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  3. teeluu

Posts by teeluu

  • Iraq scenery

    • teeluu
    • May 21, 2007 at 9:09 PM
    Quote from skdr

    Good luck with the final tests

    Thanks, i need it, i suck at drawing

  • Iraq scenery

    • teeluu
    • May 21, 2007 at 4:36 PM

    Ok, so i could've fix and add nice bunch of stuff with this but i ran out of time, had to get this done for school i'm applying to. I gave some contrast with photoshop, i think it's acceptable with work like this. Palm model made by philipk.

    [Blocked Image: http://personal.inet.fi/koti/sami_lind…q_scenery_1.jpg]

    [Blocked Image: http://personal.inet.fi/koti/sami_lind…q_scenery_2.jpg]

    [Blocked Image: http://personal.inet.fi/koti/sami_lind…q_scenery_3.jpg]

    Original images:

    Image 1

    Image 2

    Image 3

  • Morningstar props and textures

    • teeluu
    • May 21, 2007 at 4:05 PM

    Nice, palm's been used already

    Quote from hessi

    go to hell i so waited for morningstar to be released in source well hopefully some skilled ppl will continue your work.

    [Blocked Image: http://www.campbell.army.mil/1502/images/UncleSam.gif]

  • Iraq Scenery

    • teeluu
    • May 19, 2007 at 10:27 PM
    Quote from MrBaracuda

    Where are all the dead Amerikans? No dead Amerikans, no Iraq scene.

    Actually, there's one dead body at the stairs, can't be seen from the shots tho!

    I'll post the final shots later tonight or tomorrow, they have bugs in them and i was too lazy to add proper cubemaps, which is lame. I'm just too tired to add anything to it at this point. I also edited the shots a bit with with photoshop, gave them some contrast, which is imo acceptable since this isn't a map, just a scenery for few screenshots and blablablablah..

    blabla, bla..

    ..bleh

  • Iraq Scenery

    • teeluu
    • May 17, 2007 at 4:46 PM
    Quote from Psycho

    Reminds me of Karkand from BF2.

    Yeah, someone mentioned on irc that it looks just like some map from BF2, and it even has a bus in it kinda same way. Oh well..

  • Iraq Scenery

    • teeluu
    • May 17, 2007 at 12:58 PM

    Update. Changed lightmap scale on the ground to 4 and fixed bunch of stuff. Compile took like 45min or so. Still to add cubemaps, which i've never done before either.

    [Blocked Image: http://swifty.hl2central.net/sadr_city_02.jpg]

    [Blocked Image: http://swifty.hl2central.net/sadr_city_03.jpg]

  • Iraq Scenery

    • teeluu
    • May 17, 2007 at 9:57 AM

    Yeah well, at this point i decided to test those lower lightmap scales, i think i'm getting kinda close of the final version.. or not. Anyway, i believe this was my mistake, looks like it's going a lot faster now. For some reason i didn't turn several objects into func_detail, i had just grouped them so i thought they were func_detailed, stupid me.

  • Iraq Scenery

    • teeluu
    • May 16, 2007 at 9:38 PM
    Quote from Coen

    I see the supports for the stairs(to the left) going through a window. Glass is know to be a not-so very good anchor point

    There's no window there

    I've added some stuff now + added the bus. How long rad should take to compile if lightmaps on most of the ground were scaled down to 2 or 4? Rad has been compiling for like 2,5 hours now, seems kinda odd and i'm getting kinda tired waiting for it to finish

    Thanks for the feedback and suggestions!

  • Iraq Scenery

    • teeluu
    • May 16, 2007 at 9:37 AM

    Yeh, i assume it's pretty quick thing to do, or? Has to work pretty much with the first try, can't get stuck with anything at this point. I'll try to get the bus and props + other details for tonight's compile, feedback and suggestions are still more than welcome

  • Iraq Scenery

    • teeluu
    • May 15, 2007 at 8:33 PM

    Thanks! Gotta read it tomorrow or later tonight. I made the palms with prop_static, don't really know if they're ment to be done with another entity.

