Quote from KungFuSquirrelLove it, CJ. Do you have any movement working in it yet?
Unity physics don't like walking on walls... we have the basic core mechanics and gravity switching implemented, but we're getting a lot of criticism and feedback about disorientation / controls / how it feels. I'll probably post our initial IGF build when we hit that milestone at the end of October, but until then, I'm just way too embarrassed for how unwieldy it all feels. (And I've been doing triple duty as the main programmer / level designer / modeler for this first prototype, argh)
In general, I'm kinda shocked at how different it is from VVVVVV already. Paper prototyping is impossible.