just remember, until proven guilty... don't go flying names around... thats just harsh on them...
even though at this point its hard to say its not true... don't want to jump to conclusions... as stated before...
just remember, until proven guilty... don't go flying names around... thats just harsh on them...
even though at this point its hard to say its not true... don't want to jump to conclusions... as stated before...
Quote from mikezillaSo, "reasonable" to you is to allow them to steal whatever content they please without repercussion for doing so? This is fairly unprecedented on this scale, I'd say. They stole from some major studios and brands that actually took their time to make a triple A game legitly. Being a "good game" has absolutely nothing to do with this, at all. That's an absolutely wreckless opinion and if nothing is done to combat it, then any company can just steal whatever they want to make their products... code, art, levels, whatever.
If I were the companies that were stolen from, I'd file suit on each piece of content that was stolen-- with a logical fee to offset the theft, but make sure its enough to ensure they don't do it again. Somewhere in the ballpark of $5,000 - $10,000 per piece of content. Not terrible on it's own, but adds up quick if you steal your entire product.
Yes,but how can you prove that they actually did steal,as you can see that the textures are modified.Secondly,how do you know this textures are actually used in the game,i mean in the beta versions of STALKER the weapons sounded so much like counter-strike weapons but they are not used in the final version,are they?I wouldnt be surprised to find those sounds in the final version of STALKER but just not being actually used(After all people do sometimes forget to delete the old files).Anyway my guess is that GSC used this textures in the beta versions(alpha versions
)(Again they might of forgot to cut out)as at the time(2002)when GSC had alpha version on their hands it looked like a different thing from the final version,and you never know what they could have done to the engine and the textures in those 5 years.The best thing to do now is to get that early 2002 alpha versions of STALKER and compare the textures between the alpha and the full version.
ps:GSC is not in Russia its in Ukraine.
Montella, 2002 version didn't had this kind of dynamic lights which could use D3 light maps (there was no D3 at the time either), but anyways, those lights are used in the Final game, ie. the flashlight is from D3. They've stolen it, there is no excuse for them.
Another 1post GSC defender btw.
Even if that is the case, its a momumental failure on the part of the of developer to leave said content in the release version of the game. It also shows how dangerous it can be to use other's assets if you're not going to be meticulous about their removal post-alpha.
It would be interesting to strip the D3 assets out of the game, then play it through and see if there were any missing textures/materials noticible anywhere.
Quote from buddy the designerMontella, 2002 version didn't had this kind of dynamic lights which could use D3 light maps (there was no D3 at the time either), but anyways, those lights are used in the Final game, ie. the flashlight is from D3. They've stolen it, there is no excuse for them.Another 1post GSC defender btw.
Iam defending it because i love the game!You probably would do the same for your favourite game. ![]()
Nothing new to any post-soviet developer.
But what are you expecting from Ukraine developers with salary $200 per month? They are hiring boys rght form the school bench. They uses pirated 3d max, Windows , Photoshop and Lightwave. On the Frogwares Ukraine, we has huge case with CD's full of warez.
For hiring somebody like Kenneth Scott for texturing, their managers should sell their livers ![]()
Quote from ZihabenNothing new to any post-soviet developer.But what are you expecting from Ukraine developers with salary $200 per month? They are hiring boys rght form the school bench. They uses pirated 3d max, Windows , Photoshop and Lightwave. On the Frogwares Ukraine, we has huge case with CD's full of warez.
For hiring somebody like Kenneth Scott for texturing, their managers should sell their livers
Yes that might be the situation in Ukraine but i dont think its the fact with GSC.Dont you think they would be losing more money then they would be gaining if they would use pirated software and would be stealing others work.
Then they must not use stolen assets. Inspiration is great, I often look at how other people do things, then incorporate that into my way of doing things, but I don't just _take_ their hard work.
Heavy deadlines and pressure from the publisher must have been difficult to deal with but then they must just put in some overtime, or outsource some art from freelance people.
Also, to comment on the "if they just left it in but didn't use it ingame there's not a problem" issue: wrong, people paid for the game and GSC shipped and profited from that content no matter which way you look at it. Stealing someone's work is the lowest of the low, it's tenfold worse when you make money from it.
From what I have read of all post-soviet enterprises, bending the law is common-place and there are no repercussions, more often than not you are respected for it. This, however, is out of order in a massive way. As much as I love the game, I fully hope that id and Valve deal with this theft and set an example to any other developers that think 'taking some dough froma big baker' is perfectly acceptable. It's not.
Quote from MontellaYes that might be the situation in Ukraine but i dont think its the fact with GSC.Dont you think they would be losing more money then they would be gaining if they would use pirated software and would be stealing others work.
