i can say is *damn, this really rocks*
game dev fucking rules, to those of you who want to persue it, do it, i recommend it.
well i'm up here in Colorado now, and i do say its the most beautiful place i've ever been. The rockie mountains are just fucking amazing and they are just about 2 miles away from me i can see them looming up high when i walk out my door with snow on their tops.
just breathtaking, i will take pictures. I start work tommorow, wish me luck!
old bank card no longer in use
insurance card #1
insurance card #2
Blockbuuster Card
Social Security Card
Arkansas Medicaid Card
Drivers Licence
College ID Card (expired)
Earth and Beyond game time card
Hastings Card
Kroger Card
thats it...
no money
nice textures and some good modeling, keep up the good work.
holy shit thats funny ![]()
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very good, nice modeling.
i need to get into modeling dozens of low poly models like this, high poly modeling is so tedious.
no
don't have time
to poop on myself
that is.
i agree with Pusan on a lot of things.
Mod leaders should be talented with their work and lead by example of quality and dedication, once you have that down, collecting your team will be no problem. You gotta be professional about it to, if you want it to be good.
hey can i eat your cheesewich thanks!
hehe, with btu games when we first started we used that concept sketch and made an exact replica of it for test purposes.
was pretty cool.
i like it the only thing i don't like is how tight it gets in the torso and then the legs stick out pretty wide apart, but thats the only thing i don't like.
For those of you who do not know
I got my first office game job with NetDevil http://www.netdevil.com !!!
I'll be a level editor for the game, and i'm moving to colorado in a few weeks to start it!!!
hoorah.
i'll complete it for you ![]()
i'll make some custom prefabs to place in also, make it interesting even more than it already is.
*brownie points for kedhrin*
the only problem is my farcry sound is RUINED right now, it sounds so horrible i dare not even turn it on, thats why i haven't worked on my kakariko map in a while...
gotta figure out whats going on.
very good modeling backed by awesome concept, i need concept art like that to go with my horror/rust path i want my portfolio to take.
i dunno why i can't think of creative disturbing drawings when my mind is full of them o_O
hope my advice was like...helfpul and stuffxzzzzzzzzzzzzz
19...20 in augusttttt
no drinking yet, well yes there is drinking but not legally... you know how it is.
Modern Warfare = Modern Guns
no way to avoid it, its nothing about originality
kkkkkkkkkk
thx
die
now how often have i stated how sexy the cryengine is ![]()