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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • General Vivi
    • July 4, 2006 at 8:57 AM
    • #1,181

    PION!

    the origional background metal was made by barrakid over at interlopers

    but i wanted to do my own version of Barra's texture

    a quick 20 min mock up

    [Blocked Image: http://img217.imageshack.us/img217/9136/bkmbase8uv5zt.jpg]

    and the normal map

    [Blocked Image: http://img132.imageshack.us/img132/8240/bkmbase8uvnormal3rz.jpg]

    and the spec map

    [Blocked Image: http://img301.imageshack.us/img301/769/bkmbase8uvspec8qf.jpg]

    and the render

    [Blocked Image: http://img301.imageshack.us/img301/7114/bkmbase8uvrender7bp.jpg]

  • Squirrelly
    • July 4, 2006 at 6:19 PM
    • #1,182

    sechs mr. vivi!

  • BaRRaKID
    • July 4, 2006 at 7:53 PM
    • #1,183

    Might as well post the original:

    [Blocked Image: http://img454.imageshack.us/img454/927/bkmbase8uv.jpg]

  • Meotwister
    • July 5, 2006 at 10:27 AM
    • #1,184

    no one wants to see that barra!

    yeah nice modification of the texture vivi.

  • PhilipK
    • July 5, 2006 at 11:52 AM
    • #1,185

    Nice viv indeed tho I kinda agree with peris.

    Those vents could look really nice if they had been modelled for the normal map as well.

    Also I still plan to release the q4 set

    A small update.

    [Blocked Image: http://www.philipk.net/other/new_shit.jpg]

  • m4d1n
    • July 5, 2006 at 12:05 PM
    • #1,186

    looks n1 philip

    i remember the floor, but from where i don´t knew...

  • PhilipK
    • July 5, 2006 at 1:17 PM
    • #1,187

    Ah yeah the floor is pretty standard looking

    Gonna try and figure some cooler up later

  • csharp
    • July 5, 2006 at 2:05 PM
    • #1,188

    Phil, those are just.. awesome

  • von*ferret
    • July 5, 2006 at 4:33 PM
    • #1,189

    floor looks like the natural selection ones but on crack.

  • The Postman
    • July 5, 2006 at 4:35 PM
    • #1,190

    Looks great, Phil!

  • General Vivi
    • July 5, 2006 at 8:13 PM
    • #1,191
    Quote from PhilipK

    Nice viv indeed tho I kinda agree with peris.Those vents could look really nice if they had been modelled for the normal map as well.

    yeah but it was just a quick 20 min thing. i didn't even take the time to make the vents look different. thats how lazy i am

    but thanks for the nice comments. I am such a fragile person , The slightest bad remark and i can crumble and cry

  • PhilipK
    • July 5, 2006 at 8:15 PM
    • #1,192

    lol dont take it too hard

    I have nothing to add on the diffuse sir.

    it's a really nice texture indeed dude!

  • Campaignjunkie
    • July 5, 2006 at 9:20 PM
    • #1,193

    Oh man. Could I convert those to Source when you're done? I really want to make a map with those. As Ferret said - it's NS on crack.

  • Ooghijmiqtxxa
    • July 6, 2006 at 7:24 AM
    • #1,194

    [Blocked Image: http://imagesocket.com/thumbs/2048sampd80.jpg]

    Haven't done this in awhile. Been away along time. I was playing around and made a 2048x2048 diffuse. I still want to add more detail. make it tileable and take out patterns.

  • General Vivi
    • July 6, 2006 at 10:10 AM
    • #1,195

    heres another texture . its a kitchen texture for a farm house

    [Blocked Image: http://img82.imageshack.us/img82/1825/parkitchen1st.jpg]

  • PhilipK
    • July 6, 2006 at 12:05 PM
    • #1,196

    That's a huge tex Ooghijmiqtxxa. Nice detail level on it for being so large.

    Looks slick. Just the trim next to the bottom one doesn't look to have as detailed seams as the rest. But that is maybe on purpose.

    Anv vivi that looks kickass!

    Love the style. It's normal mapped too right? (does look like that)

    Anc cool Campaignjunkie

    I have planned to convert them to source as well so. Will just need to mix up source normal maps for them

  • dissonance
    • July 6, 2006 at 12:33 PM
    • #1,197

    that'd be awesome if you could define certian areas of a texture to be tiling within a texture

  • PhilipK
    • July 6, 2006 at 12:42 PM
    • #1,198

    you can always use decals of dirt and grime to break up a long tiling wall or so.

  • Ooghijmiqtxxa
    • July 6, 2006 at 4:37 PM
    • #1,199

    Thanks for the comments guy.

    PhilipK: The bottom was the last part that I did so I skipped out on it a bit on the first run. I'm gonna make that the most beat-up part of the texture.

    Peri: Hi Peri! I was playing with a new monitor I got and it was fun to work on. Just wanted to see how it handled it.

    Here are some other ones I had laying around.

    [Blocked Image: http://imagesocket.com/thumbs/8783.jpg]

    [Blocked Image: http://imagesocket.com/thumbs/3f35.jpg]

    [Blocked Image: http://imagesocket.com/thumbs/2c56.jpg]

    The ones with windows are just to show how the decal would look on the texture.

    The first one has some noticable pattern on the right that runs down the whole texture. I'd fix it if someone wanted to use it but since it's going unused I'd rather work on something else.

    I have more, but they were for mods that haven't been released yet and don't wanna piss some people off so I'll just play it safe.

  • Zeta
    • July 6, 2006 at 5:13 PM
    • #1,200

    They look nice but check the right side of the tarmac on the road textures - you've got some mirroring going on.

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