Posts by teeluu
-
-
Texture itself looks already a little blurred, so i'd use my attention to making it sharper, skull isn't soft at all, should be more.. crispy? There's also lot of wasted texture space like ferret said, i guess it should be used effectively. The model itself looks nice to me
Quote from SnipaMastaSnap together the verticies at the top, there's 2 that are disconnected.
I don't think there is, it's just the part in the skull which is lower, milkshape makes it look like unsnapped vertices.
-
-
Nice work so far tomdon, what's the polycount? Guess it has to be much lower than usually with source, since there are those line battles and such.
I gotta download the latest bg, always enjoyed it on HL1

-
Steppenwolf, i agree with you. First i thought, what's so horrible if they show Sex and the city every day.. then i noticed 6pm. I like the show, but it's so true that there are way too harsh scenes for kids' eyes.
Odd that they're actually showing it on that time. They've been showing it on every workday for a while here in Finland, but it's like 10:30pm.
-
You can sleep in my bath tub.
-
Yea, i've tought of that. Dunno how to make the model to match Hammer's grid, guess it's just about setting max's grid right, gotta find some tutorials about this.
-
I'm pretty new at modeling, i've done few models and compiled them to Source. Now i'm modeling a bus with inside parts and such. I'd like it to have the best looking breakable windows that is possible to create. I believe the basic breakable window made with brushes is the best choice (?).
Anyway, my question is, what is the best way to do those windows? Should i leave window-parts blank and fill them with brush based windows? Should i model the windows as a separate model and can i create as good glass material as what you can do with brushes?
Bus is going to be just a static model (apart from the windows).
EDIT: Oh, forgot to mention that i'd like those windows to be a little rounded, but that's not necessary.
-
-
hydeph :roll:
oh JAL, you look like a ninja.
-
Koff, Lapin Kulta!

-
Huh, nice job from everyone. This will be fun, i gotta come up with something too

-
I bet the thing Materazzi said was worth of a red card too. Materazzi's an idiot, why do they let this guy even play?
Minotauro: France played better than Italy on the final game if we don't count the penalty shootout, so it's kinda lame to say France didn't deserve to win without saying that Italy didn't defiantely deserve it either.
-
Quote from Zyndrome
Oh mai~~![Blocked Image: http://www.shatteredminds.net/skit/mino.jpg]
Oh my, someone did a bad job either creating uvmap or texture

-
Umm, not really a gun, but where is Carmageddon's Solid granite car?

-
I can't remember when i started, voted 5 years but it might be even more. First map i played was cs_747, i tried it at my friend and i pretty much didn't know what to do. I remember that i killed 2 guys with usp at my first round tho, i was so proud of myself.
-
Imo that's too wild, but yea, maybe it could have more saturation.
-
Haha, few people have said it looks like a *ucking ballet dancer, odd i didn't notice it myself

The part under the shoulder looks odd, that one i noticed myself too but i was too lazy to fix it after scanning

-
Exactly what you said yourself minos. I stayed home in front of my computer for years, nothing but mapping and such. I started to go at gym and i got girl for myself, i'm still with her. I'm still having problems with the fat i gained during those years, but hey, i loved my worst nerd years. I should've have a hobby back then, that's what i regret.
Now i actually have a life too

-
Took some inspiration from CS, even it doesn't look CS related at all i guess (it's a terrorist). He was supposed to have pistols on both hands but i couldn't draw them because i suck, hands look odd enough already. The whole crap took about 3 hours or something. Be gentle

[Blocked Image: http://swifty.hl2central.net/terrorist/terrorist.jpg]