Freeworld3d.org
Sucks thou, but still maybe helps you
Freeworld3d.org
Sucks thou, but still maybe helps you
Junction25 For GTA1 ![]()
Ilija "Tailgunner" Petrusic
LevelDesigner @ Zootfly (http://www.zootfly.com) In Europe
You can add Tomislav "Clayman" Spajic to teh same company aswell ![]()
Some editors for GTA1
i used j25 a long time ago =9 The first editor i ever learned
Been trying to do some d3 stuff today, came up with this hallway,
btw: Dyn light ftw
c&c welcome
[Blocked Image: http://www.ilijap.net/skit/d3hall.JPG]
Kongrats KFS!!
Put that in your portfolio ![]()
I´ve been trying to learn some modeling for some time now, but I feel that its not my thing. Everything takes time so I will try harder to get some knowledge. But what I was going to ask is:
Which software do you prefare to use and why? I have Gmax (free version of 3dmax) and the Maya Learning edition (free version of maya) What do you think, and why? would be nice to get some information.
Count me in boys, and as strat said, there is plannig that needs to be done.
THE ATI LEVELS
If you have a leak, and put a big hollow box around the map, the light will go out trough that leak, and the compiler will compile the WHOLE room to calculate klightning and such.
i preloaded and ordered it from steam, playign around in new hmemr now WOHA!
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There is a leak up in the corner, where the door is,,
You could at least pu the images on YOUR host, and not just link them ![]()
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now that! is pure SEX
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holycow clayman, the floor is awesome the blu wall is asskicking!!
but maybe the white stuff in the middle will fuck things up when the texture is repeated?
gj
Theclayman did this:
[Blocked Image: http://tailgunner.leveldesign.nu/skit/-2tnnl_w12a_512.jpg]
The rock texture rocks!