I don't understand what you are saying? They would only lose money if they were caught and could be prosecuted. By not buy a license they are saving thousands of dollars.
I don't think they wanted to do any harm or were aware of the consequences that could result from using placeholder material "borrowed" from other games.
If you are too casual about it, stuff like this gets into a build, maybe slightly modified later on, possibly by somebody else who doesn't even know that it is placeholder and where it comes from, the files are forgotten, the game ships, somebody with a sharp eye finds it and you get fubar like this.
Quote from FrieChampI don't think they wanted to do any harm or were aware of the consequences that could result from using placeholder material "borrowed" from other games. If you are too casual about it, stuff like this gets into a build, maybe slightly modified later on, possibly by somebody else who doesn't even know that it is placeholder and where it comes from, the files are forgotten, the game ships, somebody with a sharp eye finds it and you get fubar like this.
That's what I figured. People seem to jump to the conclusion that this was some big scheme pulled off by GSC to finish their game faster. It just seems a little odd, considering the amount of work that was put into STALKER itself, that they would just have to resort to using a few simple images from other games.
Not that they shouldn't be held accountable and sort the issue out with the offended developers, but I think this ends up falling on the accidental side of things.
Id\Valve should feel honoured that GSC used their content in a masterpiece.
Quote from michi.beDisplay MoreAs i just posted in a doom3 related forum. I browsed the stalker .db" files with this new extract tool which is around.
I saw that they are using doom3 lightimages.
for the people which own both games can compare the "lights" folders.
I'm wondering if the russian guys got the permission for using them.
As a hobbyist i think its not that fair. If i'm using textures from another game without having the big money in mind i will get mails from a lawer or someting like that. even if i only want to do a cool level.
here are two comparsion shots:
stalker light-folder:
http://home.arcor.de/fieslings-place/st ... tdiebe.jpg
doom3 light-folder:
As i just posted in CIA official forum...
I browsed the quake I .pak files with winrar.
I saw that they are using texture of shotgun from Chasm: The Rift
for the people which own pale of brains can found it easily!
I'm wondering if the canadian guys got the permission for using them.
As a therapist, i think its not that fair. If i'm using textures from
another game without having the big money in mind i will get flash-mobers from a ru-net
or someting like that. even if i only want to do a cool level.
Here are 2 links:
Chasm's Shotgun texture
Quake shotgun texture
Yeh right!
Don't worry about people stealing your content. If your content are good, you'll have to ram it down people's throats.
Stealing works, if all you care about is money.
Wasn't this thread also created on 1 april?
Idiots probably overran Mapcore :roll: (no, not you michi.be)
First Dodger's Post:
Quotethe shotgun is ugly
Second Dodger's Post:
QuoteIt's too late to do anythin', the game is just out and sold over the whole globe. If they riped it off and stold, hopes someone steal the cash from them
Third Dodger's Post:
QuoteCSG will respond
Fourth Dodger's Post:
Quotedon't make a game and drink vodka. You may steal content from a game and you won't remember it on next day.
Fifth Dodger's Post:
Quoteyeh right
Last (but who knows?) Dodger's Post:
QuoteYeh right! Don't worry about people stealing your content. If your content are good, you'll have to ram it down people's throats.
Stealing works, if all you care about is money.
Wasn't this thread also created on 1 april?
Hehehe
Hey, Dodger, are you aiming at The Most SmartAss post of the Year award? LOL
Don't you think editing your post more than 5 times doesn't affecting your brain anyway?
Quote from RevolterFirst Dodger's Post:
Second Dodger's Post:
It's too late to do anythin', the game is just out and sold over the whole globe. If they riped it off and stold, hopes someone steal the cash from them
Third Dodger's Post:
QuoteCSG will respond
Fourth Dodger's Post:
Quotedon't make a game and drink vodka. You may steal content from a game and you won't remember it on next day.
Fifth Dodger's Post:
Quoteyeh right
Last (but who knows?) Dodger's Post:
QuoteYeh right! Don't worry about people stealing your content. If your content are good, you'll have to ram it down people's throats.
Stealing works, if all you care about is money.
Wasn't this thread also created on 1 april?
Hehehe
Hey, Dodger, are you aiming at The Most SmartAss post of the Year award? LOL
Don't you think editing your post more than 5 times doesn't affecting your brain anyway?
Why didn't you said this before to me Revolter??
Man how did you know that?! I' am actually aiming to be not only the most smartass, but the most dumbass-retarded mapcore member here to finally win the award that I do not deserve to win.
![]()
too many shitheads on mapcore talking shit.
Thanks michi <_<
![]()
I love that stuff from this thread has been spread all over news sites, directly showing michi and johnny's pictures without apparently even being verified. If it had been an april fools joke it would actually have been impressively effective in fooling loads of people. ![]()
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