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  3. teeluu

Posts by teeluu

  • Ouch...

    • teeluu
    • June 3, 2006 at 10:06 AM

    Huh, this guy sounds like an idiot. They've progressed with maps, models and such, they should show them instead of faking in-game screenshots, this is just unacceptable for me. I could and i do understand why people do this, but this is what really made me angry:

    "The alpha screenshots in these magazine scans are clear evidence of just how far along Nuclear Dawn is in development."

    What a bullshit. At one point i was thinking of trying to apply for this mod as a level designer but i really wont even look at them anymore, other than on a negative side. Are the other designers, as level designers, modelers and such aware of the faking of these screenshots? I believe so, i wouldn't accept it wherever i'd work when talking about modding.

  • June's Low Poly Modelling Contest!

    • teeluu
    • June 1, 2006 at 4:35 PM

    Haha cool one LOOM, gj. Like else have said, he could use some arms

  • June's Low Poly Modelling Contest!

    • teeluu
    • June 1, 2006 at 7:22 AM

    Wow peris, you really can put lot of content in 128x128px, nice job

  • June's Low Poly Modelling Contest!

    • teeluu
    • May 31, 2006 at 1:25 PM

    Buh, so simple and boring.. at least i am participating. Good practising tho.

    I'll make one arm broken and come up with something on the other hand, it's some kind of a zombie i believe.

    [Blocked Image: http://swifty.hl2central.net/lowpoly/swifty_minimonster.jpg]

  • June's Low Poly Modelling Contest!

    • teeluu
    • May 31, 2006 at 11:51 AM

    What Meotwister said.

  • The random model thread!

    • teeluu
    • May 29, 2006 at 4:16 PM

    Well there's a cork which has like 20 polys or so, then there's these little maybe-useless parts at the top of the can, like the ones where paperboard turns over the edge so it takes 50 polys

  • Rockstar Vienna closed

    • teeluu
    • May 29, 2006 at 9:54 AM

    I second what peris said. I've never thought this kinda things happens tho, sad

  • The random model thread!

    • teeluu
    • May 29, 2006 at 8:12 AM

    EDIT: Looks like if i preview the post, i cannot submit my post, gives me stupid errors. I can also preview occassionally only. Am i the only one to have this problem?

    Anyway these are, again, for my rats-map which i attend to have 100% custom content. I changed the subject from bathroom to my own desk + some stuff around it. I'll mainly aim to do it fun to play. Just few simple models. Textures are still in the works.

    Coca-cola mug, about 150 polys if i remember right.

    [Blocked Image: http://swifty.hl2central.net/rats/shemaleburger.jpg]

    Juice can, 50 polys

    [Blocked Image: http://swifty.hl2central.net/rats/hedelmajuoma.jpg]

  • TEXTURE CONTEST : WALL AND PAINT

    • teeluu
    • May 29, 2006 at 8:02 AM

    Delicious koko! Love the graffiti on Dark's one Is it self made?

    Polaris: btw, did you know that you actually don't have to have to have 2 posts to comment 2 different posts? You might not believe it, but you can have two messages in one (1) post! :roll:

  • Shattered Gordon...

    • teeluu
    • May 27, 2006 at 10:54 PM

    Yes, it's because of the update, can't do nothing untill a new update i believe. One of the reasons i hate steam, we get shitloads of updates with something or everything totally *ucked up. Hope we have a change to this soon.

  • Building my Portfolio (Image heavy) I need a job!

    • teeluu
    • May 26, 2006 at 11:55 AM

    Wow, awesome. Nice atmosphere going on in there

  • [WIP]: [CS:S] de_shrooms (not psycadelic) **update**

    • teeluu
    • May 25, 2006 at 8:42 PM
    Quote from Zacker

    Rule one when making school maps is not to make them exactly as it is IRL. If you do it will ruin the gameplay and fps and none will care how exact a replica it is anyways.

    Well, if you'd do my school exactly like it is, fps would be as high as it just can be. Gameplay can also be good, you'll never know. Compromises has to be done of course.

  • [WIP]: [CS:S] de_shrooms (not psycadelic) **update**

    • teeluu
    • May 25, 2006 at 3:12 PM

    In-game shot looks colourless, so gray. It's a wip of course tho. Since this is a school and there's lot of interiors, i believe you can use LOT polys for details. For the broken floor i'd suggest using displacement map or model it if possible. Keep it going

  • Post here and i will DRAW you an avatar !!!

    • teeluu
    • May 24, 2006 at 9:13 PM

  • Publisher Interested in Brutal (HL2 mod) - Help needed!

    • teeluu
    • May 22, 2006 at 9:33 AM

    Well this is a great community. There's just so much professionals around here that it takes a while to get used with the feedback, which is usually very helpful.

  • Publisher Interested in Brutal (HL2 mod) - Help needed!

    • teeluu
    • May 22, 2006 at 7:39 AM

    And this is how mapcore welcomes new members who's looking for a team, nice job guys.

    Maybe TorQueMoD shouldn't hype so much about the publisher, but please, no one has even congrtatulate him and the team about the publisher thing. Also, TorQueMoD said himself that it might not be anything big, so come on guys.

    You don't have much media but i believe you with the publisher thing, hope it turns out well.

  • The random model thread!

    • teeluu
    • May 21, 2006 at 1:05 AM

    Yea, awesome hessi

    Any comments on this little model before i unwrap it? I was thinking of starting a rats map from my bathroom, not too original idea but what the hell, i have cool ideas for it! I hope it's rounded enough when considering it's about 2 times the size of player. 416 polys, i might lower it under 400.

    [Blocked Image: http://swifty.hl2central.net/vessapaperi.jpg]

    [Blocked Image: http://swifty.hl2central.net/vessapaperi_wire.jpg]

  • What was your E3 2006 highlight?

    • teeluu
    • May 17, 2006 at 5:34 PM

    I haven't seen much this year's E3 content but Crysis jungle video was amazing. Loved everything in it.

  • Some Crysis E3 footage

    • teeluu
    • May 16, 2006 at 3:13 PM

    Amazing, love the leafs

  • yet another sketch for CGtalk

    • teeluu
    • May 15, 2006 at 9:11 PM

    Hah, i love it! I see myself in it

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