Quote from marksWhile that's true, I do wonder just how much overdraw there is from floating polys, and how expensive that shader is to draw. At the most basic level, all he's done is offset the performance cost for the scene from the texture memory onto the processor. While its an impressive demonstration, it isnt black magic.
agreed, but its still cool ![]()
What i want to see is more use of polys and less textures/shaders. Modern engines can chomp up polys like it's no one's business. Shader tech is good, but overdraw and fillrate still suck. Texture memory is definitely larger, so you can get away with an insane amount more.
all of this, of course, depends on your target.
DEATH TO NORMAL MAPS.