Yeah. I've added an additional reminder on the download page.
Posts by Campaignjunkie
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Okay, the thread on here just convinced me to buy the $5 pack. Here goes nothing...
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Radiator is a series of experimental semi-episodic short-form single player mods for Half-Life 2 with unorthodox gameplay mechanics used to artistic ends - the first person shooter without any shooting. The first "issue" is "Polaris," in which you're stargazing in central California on what could totally be both the lamest and the cheapest date ever.
WEBSITE: http://www.radiator.debacle.us/External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.DOWNLOAD: http://www.radiator.debacle.us/01/#download
... It's all mostly borne out of my personal frustration with the large mod projects I've been on - they take too long to get results - and I'm not criticizing any team in particular (I learned A LOT on NW and BMS and they're great people) but I've just become opposed to the practice of huge blockbuster mods in general. So now I'm trying to make small, weird, unconventional things. Please play it and tell me what you think!
(it should take you 5, maybe 10 minutes tops) -
Needs more male nudity - err I mean awesome graphics, the dirt on his brow, wow!
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It's alright, you don't have to thank me.
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I reckon it just means the director will have an I/O hookup with a func_precipitation, a toggleable "clouds" prop_dynamic in the skybox, maybe a trigger_wind too, and will change the HDR / color correction. Boom, "dynamic weather."
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Yeah, this feels like a weird (and rare) misstep on Valve's part. But I've gotta hand it to them... the South is inherently funny and interesting, so kudos on that design choice.
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(There's some really weird shaking going on that I don't understand, but I'm too lazy to troubleshoot it. I guess he's just feels really really cold and he's shivering.)External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
Getting all my publicity stuff together, then going to start semi-episodic release (each week for 3 weeks?) starting about midway through June, once E3 is over and the blogs will actually care enough to post about some crappy HL2 mod some guy made.

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Quote from DUFFY
[Blocked Image: http://blog.pricegrabber.co.uk/buttonsmasher/files/2008/05/theme-hospital.jpg]theme hospital
YES.
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For Hammer, there's probably all kinds of Ep3 stuff attached to it that they have to decouple for the SDK release. Which is maybe why it took so long for essentially a non-update. Shrug.
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Chainsaw motorcycle.
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So you're talking about baking light maps into the models? Hm? I think there's support for it, (maybe?) but it's pretty weak / not very good looking.
I read somewhere that the guys behind Zeno Clash had to code in support for light-mapped props themselves via a 2nd UV layer or something (they didn't use brushes) - which sounds like what you need... which means it's probably not in the SDK if a licensee had to do that, much less a modder.
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Quote from DvS
I want to know more

If you need more testers I'm up for it.
DvS (and anyone else for that matter) - PM me your e-mail address if you want to test... well, with the intention of e-mailing me back some feedback using your keen sense of level design. (Though lately I've found sitting down random friends and watching them, aka the Valve method, is strangely compelling and also horrifying.)
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Almost done with part 2 (of 3) of my single player project. Sending it out to beta testers this weekend, most likely. It feels good to nearly be done with it... until the testers point out how terrible it is and how I'll have to redo everything.
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All this FacePosering and lip-syncing is surprisingly straightforward - well, after you spend a few hours trying to figure it all out.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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http://www.hylobatidae.org/modmatic/?ac ... info&id=20
A review about a Guildhall mod that kind of turns into a "how to structure your mod" post. I think, by and large, and the biggest problem with teams is being too ambitious. I mean, we still get these mods with zBrush sculpt renders of some random NPC dude #04 - but you don't have the time, the attention span, or the resources to do sculpts of every new NPC you're putting into the game, to match commercial projects... Less graphics, more gameplay and design.
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If any of you'll be around before the 23rd or after the 28th, feel free to stop by Berkeley and visit me... Or not.

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I don't think it's so extraordinary in Japan though, to make personal "sacrifices" for the company - my sister-in-law still feels a sort of loyalty to Toyota, for instance, and I think I've even heard of (maybe exaggerated?) stories of execs committing suicide for dishonoring companies. My point is, I think a lot of Japanese gamedev execs are going to do this, I don't think it's a strictly Square Enix thing. Blah blah blah.
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Much Madness is divinest Sense --
To a discerning Eye --
Much Sense -- the starkest Madness --
'Tis the Majority
In this, as All, prevail --
Assent -- and you are sane --
Demur -- you're straightway dangerous --
And handled with a Chain --
Going for kind of a "dirty untextured" look with emphasis on shapes and silhouettes. I had to throw some specular on the walls to make the material read as metal... I hope it's interesting enough visually. I'm trying to stay away from traditional realism with my work now because (a) I can't compete with titans like warby / hessi / other people who make my e-penis even smaller, and (b) it's less work for me and I can claim laziness as style.
(Also, I'm not using any contrasting yellow / orange on purpose.)
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I already thought 2.5 hours was too long, especially when it takes - what, a minute to compile and see it in-game? *shrug*