1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Campaignjunkie

Posts by Campaignjunkie

  • THE PERPETUAL TESTING CHALLENGE: Rules and Discussion!

    • Campaignjunkie
    • May 3, 2012 at 4:11 AM

    :bananawrench:

  • WIP in WIP, post your level screenshots!

    • Campaignjunkie
    • April 29, 2012 at 11:11 AM

    it's taking a long time, but we're nearing the end!... (btw if anyone here is in the NYC area, come to our thesis show -- there'll be free beer and wine and video games / weird design stuff! https://www.facebook.com/events/277230829032903/ )

  • WIP in WIP, post your level screenshots!

    • Campaignjunkie
    • April 18, 2012 at 6:07 AM
    Quote from Pericolos0

    That looks awesome! But your bloom settings are horrible!! Unless you want to create the experience of having fogged up glasses on

    We kinda do, though I think the overbloom is more from DoF + FXAA. I'm not really sure how to reduce it. Maybe we'll switch to the built-in AA.

    I'll put up a preview version here in about 2 weeks. Yay crunching!

  • WIP in WIP, post your level screenshots!

    • Campaignjunkie
    • April 17, 2012 at 6:55 PM
    Quote from knj

    is it source ?

    It's Unity. I like the Source lightmapper a lot better than Beast, and wish there were some simple BSP tools in Unity, but it's otherwise a pretty amazing toolset. (You don't have to spend an hour to import models, for instance.)

  • WIP in WIP, post your level screenshots!

    • Campaignjunkie
    • April 17, 2012 at 6:55 AM

    Me and my team's thesis project, Souvenir. It's VVVVVV + Proteus. Once we graduate / hit alpha, I'll do another art pass on it and hopefully hit the festival circuit. We'll see!...

  • Hitman: Absolution

    • Campaignjunkie
    • April 8, 2012 at 6:27 PM

    Um it was a nunnery (?) where you start in an elevator shaft, hide through some hallways, crawl through a vent (we all kind of flinched when we realized there was a giant vent there, to be honest), hide some more, throw a dead dude into a ball pit, etc. Then the second playthrough, he shot everyone with guns and killed people with props.

    I understand a lot of the Arkham City-ish design choices (x-ray "flame vision" that shows enemy patrol paths) and the stealth they had on display seemed to be more about improvising and being impulsive vs. sitting behind a corner and memorizing patrol paths yourself. That, combined with Splinter Cell-ish instant kill tag things... yeah, it's designed to sell.

    But it was a little jarring in that I always found Hitman to be more like a methodical puzzle game / social camouflage game, but I guess that's not very interesting to watch. I felt like they showed the least interesting parts of Hitman, when Blood Money shined more with stuff like the Mardi Gras crowds or Suburban birthday party with all these different paths and consequences. Comparatively, this was pretty much a corridor with grunts.

    As always -- I reserve judgment, PR demos aren't the real thing, etc.

  • Hitman: Absolution

    • Campaignjunkie
    • April 8, 2012 at 7:10 AM

    me and generalvivi and furyo and deceiver and others went to the PAX East debut, and were shouting obscene things at the screen the whole time

  • PAX EAST THIS WEEKEND

    • Campaignjunkie
    • April 4, 2012 at 4:28 AM

    Ha, um, okay, here's detail: I've got an IGDA scholarship pass for all 3 days, I'll be there from Friday morning through Monday, but I'm pretty busy Monday because that's when the IGDA arranged all these studio tours -- Harmonix, Tencent Boston, Zynga Boston -- also, on Friday I'll be at MIT for the International Hokra tourney.

  • PAX EAST THIS WEEKEND

    • Campaignjunkie
    • April 4, 2012 at 3:55 AM

    I'll be around.

  • Mass Effect 3

    • Campaignjunkie
    • March 27, 2012 at 12:39 AM

    Spoilery, but quite convincing. Assuming this isn't what they planned, they should follow through with this interpretation anyway:

    http://www.forbes.com/sites/insertcoin/ ... nes-heads/

  • Mass Effect 3

    • Campaignjunkie
    • March 19, 2012 at 6:29 AM

    Just finished it. My thoughts on the ending:

    Quote

    A WIZARD DID IT?!

    Oh well, I enjoyed everything leading up to it though. They really sunk a lot of money into the branching and character animation.

  • WIP in WIP, post your level screenshots!

    • Campaignjunkie
    • March 17, 2012 at 10:14 PM

    ahh I love the brushwork scissor lift! you're such a star.

  • Pirates of New Horizons

    • Campaignjunkie
    • March 1, 2012 at 7:21 AM

    BEFORE:

    pirates2.jpg[/attachment]

    - I think you need character portraits, because usually the player model is standing right in front of them and I can't see who's talking.

    - Use fewer words. Use colored text. Do what Zelda does, basically.

  • Pirates of New Horizons

    • Campaignjunkie
    • February 29, 2012 at 8:50 PM

    Great production values and I love the lushness of all the environments. Still feels a bit floaty from being a Unity platformer.

    That said, you guys really need to get a writer on-board to do a pass on your dialogue and sign text. This could all be so much more charming if you had someone workshop your words. All the characters talk the same, and in general it's just way too many words. She doesn't talk like a teenager. The talking cat professor kinda talks like a professor -- well, a bad professor whose class everyone skips.

    Images

    • 001.webp
      • 55.38 kB
      • 701 × 395
    • 002.webp
      • 47.42 kB
      • 566 × 319
    • 003.webp
      • 51.95 kB
      • 701 × 394
    • 004.webp
      • 36.11 kB
      • 704 × 401
    • 005.webp
      • 97.24 kB
      • 701 × 561
  • Dear Esther Getting Commercial Release

    • Campaignjunkie
    • February 15, 2012 at 7:17 AM

    Just finished it. Really stupendous work. Still trying to figure out how you did all the terrain and overlay tricks. I wanna make custom Dear Esther levels!

  • Dear Esther Getting Commercial Release

    • Campaignjunkie
    • January 10, 2012 at 6:08 PM

    FOUR IGF NOMINATIONS WHAT

    (congrats!)

  • Black Mesa Source

    • Campaignjunkie
    • December 29, 2011 at 1:43 AM

    If I can spoil the end of the Portal 2 mod I made for RPS, it has the test chamber of all test chambers in it. Not sure how much it's changed since I've left. Someone else made the AMS model before, so I had to make my own substitute out of brushes / PhilipK's cool textures. (and I asked Carlos if it was cool if I used my stuff, so no worries there)

    ... funny story: I couldn't find my backups, so I actually had to download the leaked alpha off pirate bay, which had an extremely old version of my VMFs but still good enough for me to update it.

    C'mon, BMS! Don't die, if only to stick it to the skeptics!

  • "Level with Me", my level design interview series at RPS

    • Campaignjunkie
    • December 24, 2011 at 5:56 AM
    Quote from Rick_D

    well.

    enlighten me!

  • "Level with Me", my level design interview series at RPS

    • Campaignjunkie
    • December 23, 2011 at 11:03 AM

    Last part is up:

    http://www.rockpapershotgun.com/2011/12 ... rd-perrin/

    Mod is up too, download and play at your leisure:

    http://www.moddb.com/mods/level-with-me

  • Creating an EP2-based mod that uses L4D2 assets?

    • Campaignjunkie
    • December 20, 2011 at 10:30 AM

    In practice, I'd recommend just copying the assets over. Valve isn't going to hunt you down for this, and if they do, it'll look really bad for them. Move on from this issue and focus on game / level design instead.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™