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  3. nico

Posts by nico

  • The random model thread!

    • nico
    • January 24, 2006 at 6:25 PM

    got a bit inspired by some warhammer figures, beasts of chaos to be more accurate. Its supposed to be those who sort of looks like goat-men or something. All very WIP at the moment, and sorry for the render if its too dark, had to render it pretty fast as i had to catch a train. Will perhaps show a wire tomorrow if its desired. And btw, the leather-strap thingy i intended to have various armor pieces on looks like shit, i know will fix it asap...

    oh well, here we go:

    http://%7boption%7d

    edit:

    (if you think his head looks like shit its because he is wearing some sort of cloth-thingy over his head, will do a closeup render tomorrow perhaps)

  • !!!! BABY ALARM !!!! CONGRATULATIONS TO KUNGFUSQUIRREL

    • nico
    • December 26, 2005 at 1:32 PM

    Awesome! Congratulations =)

  • dm_grale (updated on 15-08-09)

    • nico
    • November 21, 2005 at 6:58 AM

    make sure players dont get stuck in the walls! =)

  • My school project

    • nico
    • October 27, 2005 at 10:19 AM

    Thanks for all the nice replys!

    http://%7boption%7d

    this is the final render. Only added depth of field effect to it. Didnt want it to be "overcrowded" with objects. Now i just wait to see what the teacher thinks...

  • My school project

    • nico
    • October 25, 2005 at 8:36 PM
    Quote from st0lve

    Satan or whoever made that, said that he got inspired by Feng.What school? Noroff? Idefagsskolen? As for a "realistic interior scene" I think you've "failed", cause it doesn't give me anything that realistic if you get my catch. But I'm no teacher

    Nice stuff.

    Its noroff. However, the "realistic" part, is not you know realistic as in "could have been something we could see today". We were free to choose whatever time period or world we wanted, just the final image should look realistic as. Uhm... dunno if that made much sense =)

    So far the teacher has been very exited about my project, so im glad you are not the teacher

    thanks for replys tho, keep`em coming, and preferrably with suggestions for improvements!

  • My school project

    • nico
    • October 25, 2005 at 4:44 PM

    Hey!

    I first opened 3d studio max sometime in august this year, and allready i have to finish my first scene for evaluation. The deadline is this thursday, so i don`t really have much time left (entering panic mode)

    Anyhow, the task is to make a realistic interior scene, and as all the other people in my class went for these IKEA looking pictures, i chose this one http://%7boption%7d by Feng Zhu ( a really kickass photoshop dude: http://%7boption%7d)

    this is what i got so far: http://%7boption%7d

    I have worked on this scene for a bit more than 2 weeks now. It is not to be an exact copy, and as you can see i have added some other stuff to the scene. I am pretty happy with the result, but if you guys have anything you think i should add and/or constructive critisism, please reply!

    Thanks in advance!

  • totally random texture thread

    • nico
    • September 19, 2005 at 10:36 AM

    would perhaps be nice with that much shiny-ness if it was a map with rain?

  • totally random texture thread

    • nico
    • September 18, 2005 at 9:25 PM

    i think the water texture might look rather nice when its moving/animated/inserted properly into the game, even though it has those geometric shapes.

  • Elvish Warrior

    • nico
    • September 4, 2005 at 4:07 PM

    Looks good except for the hands... too bad you dont have the time to fix. Looking forward to see more!

  • Guess the map!

    • nico
    • August 28, 2005 at 10:10 PM

    ts_subway or something. if i remember correct, its satan`s map or something? at least someone who works/worked on nightwatch.

    bah, too late in the evening for normal functioning brain.

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • nico
    • January 8, 2005 at 6:36 PM

    i dont know if you are allowed to use cs: source models, but if you can, there`s a model of sky used in office, i dont know if you could have used that.

  • ctf_export: first ctf map for hl2dm

    • nico
    • January 3, 2005 at 11:32 AM

    looks rather neat, should scale down a lot of the textures though, this is after all HL2. good job.

  • Doom3 temple WIP

    • nico
    • December 19, 2004 at 6:57 PM
    Quote from W01f

    I'm confused. Are you saying they look bad? Are you trying to insult me, or just making an innocent comment?I find that kinda funny though, since quake3:arena didn't support bumpmaped textures, which this map is full of.

    slightly paranoid?

    if this was a hl map, i would say "poor brushwork" ... Now i dont know how mapping in doom3 engine works, so i cant say that in case you dont use brushes... Anyhow, you should make more details/interesting architecture. And do not belive that everyone is "after you".

  • Doom3 temple WIP

    • nico
    • December 18, 2004 at 1:01 PM

    looks like a quake3:arena map, only with better lightning.

  • de_verora

    • nico
    • December 14, 2004 at 2:07 PM
    Quote from DUFFY

    this sucks.....everything anyone makes in the hl engine now looks like ass

    you have not checked out nightwatch? http://www.hl-nightwatch.net

  • dm_rebar

    • nico
    • December 12, 2004 at 2:16 PM

    perhaps some new screens soon?

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • nico
    • December 12, 2004 at 2:15 PM

    could you please give me the "adresse" of the steam cache? the filename? i dont want to delete something wrong, hehe.

    Ive tried to delete the SDK folder and a cfg file i think before, but that did not work.

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • nico
    • December 11, 2004 at 7:33 PM

    didnt work for me =(

  • dm_rebar

    • nico
    • December 11, 2004 at 2:22 PM

    well, its rather limited how jolly a construction site looks...

    i think it would be nice with the lights (looking forward to those screens),

    and perhaps add more surrounding stuff, like other buildings and whatnot?

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • nico
    • December 11, 2004 at 3:07 AM

    ive done that. nothing seems to work, i even uninstalled the hl2 dm, as some threads suggested that...

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