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  3. brendank310

Posts by brendank310

  • Unnamed DOD:S Project - Need help PIC INSIDE!

    • brendank310
    • November 2, 2005 at 12:56 AM

    those were transparent textures and patch meshes i believe. im almost positive they werent models. in source though you would want to do models with transparent textures.

  • Whats wrong with my textures?

    • brendank310
    • October 19, 2005 at 4:16 AM

    There's a weird seam on the border of the texture from the normal map. Otherwise I really like the wall texture.

  • de_corse

    • brendank310
    • September 30, 2005 at 2:40 AM

    i think he meant wireframes.

  • fy_cawkpawd

    • brendank310
    • September 6, 2005 at 3:03 AM

    i really like the texturing you did.

  • Exporting HL2 textures.

    • brendank310
    • December 30, 2004 at 5:32 PM

    here it is, with all the required dll's:

    http://%7boption%7d

  • Making texture that is solid paint color?

    • brendank310
    • December 13, 2004 at 5:44 AM

    what do you use then?

  • Raven hiring Level Designers for unannounced project

    • brendank310
    • December 9, 2004 at 4:26 AM

    i prefer radiant to hammer, and quark. that's all the editors i've used, but all the flavors of radiant i've used are pretty effecient. and along with kfs, i love patch meshes.

  • Im about to lose all of my personal and nightwatch work.

    • brendank310
    • October 23, 2004 at 7:09 PM

    i had the same problem at one time, i was about to lose all work and source for a medal of honor mod. i booted up linux with a recovery cd, and then ftp'ed the stuff to my xbox. im sure you could ftp it to anything though.

  • !Request: Traffic Light Skin

    • brendank310
    • July 18, 2004 at 5:57 AM

    well sorry didnt know that wasnt allowed. i was working on a playoff bracket for a league in photoshop didnt care to change the font. didnt know people were so picky here. anyway im gonna stick with zyndromes. thanks zyndrome.

  • !Request: Traffic Light Skin

    • brendank310
    • July 18, 2004 at 1:49 AM

    [Blocked Image: http://216.180.232.170/~tehrahns/brendank310/streetuv.jpg]

    there's a uvw unwrap if anyone wants to attempt to skin it also.

  • !Request: Traffic Light Skin

    • brendank310
    • July 17, 2004 at 10:30 PM

    i used zendromes, with a little editing i did

    [Blocked Image: http://216.180.232.170/~tehrahns/brendank310/streetlight.JPG]

    i could post the uv i did on it, but its very very sloppy as i did it in milk.

  • !Request: Traffic Light Skin

    • brendank310
    • July 17, 2004 at 6:35 AM

    ive been working on a traffic light model, and my texture stinks. i'd be ever so greatful if someone could make me a skin, even if its a 5 minute job, im sure your guys 5 minutes beats my hour anyday.

    [Blocked Image: http://216.180.232.170/~tehrahns/brendank310/streetlightscreen.JPG]

  • Help with map props.

    • brendank310
    • July 9, 2004 at 4:45 PM

    maybe i could make a trade for it. i have a gmail invite, and i could get you some webspace. i know its not worth the models, but maybe some incentive.

  • Help with map props.

    • brendank310
    • July 8, 2004 at 9:52 PM

    its for call of duty mod revolt. its based on a map for my old mod for medal of honor, but the theme has changed. the layout stays the same. the library will be the center of the map, where the flag will be placed for reverse ctf, and possibly team king of the hill. road texture looks very nice, i'll see how it looks.

  • Help with map props.

    • brendank310
    • July 8, 2004 at 8:22 PM

    http://mohmods.dyndns.org/ted/tyjosh/

    sorry for the inconvenience, something is up with my server. there are working pics.

  • Help with map props.

    • brendank310
    • July 8, 2004 at 3:56 PM

    They're all complex patch meshes actually.

    Anyway here are some screens of the library building(I'm still working on making new textures, most of the current ones are place holders):

    [Blocked Image: http://216.180.232.170/~tehrahns/brendank310/screens/librarytri.jpg]

    [Blocked Image: http://216.180.232.170/~tehrahns/brendank310/screens/librarywire.jpg]

    [Blocked Image: http://216.180.232.170/~tehrahns/brendank310/screens/libraryclose.jpg]

  • Help with map props.

    • brendank310
    • July 8, 2004 at 3:21 PM

    Okay, I've only got in Radiant shots so far, but I'll be sure to posts some screen caps ASAP.

  • Help with map props.

    • brendank310
    • July 8, 2004 at 3:10 PM

    I'm currently mapping out a level thats urban based. I've made a building thats style is based on that of the NYC Public Library, but I can't model as well as I used to. I'm looking for someone who would be able to model and texture(easier than it sounds) a lion:

    [Blocked Image: http://www.leaptoad.com/ahp/nyc/lion.jpg]

    Also possibly two variations of statue like the statues on the top of the building:

    [Blocked Image: http://bigbro.biophys.cornell.edu/~toombes/Pictures/pictures_4_00/NYC_Library.jpg] . I would say the poly budget for all the models is no more than say 4500. I would guess the only real texture needed is a generic marble one, with minor shading perhaps. If your interested in helping with both, or just one of these models, please drop me an email @ brendank310_at_gmail.com or IM me on AOL instant messenger(brendank310).

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