Really nice, I'm digging all the foliage.
/has MOHAA flashback.
Really nice, I'm digging all the foliage.
/has MOHAA flashback.
Looking good, congrats ~
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Couldn't sleep tonight, so...
::Edit::
Fleshed it out a little more:
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I thought only 4 people in the galaxy bought laser discs?
Great work fella, I can't believe it's not Unreal Tournament!
Quote from Fabio"When I first started endorsing I Can't Believe It's Not Butter I pointed out that the name was a double negative. It should be called, I Believe It's Butter."
Oooh, oooh! Stained glass windows, please!
Let's you do some super sexy fades!
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Reminds me of Hitman.
Too clean atm ![]()
I like it, it's got a nice feel. The columns are good.
I feel a trend coming on....
Ah, dedicated hardware.
Still, looks very cool.
Is it just me, or does that Lara Croft model look like she's wearing tights?
Painkiller has some damn good level design. Nice art overall actually. Playing through Battle Out Of Hell now.
I had a run around this one - it's kinda like an UT level in places. Way too dark down some corridors too.
Overall, it's a pretty cool looking map, but I'm not sure it'd be all that fun to play - some poor clipping means it's too easy to get trapped. I also feel it's too large to be all that fun to play - it's too slow to navigate and I don't think you'd encounter other players that much.
File >> Import.
C'est facile.
Try Vue D'Esprit too, it's pretty good at skies/backdrops.
A tripod would be fairly essential for the above method.
http://%7boption%7d When I dabbled in skymaps, this tool proved fairly useful.
Too cruel D:
PD is awesome. Great game.
Finally done with the geometry. Bit simple, but I'm not exactly a brilliant or experienced modeller.
Think it looks a bit skinny, so I might widen it a bit.
1208 tris.
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Heh, yeah, see about the old man one ![]()
The problem with the cop one is that the composition naturally draws your eye away from them, they really don't occupy enough of the frame to be the subject.
Best first post ever, welcome onboard ![]()