Quote from ShaDoWYour missing the point Barra, many thought this would be impossible because of the way the radiosity is calculated in Source. This is a huge step forward, and its very cool to see Valve is working on it.
I tought valve changed the way radiosity is compiled in the last update? that being the reason why map file sizes are smaller ![]()
And it it renders the lights at 4fps with a computer like that, on a map with just one room and one light, it seems like the only thing it's doing is to "compile" the lights every few seconds.
I hope they make this works, but if it means hammer will be slower then what it is now, then forget it.