  • Iraq Scenery

    • teeluu
    • May 15, 2007 at 8:27 PM

    Ok, this screenshot is horrible, especially when you've all seen ins. Well, posting it anyways! I'm really trouble in here, gotta rush. I have to play with lightmap scales and work on the lighting a lot, gotta place cubemaps and all that stuff i don't know shit about. I don't even know all the fancy stuff you can do in source. Btw, can i somehow have realistic shadows from the palms, or is it about the model itself?

    Palm model is made by philip, i hope you don't mind me using and showing it here. It's too high quality for this poor little map

    [Blocked Image: http://swifty.hl2central.net/sadr_city_01.jpg]

    I know it's empty too. 2 days to go, kinda depressing.

  • Iraq Scenery

    • teeluu
    • May 15, 2007 at 6:56 PM
    Quote from skdr

    You're applying to Evtek?You're month too late, mate

    Nah, i already got myself to the tests, they're 21.5.-22.5. Now i'm desparately trying to finish this scenery before the tests, they want to see 1-3 example works, remember?

    Quote from Steppenwolf

    I can see a bus. where is the promised iraq scene?

    Quote from teeluu

    I'll post screenshots of the map itself later tonight or maybe tomorrow.

    like, compile needed after few minor changes.

  • Iraq Scenery

    • teeluu
    • May 15, 2007 at 6:02 PM

    Thanks, helped a lot. I did some changes now, i believe windows still sucks but i can't waste anymore time on this. Gotta hope it didn't go worse

    [Blocked Image: http://swifty.hl2central.net/bussi_wip_03.jpg]

  • Iraq Scenery

    • teeluu
    • May 15, 2007 at 3:34 PM

    Ok, so this wont probably come out as any playable map, i'm just basically creating this scenery for school that i'm applying to. This should be ready like in thursday or so, which means i gotta rush

    [Blocked Image: http://swifty.hl2central.net/sadr_city_01.jpg]

    [Blocked Image: http://swifty.hl2central.net/bussi_wip_03.jpg]

  • Future Contest suggestions

    • teeluu
    • May 11, 2007 at 11:28 PM

    That surrealistic suggestion was neato, then again, it should really allow custom content, that would strike out lot of competitors tho, so.. dead end?

    In the other suggestions, i'd personally say no for custom content, since it would be such an advantage for some guys. You can really make something unique with the HL2/CS:S stuff, that's barely seen anymore tho. At the moment i'm creating something with only HL2 and CS:S content and i believe people would expect it to have much more custom content than what it really has.

    Might be kinda stupid idea, but how about create-something-vertical -competition? Like, the map should be about ~4 times as tall as it's width. Would be cool since so many seems to forget the vertical depth totally. Don't know how it would work ingame, just decided to throw something in myself too.

  • WIP in WIP, post your level screenshots!

    • teeluu
    • May 10, 2007 at 8:29 AM
    Quote from citric

    I agree with Insta, you should add a 3dskybox. And I think the map looks to bright..

    Quote from Mkz

    its for goldsrc...

  • WIP in WIP, post your level screenshots!

    • teeluu
    • May 10, 2007 at 8:07 AM

    It's nice, maybe stronger lighting, put some contrast to it. Also, crates, what's their purpose? Cool rocks.

  • Swe-Fin 1-0

    • teeluu
    • May 7, 2007 at 11:42 AM

    Once again, better team lost, lucky swedes!

  • Fallout 3

    • teeluu
    • May 2, 2007 at 7:56 PM

    http://%7boption%7d

  • Teen Arrested for Counterstrike Map

    • teeluu
    • May 2, 2007 at 7:53 PM

    Just read about this, it's a fucking joke, there's like tons of maps based on schools, someone just wanted to make a level out of something he knows so he could play it with his friends. I might even smell racism here.

    Once again, dunno if i should cry or laugh

    EDIT: oh and.. WHAT A GREAT AND ORIGINAL IDEA FOR A MAP, MAYBE HE DESERVED IT

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