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Posts by Tailgunner

  • Searching for a piece of software...

    • Tailgunner
    • September 25, 2006 at 7:17 PM

    Freeworld3d.org

    Sucks thou, but still maybe helps you

  • Your first Level Editor

    • Tailgunner
    • August 18, 2006 at 2:37 PM

    Junction25 For GTA1

  • MapCore Job Census

    • Tailgunner
    • August 7, 2006 at 7:38 PM

    Ilija "Tailgunner" Petrusic

    LevelDesigner @ Zootfly (http://www.zootfly.com) In Europe

    You can add Tomislav "Clayman" Spajic to teh same company aswell

  • Editors

    • Tailgunner
    • May 3, 2006 at 10:12 AM

    Some editors for GTA1

    i used j25 a long time ago =9 The first editor i ever learned

    http://www.gouranga.com/nf-downloads-editors.htm

  • The random model thread!

    • Tailgunner
    • January 3, 2006 at 9:15 AM

    15 mins work =)

    Now I have to UV map it =/

    [Blocked Image: http://www.ilijap.net/skit/bench.JPG]

  • WIP in WIP, post your level screenshots!

    • Tailgunner
    • January 3, 2006 at 9:13 AM

    Been trying to do some d3 stuff today, came up with this hallway,

    btw: Dyn light ftw

    c&c welcome

    [Blocked Image: http://www.ilijap.net/skit/d3hall.JPG]

  • !!!! BABY ALARM !!!! CONGRATULATIONS TO KUNGFUSQUIRREL

    • Tailgunner
    • December 19, 2005 at 1:55 AM

    Kongrats KFS!!

    Put that in your portfolio

  • Maya vs 3dMax

    • Tailgunner
    • January 2, 2005 at 10:11 PM

    I´ve been trying to learn some modeling for some time now, but I feel that its not my thing. Everything takes time so I will try harder to get some knowledge. But what I was going to ask is:

    Which software do you prefare to use and why? I have Gmax (free version of 3dmax) and the Maya Learning edition (free version of maya) What do you think, and why? would be nice to get some information.

  • Bounce (remake for HL2DM)

    • Tailgunner
    • December 5, 2004 at 12:55 PM

    awesome

  • Mapcore should pwn the Valve Map contest

    • Tailgunner
    • December 1, 2004 at 5:13 PM

    Count me in boys, and as strat said, there is plannig that needs to be done.

  • what will be the surprise

    • Tailgunner
    • November 30, 2004 at 6:07 PM

    THE ATI LEVELS

  • Oh man... well, here's one of my first attempts at mapping

    • Tailgunner
    • November 26, 2004 at 3:09 PM

    If you have a leak, and put a big hollow box around the map, the light will go out trough that leak, and the compiler will compile the WHOLE room to calculate klightning and such.

  • The Official "I Got Half-life 2!" thread!

    • Tailgunner
    • November 14, 2004 at 7:25 PM

    i preloaded and ordered it from steam, playign around in new hmemr now WOHA!

  • NEW CSS MAP

    • Tailgunner
    • November 12, 2004 at 11:40 AM

    There is a leak up in the corner, where the door is,,

    haha http://www.mapcore.net/forums/images/ic ... 9-noob.gif

  • NEW CSS MAP

    • Tailgunner
    • November 12, 2004 at 10:38 AM

    You could at least pu the images on YOUR host, and not just link them

  • Remake HL textures

    • Tailgunner
    • September 13, 2004 at 4:38 PM

    now that! is pure SEX

  • Remake HL textures

    • Tailgunner
    • September 13, 2004 at 4:04 PM

    holycow clayman, the floor is awesome the blu wall is asskicking!!

    but maybe the white stuff in the middle will fuck things up when the texture is repeated?

    gj

  • Remake HL textures

    • Tailgunner
    • September 12, 2004 at 1:18 PM

    Theclayman did this:

    [Blocked Image: http://tailgunner.leveldesign.nu/skit/-2tnnl_w12a_512.jpg]

  • Remake HL textures

    • Tailgunner
    • September 9, 2004 at 4:11 PM

    The rock texture rocks!

  • Blaz_WitheredWad

    • Tailgunner
    • September 7, 2004 at 7:20 PM

    THANK YOU

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