My studio will be there with Crytek @ Crytek's booth as well as in the Independent Games Festival with Crytek. I'll be at either of the booths off and on all 3 days, getting drunk at random places or running around like a fucking idiot. If anyone would like to meet up let me know... PMing me might be the easiest or just swing by. I have a bunch of the guys on the team with me and we'll be showing off Nexuiz and the CryEngine 3 toolset... we love to discuss our techniques and things like that if anyone is interested always feel free to come chat.
Posts by Kedhrin
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heyooo--- so i got some updates... a week til GDC so nothing but polish still...
there isn't too much visual differences here other than some clearly obvious chandelier/banners everywhere. and color grading... which i'm still playing with... most of my time was spent on performance so it runs better on 360/PS3.
anyways - happy i'm where i am within the time and i'm excited for this next week of polish as i'm almost to a point where i can sign off on the level until we go into gold polish.
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Yeah I was standing directly under a light in that shot
but more than likely some of the contrast on some of the guns is too high. we're hopefully doing a texture pass on a lot of the weapons in a week or so. I've also toned down a lot of the lightsin the level... still trying to get used to how the deferred lights work the best with these materials 
I don't really see UT map at all in it, completely far opposite of my art references, but it looking like UT for you isn't necessarily a bad thing

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Quote from e-freak
Wall of Text but what you show looks really decent! Give everyone a shout over there in Denver
I feel that some of the Screens are a bit too dark, especially in comparison to the Conceptart shown above, but maybe that's something that works better in movement with the bright characters running through.yeah once I get the cubemaps projecting properly on all surfaces it'll help out a lot with the darkness, and its also partly my color grading. I hope to have different gradients for indoor/outdoor areas soon, it'll really help me with changing it some more. But yeah, when you see the reflections moving on the surfaces/the glowy characters running around its fairly easy to navigate. But I'm also working on these Deltra Ultrasharps, I gotta get some low end monitors soon haha
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Howdy,
So I'm getting ready for GDC here... and Im going to polish up one of my levels for the event. The artists are on polycount, whoring their stuff. So, I may as well do the same! Get some feedback, make it nice, sexy, delicious. I want to do a log of my work. I'll show you guys what I'm doing, slap me up, kick me in the groin, slap my butt, pick me up, dance with me...shit yeah.
who the shit am i?
Some of you may know me from a while ago. I'm a mapcore veteran, raised on the internets like most of these guys. I took a long break from getting involved with communities because I was going through a lot of personal transformations. However, I miss talking to everyone and being involved with the community I was raised in. Even if I was an asshat. Well, actually, i'm still an asshat. I'm the Creative Director and Co-Founder of IllFonic. We're a game development studio based out of Denver, Colorado. We started 3 years ago and its been one hell of a ride. We started with working on a game called Ghetto Golf, powered by Unreal Engine 3. Ghetto Golf is definitely our baby project. I worked really hard on the design of the game and its something I'm really proud of. However, we put it on the back-burner until after our current project.
what this is?
We're releasing a game soon on 360/PS3/PC. The game is called Nexuiz (http://www.nexuiz.com[url=''][/url]
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I love autumn colors, if you had some leafy particles floating around a bit gently itd be a nice touch... but thats one of those 'in live action' type of things

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nice meeting you guys sorry i got hella tired at the end of the night jet lag got the best of me!
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ok looks like he hasn't set anything up yet so maybe we can conjoin all the polycounter people plus mapcore? i don't know i'm just here for the ride... and beer. we'll come down tomorrow then and just shout out names and hope someone doesn't throw a brick at us...
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Awesome,
yeah we're in the training room right now i always feel like i'm invading if i go walking around. I also don't know what any of you look like. I think Chris was arranging a meetup i don't know if you guys are linked to that? I know we're looking to do a thanksgiving dinner tomorrow though. But i'm always down to get drinks... we'll figure it out...
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hey guys,
I haven't been on here in a while. My company IllFonic is here at Crytek for this entire week. Give me a shout if you want to meet up. My lead artist Chris Holden is getting people he knows together from Polycount to meet up. I want to go to some FKK clubs! jk
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IllFonic, based in Denver, Colorado, is actively looking to hire Level Designers for an upcoming PC/360/PS3 Unreal Engine 3 title 'Ghetto Golf'.
Ghetto Golf was announced at last years GDC but has been kept in the secret area for a while. This exciting project is a new, never before played experience that blends action-adventure with sports. Ghetto Golf is a mature comedy-satire on the life of a young man trying to break into an underground sport scene.
[email='%7Boption%7D'][email protected][/email] if interested. E-mails without portfolios or links to samples of work (pictures/videos please!) will be ignored.
Thanks!
-Kedhrin
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just remember, until proven guilty... don't go flying names around... thats just harsh on them...
even though at this point its hard to say its not true... don't want to jump to conclusions... as stated before...
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omai, mapcore is bringing the whole place down... i read about this...
my opinion: even though I like S.T.A.L.K.E.R. - if they did use other games source files that is... um, very bad. very bad indeed. One thing I would be careful is if the companies shared the same source for assets (i.e. they use something like Mayang for source files. but from the looks of it these are clearly not the case). If i was valve or id, i'd sue the crap out of them if the claims are in fact true. Even though I'd hate to see that happen to GSC... they shouldn't have done that.
The really shitty thing is if the execs at GSC had no idea this was going on and it was just some gun-ho artist on the team doing it.
fun.
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Quote from ginger_lord
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o/
OH MY GOD SPIRIT ORBS GHOsTSS!~!/1/1
lol. completely off topic i know, but that's what that reminded me of (I can't stand those people that think those are ghosts).
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oh yeah and btw
i have the 'win98' theme because it gives me about a 5% performance boost.
just an fyi, you may want to turn it off..
unless your computer is t3h ub3r unlike mine.
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So...
I would like to start a thread of a gathering of info, updated ever month or so.
basically a collection of current job openings at companies you guys hear about so we can compile them all. gather jobs off gamasutra, gamejobs, polycount, slashdot, etc.
also, some companies don't post on those sites. I think it'd be cool to have kind of a centralized page. Modders could especially look for entry level positions easily this way. or, if their dream company starts hiring, etc.
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i wouldn't doubt it did remind of twisted metal. there aren't many car combat games out there

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i don't think there is. because they both have one goal in mind: get more customers.