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  3. hydeph

Posts by hydeph

  • go-kart model

    • hydeph
    • May 17, 2007 at 1:18 AM

    yeah and some colour variations, the tires look mad cool!

    perhaps some white text on the sidewall of the tire

  • Future Contest suggestions

    • hydeph
    • May 11, 2007 at 4:10 PM

    How about....

    We all try to make a _FUN_ fy_/aim_ style map.

    Obviously, since this is the core, it has to a> play well and b> look good

    well, people would probably build the same crate filled piles of shit. bad idea

    WAIT SOMEBODY ALREADY SUGGESTED THIS OKAY I'M CRAWLING BACK INSIDE MY SPACESHIP

  • Now playing

    • hydeph
    • May 10, 2007 at 4:18 PM

    I started playing WoW but my ten day trail is over.

    I got to level 18. my name was Anthraxx but they forced me to rename myself so I chose

    FistofJihad

  • C47 Skytrain/Dakota

    • hydeph
    • April 30, 2007 at 4:04 AM

    alright we're ontop of it

    insta and skdr report to eot for castration

    thanks wunderboy

  • WIP in WIP, post your level screenshots!

    • hydeph
    • April 25, 2007 at 2:50 PM

    hey method, it's looking great. i was browsing another mapping site and there is this 'mini competition' where you must create a hallway, well, it seems one user has taken a liking to your map

    [Blocked Image: http://img134.imageshack.us/img134/586/hallway0003tu9.jpg]

    http://%7boption%7d

  • Write about the person above you...

    • hydeph
    • April 24, 2007 at 4:04 PM

    killer tomates

    jittery predator avatar of THAT BALD GUY

  • [WIP] DoD_Nightingale

    • hydeph
    • April 16, 2007 at 4:09 AM

    not necessarily tall buildings, maybe rolling hills with a barn n silo or small houses, etc. something to make you feel like the environment you are in is much larger than it looks.

  • Insurgency Media Release

    • hydeph
    • April 5, 2007 at 5:05 PM

    too bad it doesn't sound as good as it looks (imo)

    the m249 should definately be more beefy

  • [WIP] DoD_Rouen

    • hydeph
    • April 2, 2007 at 4:48 PM

    it's sort of blocky, texturing could be more detailed for sure, needs more war stuff, debris, blood, explosions, craters, etc

    it looks nicely laid out, just needs spicing up with props and other junk.

  • dm_grale (updated on 15-08-09)

    • hydeph
    • March 18, 2007 at 4:24 PM

    nice~!!!

    as rick says it is a little monotone, perhaps you could add some rocky/cliffs around the castle

    the torch lights look simply awesome tho

  • MapCore Job Census

    • hydeph
    • March 17, 2007 at 2:39 AM

    maybe this will help somebody, i'm not sure if anybody knows of it

    http://%7boption%7d

  • WIP in WIP, post your level screenshots!

    • hydeph
    • March 12, 2007 at 11:27 PM

    campaignjunkie won't you please make this for sven coop

  • Performance World 2007

    • hydeph
    • March 12, 2007 at 4:33 AM

    re-sized m8s

  • Performance World 2007

    • hydeph
    • March 11, 2007 at 4:42 PM

    [Blocked Image: http://www.hydeph.cs-irc.com/images/carshow07/IMG_1925.JPG]

    blown Willie's coupe

    [Blocked Image: http://www.hydeph.cs-irc.com/images/carshow07/IMG_1928.JPG]

    twin turbo 67 mustang fastback, note dual nitrous bottles in the rear

    [Blocked Image: http://www.hydeph.cs-irc.com/images/carshow07/IMG_1941.JPG]

    nice lil plymouth coupe

    [Blocked Image: http://www.hydeph.cs-irc.com/images/carshow07/IMG_1962.JPG]

    Dodge Polara, with a slight tunnel ram intake

    [Blocked Image: http://www.hydeph.cs-irc.com/images/carshow07/IMG_1968.JPG]

    426 cubic inch Mopar HEMI cross ram intake crate motor. This is very expensive, and very large.

    [Blocked Image: http://www.hydeph.cs-irc.com/images/carshow07/IMG_1974.JPG]

    nice Mercury lead sled

    [Blocked Image: http://www.hydeph.cs-irc.com/images/carshow07/IMG_1988.JPG]

    [Blocked Image: http://www.hydeph.cs-irc.com/images/carshow07/IMG_1989.JPG]

    Ariel Atom, 300hp supercharged Honda Type-R engine in a 500kg exo-skeletal frame, 0-60mph in 2.8 seconds (if you can shift fast enough)

    [Blocked Image: http://www.hydeph.cs-irc.com/images/carshow07/IMG_1998.JPG]

    [Blocked Image: http://www.hydeph.cs-irc.com/images/carshow07/IMG_1999.JPG]

    [Blocked Image: http://www.hydeph.cs-irc.com/images/carshow07/IMG_2002.JPG]

    rat rods

    [Blocked Image: http://www.hydeph.cs-irc.com/images/carshow07/IMG_2000.JPG]

    Gangster

  • My portfolio - what do you think of it?

    • hydeph
    • February 28, 2007 at 3:34 PM

    get some anti-aliasing on your banner, it looks super choppy and very bad, the font is fine, just very jagged.

    i'd say it looks nice and dandy, altho a little devoid of colour

  • Ten maxims every FPS should follow

    • hydeph
    • February 28, 2007 at 3:32 PM

    i skimmed thru, kinda seems like common sense stuff really.

    the bit about rewarding smart thinking in HL2 is kinda silly, there's like 10 puzzles in HL2? laf, and they're usually all the same, drop some weight on something to get past.

  • WIP in WIP, post your level screenshots!

    • hydeph
    • February 28, 2007 at 1:52 AM

    i think the gazebo is excellent, except the texturing, there is some odd stretching on some of the poles, also you should try either natural coloured wood or a less bright red, that shows off more grain n such

    otherwise it's looking very nice

  • C&C 3

    • hydeph
    • February 28, 2007 at 1:48 AM

    i get super slow download speeds everywhere

  • WIP in WIP, post your level screenshots!

    • hydeph
    • February 23, 2007 at 3:57 PM

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/duck_hunt0034.jpg]

    :science:

  • WIP in WIP, post your level screenshots!

    • hydeph
    • February 19, 2007 at 10:18 PM
    Quote from killertomato

    Hypeph:

    OMG duckhunt! What mod is this for? (Is there a duckhunt mod?) Looks pretty neat though. Little ''rough'' on the edges sometimes but I'll take that as being HL. Looks fun!

    it's for Sven Coop, possibly 3.5 if i can get some of the new features implemented. i plan on raising the skybox a little so i can make the treeline more jagged and natural looking.

    my pal made me a new sky, i added some stuff

    [Blocked Image: http://smg.photobucket.com/albums/v472/hydeph/duck_hunt0024.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/duck_hunt0021.jpg]

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