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Posts by InsaneSingingBlender

  • Miss Universe 2005

    • InsaneSingingBlender
    • May 25, 2005 at 12:15 AM

    [Blocked Image: http://www.missuniverse.com/delegates/2005/images/swim/AO.jpg]

    [Blocked Image: http://www.missuniverse.com/delegates/2005/images/swim/BG.jpg]

  • I'm Rick James bitch!

    • InsaneSingingBlender
    • May 24, 2005 at 1:18 PM

    die

  • Prey (Shakey shakey)

    • InsaneSingingBlender
    • May 24, 2005 at 3:04 AM

    that looked awesome

  • Favorite grid size in Hammer?

    • InsaneSingingBlender
    • May 23, 2005 at 2:22 AM

    damn i always used to use it at 1, no wonder i sucked at mapping

  • hi from me

    • InsaneSingingBlender
    • May 22, 2005 at 10:34 PM

    oh hey hows it going

  • E3 Babe pics

    • InsaneSingingBlender
    • May 22, 2005 at 7:38 PM

    hahaha yeah peris i laughed so hard when i saw that

  • star wars

    • InsaneSingingBlender
    • May 22, 2005 at 6:43 PM

    the prophecy was 'destory the sith and bring balance to the force'

  • star wars

    • InsaneSingingBlender
    • May 22, 2005 at 5:29 PM

    im sick of people saying that luke was the chosen one, not anakin. when in fact in ep6 he does destory the sith, so really he was.

  • star wars

    • InsaneSingingBlender
    • May 22, 2005 at 4:08 AM

    http://darthno.ytmnd.com/

    http://unitedstatesofno.ytmnd.com/

  • star wars

    • InsaneSingingBlender
    • May 20, 2005 at 10:07 PM

    i saw it last night, it was great. although there were some parts that were really cheesy and some parts with horrible acting and dialouge, the good parts outweighed them with great acting. the fights were awesome and there were alot of them. there were no freaks at my theatre that dressed up as a jedi luckily.

    your thoughts?

  • Ray Tracing

    • InsaneSingingBlender
    • May 20, 2005 at 9:49 PM

    from what ive read, raytracing calculates every light photon or something. so basically its a more realistic form of lighting thats only used for rendering(usually) and you can use it to determine how the light will bend through an object, like if you wanted to make a glass kind of thing, the light would bend through it and make it distort things as you look through it.

  • Quake IV on time for Christmas (maybe)

    • InsaneSingingBlender
    • May 19, 2005 at 10:56 PM

    oh man the trailer is amazing

  • ragdoll in hl1 - holy shiat

    • InsaneSingingBlender
    • May 19, 2005 at 10:45 PM

    i think peri is hinting something

    btw: http://homepage.ntlworld.com/pr.searle/testns/rag5.avi

  • Enemy Territory: Quake Wars

    • InsaneSingingBlender
    • May 19, 2005 at 4:15 AM

    i demand more screens

  • Enemy Territory: Quake Wars

    • InsaneSingingBlender
    • May 18, 2005 at 1:35 PM

    wow, i cant wait

  • WAR!

    • InsaneSingingBlender
    • May 18, 2005 at 5:47 AM

    go

  • nintendo revolution

    • InsaneSingingBlender
    • May 18, 2005 at 2:12 AM
    Quote from Mazy

    but the ability to play nes, snes and n64 games = bst evr!!!!~

    OMG NO WAY!!!!!!!!!!!!!!

    nintendo 4 lyfe

  • Quake IV on time for Christmas (maybe)

    • InsaneSingingBlender
    • May 18, 2005 at 1:59 AM
    Quote from csharp

    because it uses d3 graphic enige

    http://www.shacknews.com/screens.x/et_q ... kewars.jpg

    see, not all games that use the d3 engine look like it

  • Enemy Territory: Quake Wars

    • InsaneSingingBlender
    • May 17, 2005 at 1:48 AM

    maybe it is the doom 3 engine, and id made this game just to show that the doom 3 engine isnt only used for space corriders

  • It's about fucking time...

    • InsaneSingingBlender
    • May 17, 2005 at 1:31 AM

    you are mistaken thrik! the ti4200 runs hl2 fine at the highest detail, it just doesnt have the fancy dx9 shaders

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