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Posts by Fullauto

  • co_last

    • Fullauto
    • September 22, 2004 at 10:57 AM

    It's dark.

    Rocks in the last pic look a bit rubbish, give them some shape.

  • Alienwared!

    • Fullauto
    • September 22, 2004 at 10:50 AM

    Pics! Pics!

  • TEXTURE CHALLENGE TWO : DIRTY FUTURE METAL

    • Fullauto
    • September 21, 2004 at 9:31 PM

    Holy Jesus.

    Ace.

  • HL2 Map Design Question: Brush or Mesh?

    • Fullauto
    • September 21, 2004 at 7:53 PM

    Useful stuff there Zaphod.

  • Combat: Tyr

    • Fullauto
    • September 21, 2004 at 5:34 PM

    Fairly decent, but lacking in wow factor.

    All the angles are either 90 or 45 degrees, it's a little plain. Spice her up!

  • ! Request : Street signs!!!

    • Fullauto
    • September 21, 2004 at 4:54 AM

    Nice bumpage.

    Anyhow, CJ's right. Textures take a fair while, so it's only right that you should see where they're going to end up.

    I'm not sure why he was asking for road signs anyway, it's hardly a difficult texture to make. I'd say even a beginner (like my good self) could knock out a respectable effort in 20 minutes using Google image search, GIMP and Wally.

  • Head Model

    • Fullauto
    • September 21, 2004 at 3:32 AM

    Fairly excessive on the polies, isn't it?

    You need to work on the cheeks and jaw more, it doesn't curve around naturally like a real face does. Try to find a willing volunteer to sit with you for a bit while you model, just so you can get it more naturalistic. Failing that find an Actionman doll or the like and study that - it's better in a way because you can actually take a marker and draw out the poly structure on the face before modelling, helps a lot (kudos to schmung for the brainwave).

  • Remake HL textures

    • Fullauto
    • September 21, 2004 at 2:21 AM

    Ah, this thread keeps on making me happy.

    Ewok, it needs more depth to the metal borders. Also the base wall is a touch too light, in my opinion.

  • Post pics of your city

    • Fullauto
    • September 21, 2004 at 1:40 AM

    Until a month ago I lived in South London. I'd have been proud to show you pictures. I'm too annoyed with my new location to show it.

  • Remake HL textures

    • Fullauto
    • September 20, 2004 at 11:33 PM

    If that's the case then this project just got a lot more daunting.

    Compiling the whole of hl? Wowser.

    Sounds like a job for a valve work experience lackey

    Oh, nice texture there Zaphod, the flaking paint looks pretty swanky.

  • Doom...TEH MOVIE!!

    • Fullauto
    • September 20, 2004 at 11:17 PM

    All that's missing is the amnesia and love interest.

    Turkey of the year anyone?

  • Quake 4 Preview Coming Soon (edit: ....or not....)

    • Fullauto
    • September 20, 2004 at 11:11 PM

    Looks arse. It's all my fears about normal mapping in one kingsized package.

  • Remake HL textures

    • Fullauto
    • September 20, 2004 at 10:23 PM

    If I'm reading it correctly it'll change the original texture alignment scales on the hl bsps to fit the new high res textures. If this is the case you'll have to be pretty damn accurate with regards to feature placement on the new textures.

  • Remake HL textures

    • Fullauto
    • September 20, 2004 at 7:37 PM

    You hit the mark spine, good job.

    I like that particular texture series, they're pretty cool.

  • Doom...TEH MOVIE!!

    • Fullauto
    • September 20, 2004 at 4:23 PM

    I'd watch it just to see what they did with the cyberdemon.

  • cs_h20city

    • Fullauto
    • September 20, 2004 at 3:24 PM

    Lacking pizzazz. Needs a focus and a reason for us shooting each other there.

  • wip -=ogdm=-

    • Fullauto
    • September 20, 2004 at 3:11 PM

    I'd be biting my arm off after all that vertex manipulation.

  • Mapcore Book Club

    • Fullauto
    • September 20, 2004 at 5:33 AM

    I read trash like Tom Clancy to pass the long sleepless nights. Last worthwhile fiction book I read was Fahrenheit 451.

    Mostly I read popular science books. Currently reading this one:

    Homo Necans

    I lost it about a year ago, so I'm having to start again.

  • dm_

    • Fullauto
    • September 20, 2004 at 12:25 AM

    Theming is pretty whacked. You've got a checkered tiled floor in an area with industrial machines. Can't say I agree with your texturing choices elsewhere either. Fairly nicely lit though.

  • Remake HL textures

    • Fullauto
    • September 19, 2004 at 2:06 PM

    Yeah, real nice stuff Min0

    Now, who's brave enough to open up xeno.wad?

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