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Posts by Fullauto

  • de_corse

    • Fullauto
    • August 22, 2005 at 3:44 AM

    Really nice, I'm digging all the foliage.

    /has MOHAA flashback.

  • ultrasound :o

    • Fullauto
    • August 21, 2005 at 4:46 AM

    Looking good, congrats ~

  • The 'Core Sketch Thread!?

    • Fullauto
    • August 21, 2005 at 4:23 AM

    Couldn't sleep tonight, so...

    http://%7boption%7d

    ::Edit::

    Fleshed it out a little more:

    [Blocked Image: http://www.zen58644.zen.co.uk/images/rose2.png]

  • Original Akira

    • Fullauto
    • August 20, 2005 at 7:19 PM

    I thought only 4 people in the galaxy bought laser discs?

  • WIP in WIP, post your level screenshots!

    • Fullauto
    • August 20, 2005 at 2:46 PM

    Great work fella, I can't believe it's not Unreal Tournament!

    Quote from Fabio

    "When I first started endorsing I Can't Believe It's Not Butter I pointed out that the name was a double negative. It should be called, I Believe It's Butter."

  • Speed mapping

    • Fullauto
    • August 20, 2005 at 2:44 PM

    Oooh, oooh! Stained glass windows, please!

    Let's you do some super sexy fades!

    [Blocked Image: http://www.zen58644.zen.co.uk/images/Maps/ts_lms1.jpg]

  • de_metro

    • Fullauto
    • August 19, 2005 at 5:41 PM

    Reminds me of Hitman.

    Too clean atm

  • Speed mapping

    • Fullauto
    • August 19, 2005 at 2:18 AM

    I like it, it's got a nice feel. The columns are good.

    I feel a trend coming on....

  • SensAble ClayTools - check it out

    • Fullauto
    • August 18, 2005 at 8:13 PM

    Ah, dedicated hardware.

    Still, looks very cool.

  • Games Convention Chicks

    • Fullauto
    • August 18, 2005 at 7:54 PM

    Is it just me, or does that Lara Croft model look like she's wearing tights?

  • Guess the map!

    • Fullauto
    • August 18, 2005 at 12:25 PM

    Painkiller has some damn good level design. Nice art overall actually. Playing through Battle Out Of Hell now.

  • dm_intense

    • Fullauto
    • August 18, 2005 at 12:18 PM

    I had a run around this one - it's kinda like an UT level in places. Way too dark down some corridors too.

    Overall, it's a pretty cool looking map, but I'm not sure it'd be all that fun to play - some poor clipping means it's too easy to get trapped. I also feel it's too large to be all that fun to play - it's too slow to navigate and I don't think you'd encounter other players that much.

  • Firefox!

    • Fullauto
    • August 18, 2005 at 12:13 PM

    File >> Import.

    C'est facile.

  • Half Life 2 Skies

    • Fullauto
    • August 17, 2005 at 5:36 PM

    Try Vue D'Esprit too, it's pretty good at skies/backdrops.

    http://%7boption%7d

  • Half Life 2 Skies

    • Fullauto
    • August 16, 2005 at 10:22 PM

    A tripod would be fairly essential for the above method.

    http://%7boption%7d When I dabbled in skymaps, this tool proved fairly useful.

  • Guess the map!

    • Fullauto
    • August 16, 2005 at 8:52 PM

    Too cruel D:

  • Guess the map!

    • Fullauto
    • August 16, 2005 at 5:35 PM

    PD is awesome. Great game.

  • Cool Kids modeling contest, make a crate

    • Fullauto
    • August 15, 2005 at 8:43 PM

    Finally done with the geometry. Bit simple, but I'm not exactly a brilliant or experienced modeller.

    Think it looks a bit skinny, so I might widen it a bit.

    1208 tris.

    [Blocked Image: http://www.zen58644.zen.co.uk/images/fa_crate1.jpg]

    [Blocked Image: http://www.zen58644.zen.co.uk/images/fa_crate2.jpg]

  • World Championships Helsinki 2005

    • Fullauto
    • August 15, 2005 at 7:29 PM

    Heh, yeah, see about the old man one

    The problem with the cop one is that the composition naturally draws your eye away from them, they really don't occupy enough of the frame to be the subject.

  • Cliff textures. (DL and screens (alot))

    • Fullauto
    • August 15, 2005 at 4:12 PM

    Best first post ever, welcome onboard

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